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Everything posted by killamch89
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Share a Song From the Album You're Listening to Right Now
killamch89 replied to StaceyPowers's topic in Music
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Die another day (2002) - 8/10
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Had some fun in Rocket League today. Won every single game and got MVP in all of them. The worst part is I didn't score more than 1 goal per game but I gave tons of assists and also stopped the opponents from scoring.
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Bungie admits Marathon art was “stolen” by former employee
killamch89 replied to Kane99's topic in Gaming News
I agree. These gaming companies are so scummy. Just stealing stuff without giving the proper rewards to the independent people's work that they use. She should be rightfully compensated. -
It looks pretty nice and I like the platforming and puzzle elements. Let's see what the story is going to be like but this game looks really promising so far.
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How can players practice ethical consumerism in an industry full of controversies with things like loot boxes, crunch culture, and environmental impact of hardware production? Discuss approaches like supporting studios with transparent practices, choosing DRM-free titles, buying second-hand physical copies, or donating to charities tied to gaming events. Have any of you organized or joined collective boycotts, petitioned for better labor rights, or used purchasing power to reward ethical behavior?
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Which indie game’s design do you feel best captures raw creative energy be it art style, mechanics mashups, or bold narrative choices? Examples might include Return of the Obra Dinn’s monochrome investigation, Inscryption’s genre-blending card game, or Outer Wilds’ exploration-driven universe. What elements make it feel like a distilled vision from passionate creators? How did it inspire you or shift your expectations for game design?
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What’s your favorite game that introduces new gameplay mechanics with each level - For example titles like Super Mario Galaxy, Portal 2, or Hollow Knight? How does the steady drip of fresh tools or abilities keep you engaged? Share examples where developers nailed the learning curve and seamlessly integrated new mechanics into level design. Conversely, what games stumbled by overwhelming players or underutilizing new skills?
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How do you feel about the trend of narrative-driven “walking simulators” like What Remains of Edith Finch or Stanley Parable? Do you appreciate the focus on story, atmosphere, and environmental storytelling over traditional gameplay mechanics, or do you miss more interactivity? Which titles struck the perfect balance, and which felt too passive?
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How do esports scholarships influence higher education institutions and student choices? With more colleges offering funded team spots and dedicated facilities, are students opting for esports programs over traditional sports or academics? What balance exists between performance requirements and academic standards? Share experiences of scholarship athletes managing practice schedules, travel, and coursework. Do universities partner with pro organizations, and how does that shape curriculum or career pathways?
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What unique challenges does the European esports market face compared to North America or Asia? Consider factors like fragmented regulations across countries, diverse languages, sponsorship landscapes, and venue accessibility. How do GDPR, tax laws, and visa hurdles affect player transfers and event organization? Are there success stories of cross-border teams or leagues overcoming these barriers?
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How do they coordinate those slick passing plays under pressure? Discuss pre-game strategies, in-match callouts, and training routines that sharpen aerial assists and quick transitions. Do they use specialized communication tools, custom mutators in free play, or shared highlight review sessions? How do they adapt when opponents disrupt their rhythm or when teammates lag?
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Which fighting game esports franchise do you follow most closely - Street Fighter, Tekken, Smash, Mortal Kombat, or Guilty Gear? What draws you to its competitive scene: the mechanical depth, community vibe, or major tournament circuit? Share memorable matches, players to watch, and the scene’s unique culture (cosplay, merch, commentary style). How has each franchise evolved its competitive ruleset, balance patches, or viewer engagement tools?
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Do mobile-only esports leagues deserve the same respect as PC/console leagues? Games like Clash Royale, Mobile Legends, and Wild Rift have massive audiences and professional circuits. How do factors like platform limitations, in-game monetization, or device fragmentation impact legitimacy? Are mobile titles more accessible and inclusive, or do they dilute competitive integrity?
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How do you feel about VR gaming’s potential to push creative boundaries in art? VR platforms are spawning projects that blend gameplay with digital sculpture, interactive installations, and live collaborative performances. Which VR art projects or game-as-art hybrids have inspired you? Discuss tools like Tilt Brush, Medium, or custom engines that let artists experiment with scale, physics, and audience interaction. What challenges do creators face when translating traditional art forms into VR?
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What role do professional storytellers or narrative designers play in crafting immersive VR experiences? Can VR worlds thrive on mechanics alone, or is a strong narrative spine critical for emotional engagement? Share examples where storytelling elevated VR through environmental lore, character interactions, or adaptive narratives that respond to player choices. Conversely, discuss titles that felt shallow due to weak narratives. How do you balance freedom of exploration with guided story beats?
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What unique gameplay elements have you encountered in hybrid VR titles that blend physical movement, traditional controls, and AR layers? Think games like Half-Life: Alyx mods with mobile app tie-ins or room-scale puzzles combined with handheld controllers. How do these mechanics enhance immersion or introduce new challenges? Have you seen successful examples of cross-platform interaction like streamers influencing VR sessions live?
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In what ways could VR reshape how we design products for universal accessibility? Imagine prototyping interfaces in immersive environments where you can simulate motor impairments, visual limitations, or cognitive challenges. Could VR workshops speed up inclusive design by letting stakeholders “experience” products through diverse user avatars? Discuss tools or frameworks that support multi-sensory feedback (haptic, spatial audio). What pitfalls should developers avoid when relying too much on simulations?
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How might virtual reality help develop empathy through simulated social experiences? Consider training modules that place you in scenarios like navigating life with a disability, confronting biases, or walking someone else’s cultural journey. Which VR titles or research projects have aimed at empathy-building, and how effective were they? Discuss potential benefits for education, therapy, or corporate DEI programs. What design challenges exist ensuring authentic representation without oversimplification or tokenism?