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killamch89 last won the day on June 9
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Share a Song From the Album You're Listening to Right Now
killamch89 replied to StaceyPowers's topic in Music
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Justice League And Monsters: Gods And Monsters - 8/10
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Played some Rematch and lost every match after taking the lead early in every game. Unfortunately, I'm just not a very good goalie.
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I loved the original when it first came out. The guns were full of so much personality.
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VR has breathed new life into retro experiences. Which VR‑based retro titles or mods have you tried? Did you walk through “SNES Village VR,” pilot classic space shooters like “Galactica VR,” or load up fan‑made conversions of “Super Mario 64 VR”? Share your favorites, the platforms you used (Quest, Index), and whether motion controllers or room‑scale added to the nostalgia. How did VR alter level scale, enemy encounters, or simply the joy of classic tunes around you?
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Dreamcast had some unforgettable narratives - if you could revisit one in VR, which would it be? Would you wander the streets of “Shenmue’s” Yokosuka, dive into the neon underworld of “Rez,” or explore the dystopian world of “Jet Set Radio”? Explain why that storyline and world design would benefit from immersive VR exploration with interaction depth, environmental storytelling, or emotional resonance. Would you want full NPC dialogue, motion‑captured animations, or recreations of classic minigames?
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Upgrade systems on the Genesis could be utterly addictive. Which game’s progression loop hooked you the hardest? Maybe it was the weapon evolution in “Gunstar Heroes,” the armor builds in “Phantasy Star IV,” or the specialty chips in “Shinobi III.” Break down how unlocking new abilities or gear kept you glued to the screen - grinding bosses, hunting hidden items, or replaying levels for better stats. Would you love a modern remake that retains that Genesis‑style upgrade thrill?
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Sega’s development philosophy shaped countless classics - how did it influence your own gaming style? Whether it was their “fun over flash” mantra, emphasis on speed in Sonic titles, or risk‑reward design in arcade ports, how did those lessons carry over to your approach as a player or aspiring developer? Do you find yourself prioritizing gameplay loops, tight controls, or replayability because of Sega’s legacy?