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StaceyPowers

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  1. Like
    StaceyPowers reacted to Withywarlock in Oblivion: Anyone else find these gates super tedious?   
    Yes and no. On the one hand there was no other big repeatable activity in the previous games, so Oblivion gates can be excused to an extent. They also don't interfere with NPCs, bug out or fly away but keep you in combat like Skyrim's dragons, so that's good too. On the other hand they are tedious after a while, especially if you're playing the game for the first time and don't realise there's such things as optional gates and mandatory gates, such as the ones outside of each province.
    Were it not for the fact that so many of them are required to progress, I'd enjoy doing them because the rewards within are so great and the Sigil Stone at the end is a very nice reward.
  2. Haha
    StaceyPowers reacted to m76 in Oblivion: Anyone else find these gates super tedious?   
    Not nearly as tedious as rifts in Dragon Age Inqusition, or anything in that game for that matter. It should've been called Dragon Age: Tedium
  3. Like
    StaceyPowers reacted to killamch89 in What pre-set video game character have you played the longest?   
    This is a tough one - I'd say Mario throughout many games like Mario 64, Original Mario for NES, Mario Sunshine and others. As a matter of fact, Mario is one of my favorite Smash characters to use in addition to one of my favorite characters in Mario Kart.
  4. Like
    StaceyPowers reacted to The Blackangel in What pre-set video game character have you played the longest?   
    Link. I don’t know how much time I have logged on the array of Zelda games I have played.
    But recently, I would give that award to Arthur in RDR2.
  5. Like
    StaceyPowers reacted to Empire in Best Mass Effect soundtrack?   
    The whole soundtrack, to all games, is full of such power and weight that it's really hard to pick just one.
    That said, the songs that stand out most for me all come from Mass EFfect 3. Not because they're the best music, but because the third game was such an emotional roller coaster and the music played a massive part of that ride. Leaving Earth and An End, Once And For All have got to be my picks for now, though I'll have to resist the urge to come back and edit my post again if something comes to mine. 
  6. Like
    StaceyPowers reacted to m76 in Cyberpunk 2077   
    I pre-ordered it on PC, and finished playing it twice, racked up 110 hours of gameplay, and thoroughly enjoyed it.  It is not a legendary game, but a pretty damn good one, and the rumours that it is unplayable or completely broken is just hearsay perpetuated by the uninformed for the PC version. It had some bugs at release, but the main ones were fixed within weeks, now it is perfectly fine to play on PC, has been since January.
    I cannot speak for the console versions, but I suspect the problems are wildly exaggerated there as well. I'm not saying it does not have issues, I'm saying it is probably not as bad as they say. Similar to Mass Effect Andromeda.
    Much of the raging has nothing to do with the game's state or the number of bugs, but with the unrealistic expectations that some people had. Based on misunderstanding interviews or simply thinking something will be in the game that isn't.
    Cyberpunk 2077 is an awesome game that is a must have if you like the genre. But it is recommended to play it on a hi-end PC, anything else will give a compromised experience.
  7. Like
    StaceyPowers reacted to Withywarlock in Temporary followers you try to keep?   
    The Elder Scrolls IV: Oblivion was great for this. You could have Martin Septim, the Adoring Fan, the Knights of the Thorn, among other quest NPCs who might consist of powerful spellcasters to mostly light-armoured guard-types.
    I don't do this for very long because the NPCs might blow my cover in stealth, or I'm too conscious that their quest needs doing and finally give them some respite. I do so enjoy summoning creatures or pets though, it makes single player RPGs all the more bearable. ^^
  8. Haha
    StaceyPowers reacted to The Blackangel in Pain vocals in video games that sound embarrassingly like sex   
    Not only does it happen in RDR2, but it happens with animals as well. Try shooting a muskrat. When you do it sounds like a woman having one hell of an orgasm. It's quick and sharp, but I still envy her.
  9. Haha
    StaceyPowers reacted to The Blackangel in Hardest/most annoying thing you do in the name of staying in character?   
    Going along with some of the dumbass ideas my gang members come up with. Most are completely moronic. Some of the shit they come up with makes me think they have been chewing a bit too much cocaine gum. For every penny I make, I get shot twice in the getaway. Hello people, WTF? My ass can only hold so many bullets.
    Another is any time I come up on an O'Driscoll camp or Lemoyne Raider came I head to it and kill them all. Then I loot their bodies and camp, and go about my way. There's an infinite number of the bastards, so there's no shortage of camps to tear down. They also reuse campsites. The only downside to that is that once you have looted a campsite, it stays looted. The assholes there are ripe for looting, but the campsite itself is empty unless you missed something previously.
  10. Haha
    StaceyPowers reacted to killamch89 in Hardest/most annoying thing you do in the name of staying in character?   
    I was playing this paladin character in Skyrim where I had to follow the laws and I'm not allowed to kill most people - it was so annoying when guards got in my way and I accidentally hit them. I have to serve jail time and all that stuff just to stay true to the character.
  11. Like
    StaceyPowers reacted to Reality vs Adventure in Tedious things you do as a completionist   
    I feel like I explore a bit much too. I'm trying to balance the times I explore every square inch, or simply wander. I get immersed more when I wander w/o crazily looking for items. I can always go back; but at this moment, I'm gonna take it all in as if I was there.
  12. Like
    StaceyPowers reacted to Syntax in Does anyone actually have a next gen console yet?   
    My friend does but with the limited space on the drive I’d rather wait for the second gen and a better (and cheaper) swap to do so I don’t have to move games around or redownload them all of the time 
  13. Like
    StaceyPowers reacted to killamch89 in Help me find a particular Skyrim cave   
    Makes sense - hopefully when you get a PS5 and you can get the Special Edition, you can finally use some mods because it changes the entire Skyrim experience for you.
  14. Like
    StaceyPowers reacted to killamch89 in Anthem Next Cancelled   
    Let's just hope that they have some great storywriters work on this and that EA doesn't bother releasing the game in a broken state because they take every opportunity to shoot themselves in the foot. 
  15. Like
    StaceyPowers got a reaction from killamch89 in Help me find a particular Skyrim cave   
    It is one of the most distinctive-looking caves in the whole game. Almost all the Skyrim caves look fairly alike to me. This one is more like a little outdoor dungeon that is simply accessed through a cave. It has this almost idyllic sanctuary-like ambiance to it, which is fitting as one of the last Blades took refuge there. I wish I could have a house there. I saw someone modded that, but PS3 doesn't allow mods.
  16. Like
    StaceyPowers got a reaction from killamch89 in Anthem Next Cancelled   
    Niiiice.
  17. Like
    StaceyPowers reacted to m76 in Mass Effect 2: How to regain Miranda’s loyalty?   
    I assume you have taken Jack's side in the confrontation, am I right? If that's the case no, the only way to regain her loyalty is to have enough paragon / renegade points to fix it. Maybe play some DLC content to get more points assuming you have the DLCs.
  18. Like
    StaceyPowers reacted to Jaicee in Best childhood gaming memories?   
    I turned 13 in late May of 1995. For the occasion, my girlfriend got me a computer game called Chop Suey (playable online for frees here now) that she said reminded her of us a little. It was an atmosphere-driven, point-and-click exploration game about a pair of sisters superbly named Lily and June Bugg and their various, Harriet the Spy-style escapades around their small, working class Midwestern American town after they eat too much chop suey and fall into a daydreamy haze.
    The girls explore the bedroom of their aunt Vera (who they absolutely love because she's so full of life) and try on her "glamorous" outfits and makeup, pretend they're angels and fly to New York, and discover items that tell of her past as a Rockette on Broadway (including a particularly hilarious video clip where the video quality is so bad that the various Rockette's upper and lower bodies appear to shuffle onto one-another). You meet her son Dooner, get to hear his music and read his diary about his relationship to his girlfriend Monica, explore the carnival, step in shit, and visit an awesome shop called Cupid's Treats run by a tattooed biker-looking type who has, among other things, a live human hand in a jar. You also get to clothe Mud Pup the dog, listen to a bunch of legits amazing songs (my favorite being the one sung by the trio of pickles), read fortunes, play bingo, and get stalked by a black cat who turns out to accompany a witch at the edge of town who's baking a guy. Stuff like that. It's pretty funny and clever. It's a simple, anarchic slice-of-life type game with no real sequential order of events or traditional gamey challenges, but lots of personality and loads of stuff to click upon and explore, stress-free, for the simple sake of curiosity. It dares kids...and adults...to be imaginative and take risks. That's essentially what it's about.
    We spent about an hour on it that evening. We went back to it several times thereafter in 20-ish minute plays whenever we'd visit one-another's houses. Just under a month later, her family moved away. I never saw her again. That's how it is in the town where I live: over time, people tend to leave. They don't move in. The game's lead creator, Theresa Duncan, killed herself 12 years later.
    That all strikes me as sort of like the mood of Chop Suey itself: bittersweet. The characters in the game, and indeed the town itself, have problems (like Aunt Vera, for example, has three ex-husbands all named Bob), but there's also an aura of joy amidst the pain. Like my real-life town, Chop Suey's is one that doesn't seem to be doing so great, but who's residents find happiness nonetheless. I love my town in that same sort of way too. Chop Suey reminds me of my first love, and of the end of that love at the same time, and helps me put my relationship to my past and to my community back in perspective a little by reminding me to find the joy that's there in the midst of the suffering that life entails, like you did when you were young. And to always stay curious about life.
  19. Like
    StaceyPowers reacted to m76 in Best childhood gaming memories?   
    We used to play Stunts with the kid from our neghbor, and we would take turns at it. While one of us played the other commentated on it like it was a real TV broadcast.
     I also remember fondly playing through Doom and Doom 2 with the same kid, taking turns each time we died.
    And my other fond memory is playing Toca Race Driver with my school classmates, in 3 or 4 way splitscreen, but we didn't race, we used to have this unique competition where the goal was to break the others rear window, and whoever had their rear windshield intact last was the winner.
    Also when my parents have bought a second computer so they could use it because I basically made the former family PC my private one, my freinds would come over and we'd play all kinds of player over LAN. Anyone here remembers, coaxial network? Before the time of UTP, yeah we  used that.
  20. Haha
    StaceyPowers reacted to Reality vs Adventure in How do you feel about enemies sneaking up on you from behind?   
    As long as I'm not picking up a bar of soap I'm fine. But it does add scare factor in horror games. 
  21. Like
    StaceyPowers reacted to Patrik in How do you feel about enemies sneaking up on you from behind?   
    This reminds me on Resident Evil 4, the chainsaw guy in the abandoned cabins, he used to give me lot of jumpscares lol, but that's not cool at all as he keeps changing spawn points so it's hard to predict his place
  22. Like
    StaceyPowers reacted to The Blackangel in Games that do third person right?   
    I'm extremely near sighted. Anything more than 2' away is a complete blur if I don't have my glasses on.
    One of the major problems in RDR2 first person, is the movement. Making Arthur turn, can be a challenge because he wants to walk sideways a lot instead. Think original Doom movement. Yes, you can get a front row view of something so close you're scraping your nose, but at the same time, you're not seeing the area around you. Riding is extremely difficult in first person. Forget hunting and fighting.
    Another thing that makes third person a preferable choice is the rate at which it switches automatically in cut scenes. It leaves first person to show everyone involved. Most of the time it will return you to your chosen view afterwards, but on a rare occasion it will put in the other. I've come out of a cut scene confused because I couldn't see anything, only to realize the game put me in first person mode. Your view of the surrounding area is wider in third person, at least with this game, whereas in first person, all you can see is what's directly in front of you.
    I won't lie, there have been a couple rare instances where I have switched to first person intentionally. That was so I could get a closer look into a tent in a camp I was looting. After I was satisfied with that, I instantly switched back to third person.
    First person also defeats some of the features of the game, such as outfits. You can buy different outfits for Arthur, and groom his hair and beard to your liking, but if you play in first person you'll never see it, so there's no point in that. And if you lose your hat, how are you going to know it? You have no real way to know except to open third person. You can get on your horse and check to see if it has a check mark by it in your item wheel. If it doesn't you can select to put it back on, but in reality, how often are you actually going to be checking that? The same goes for your horse. You can customize his/her mane and tail, but you'll never see them in first person. And you have to keep your horse clean to keep it healthy. You don't really have time to constantly look down while you're riding to make sure it's not completely filthy.
    Dutch rides a solid white horse, the same as me. So I colored my horses tail black as an means of telling them apart.
    There is other customization you can do, but that's just guns. The only ones I carry in the beginning are the Springfield rifle and varmint rifle. That's just to get the hides needed to get the Legend Of The East satchel. After I get it, the varmint rifle is stowed away in my weapon locker. You can choose the metals, the wood of the stocks, carvings and engravings, and it goes over every last part of the gun. You can have a solid gold gun if you want. If I remember correctly there are around 16 or so woods and 8 metals. And you can mix and match all you want. I have a pearl gripped pistol.
    And if, like me, you have a hard time playing a game the employs a dual joystick, the third person can help you learn. I was never able to do it prior to RDR2. It was one of the reasons I didn't like Skyrim initially. But I've learned pretty well to utilize them both, and I have no severe issues left, only minor ones.
     
    Basically what I'm saying is that for this game specifically, third person is the best choice. It's nothing like the first and third choices in Skyrim. It's a hell of a lot different. In Skyrim, you can always see your hands in front of you. That's not here in RDR2. Not any time I have played it anyway.
     
    In the video below, he was in Bloger Blade when he made camp and looked at his legendary animal map.
    At the 15:00 mark, you're able to see one of the bigger issues when riding in first person. That was in St. Denis.
    It was difficult to find a video that gave no spoilers, and all of the ones I found, that featured third person views included spoilers.
     
  23. Like
    StaceyPowers got a reaction from Reality vs Adventure in Games that do third person right?   
    So many times I thought how RDR was almost perfect except for being in third person. I am so happy!
  24. Like
    StaceyPowers reacted to Reality vs Adventure in Games that do third person right?   
    Yes, it has several modes so your character can be different sizes or 1st person, and even a cinematic mode while you ride and view everything from different angles from above. 
  25. Like
    StaceyPowers reacted to Reality vs Adventure in Games that do third person right?   
    I get dizzy in 1st person. Horror games are the exception. As long as the camera doesn't move so fast either 3rd person or 1st person then I'm good. I think scenic outdoor games do 3rd person better and slower horror indoor is better for 1st person. I have played RDR2 in 1st person mode and I actually liked it, especially riding a horse around. Other than that, I'd say no to 1st person in the outdoors. Plus I love seeing my character equipped with awesome gear. 
    I do have to say, now that I remember, Dying Light was an amazing 1st person outdoor survival horror. They did a great job with it. And it was very immersive that way. So I lied. Forget everything I said. Just depends on the game. 
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