If it's possible for them (The developers) to work in a sequence with which the autosave comes in, it may actually help give the gamers clue when it's about to happen so they be prepared for it.
All the experiences I had in playing Final Fantasy XIV would be considered memorable for me. I wouldn't pick out a specific one because it would make others look like they aren't worth it.
Seriously, anything you don't like about your personality when it comes to what you see in games is absolutely your problem and not the developers fault.
When a game like RDR2 offers you the opportunity play as you see fit being an open world game, it's definitely going to come out satisfactory in the end.
The importance of the character's death is what determines whether I'm going to allow his death or save him regardless. If the death is of greater good, then it's a worthy cause.
Personally, I have good reasons to believe that they really believe it's a selling tactics that helps the games to sell well above expectations at the expense of offering creative freedom with the games they produce.
Seriously, having to deal with the Microtransaction policies of these companies, then comes the ads. As much as I hated these ads, I don't really think it's ever going to be stopped.
Line of Sight: Vietnam is one of such games that I really enjoy playing. It's a first person shooter and third person shooting game that is very technical in all angles.
Obviously, the company knows very well that in as much as their games ain't affordable, those that can afford it covers the cost and profit they are after.
Being a Sniper is a task that requires absolutely professionalism, it's not everyone that can do it perfectly. But just playing with M16 shooting up things is very easy 😂.
The problem with some people is trying to make people accept their way as the best way to live which is totally wrong. Yeah, Kobe is great and it's sad we got to lose him the way we did.