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StaceyPowers

Oblivion: Anyone else find these gates super tedious?

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Posted

Does anyone else find closing Oblivion gates to be the most tedious activity ever? They are aesthetically nice, but they just feel so generic to me, and over-stay their welcome a bit.

Posted

Yes and no. On the one hand there was no other big repeatable activity in the previous games, so Oblivion gates can be excused to an extent. They also don't interfere with NPCs, bug out or fly away but keep you in combat like Skyrim's dragons, so that's good too. On the other hand they are tedious after a while, especially if you're playing the game for the first time and don't realise there's such things as optional gates and mandatory gates, such as the ones outside of each province.

Were it not for the fact that so many of them are required to progress, I'd enjoy doing them because the rewards within are so great and the Sigil Stone at the end is a very nice reward.

Posted

The Gate do get tedious as most of them have the same layout and design with just a few changes here and there. It's understandable but it does get boring after a while.

Posted
On 3/17/2021 at 12:42 AM, Withywarlock said:

Yes and no. On the one hand there was no other big repeatable activity in the previous games, so Oblivion gates can be excused to an extent. They also don't interfere with NPCs, bug out or fly away but keep you in combat like Skyrim's dragons, so that's good too. On the other hand they are tedious after a while, especially if you're playing the game for the first time and don't realise there's such things as optional gates and mandatory gates, such as the ones outside of each province.

Were it not for the fact that so many of them are required to progress, I'd enjoy doing them because the rewards within are so great and the Sigil Stone at the end is a very nice reward.

I haven't figured out yet what to do with the Sigil Stones. what are they for?

Posted
1 hour ago, StaceyPowers said:

I haven't figured out yet what to do with the Sigil Stones. what are they for?

They're like weapon/armour enchantments. I think if you click on them, they'll open up a menu of the items you can use them on, and then you can apply a new effect to them. Here's a full list of what they can do. ^^

Posted (edited)
24 minutes ago, Withywarlock said:

They're like weapon/armour enchantments. I think if you click on them, they'll open up a menu of the items you can use them on, and then you can apply a new effect to them. Here's a full list of what they can do. ^^

I never even thought to click on them =D Thank you!

Edited by StaceyPowers
Posted
10 hours ago, StaceyPowers said:

I never even thought to click on them =D Thank you!

Aye, you either click on the stone or there's a button that says enchant/use sigil stone on the item you want to change the properties of. I'm not sure which, it's been years since I last played it. ^^

 

Posted

The gate theme is interesting the first few times. Then, thanks to autoleveling, it turns into a boring, but complex monotony. On the other hand, I know many who prefer to leave the main quest for later, when the character is at a high level. It's more fun for them to play as magicians.
 

Posted
10 hours ago, Withywarlock said:

Aye, you either click on the stone or there's a button that says enchant/use sigil stone on the item you want to change the properties of. I'm not sure which, it's been years since I last played it. ^^

 

Thanks! And I love that you say "aye."

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