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Shagger

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Everything posted by Shagger

  1. I use it all the time. Usually those likes are what's called invite links. When you open them up, it should take to you new tad asking to collect accept the invite then the app will open with the new server displayed. If this doesn't work, it's likely because you need to download the desktop app. A users tag number is unique ID set by Discord to each user. Player are able to diffent screen names for each server they join and change them anytime. Here's mine for example. Using this number in search... ... can take you to this individuals profile. There, you can see information like what servers they're on. If you know or can find out this youtube/steamers ID, you could g to that sever through this then apply for membership directly. I hope that helps.
  2. Shagger

    Metal

    Been listening to a lot of these ladies lately.
  3. Reading these recent comments from @StaceyPowers and @kingpotato, a thought just occurred to me. When the PS4 launched, one of its launch titles was a game called Knack, if anyone remembers it. This was and 3rd person action/adventure with a rather unique co-op mode. Player 1 would play as Knack whilst player 2 would play as Robo-Knack, a character to help out in combat with infinite spawns, didn't appear in cut-scenes and couldn't trigger story progression on it's own. It was also down to the real Knack to trigger both character's size changes. This co-op mode was pretty much panned by gamers and most critics, with due respect to them, they did so because they failed to understand what it was for. A child would play as Knack whilst a parent, guardian, older sibling or whatever would play as Robo-Knack to help them out in combat, with puzzles and perhaps shoe the younger player get through platforming sections. Now, I did play through the game with my son who I believe was 5 at the time and had great time. Games like that are a brilliant idea that, sadly, haven't caught on.
  4. Me killing you for criticizing milk. I love milk. PS, don't eat toilet paper. A Dream Catcher
  5. Well, you said I annoyed you, so you're clearly the one got triggered here, and for no reason. Still, thank you for this post as it's all the proof I need that you want to troll me instead of engage like an adult.
  6. Well, I could repeat a lot of what I said n the other thread, but basically the three point you've mad sum it up. The kids who played in the 80's and 90's are the adults playing games now, so we grew up and gaming grew up with us. That gernertion is having children as well now, and I think we are more lenient than previous generation because we know hat the risks once associated with gaming are unfounded. I would never actually describe games as art (My reasoning for that is another topic for another time), but they are a medium that is (at last) being respected at the level of TV shows and movies, not to mention the lines between them have gotten more and more blurry.
  7. Makes sense to me as well. Gaming is an interactive entertainment media as opposed to TV and film, so is stimulating to the mind in ways those aren't, just like you said. Whilst not surprising, it's still fascinating. Do you know if he recommended any specific types of games? I'm no head doctor, but I would guess something like an RPG or liner story based game would be more helpful than more fast paced, tactical games that put high demands on situational awareness, like an FPS multiplayer?
  8. Done, been a couple of days, I'm sorry. Been busy.
  9. They're still made, but the market is smaller, so they're not advertised as much, unless you count kids TV of course. Gotta love targeted marketing. My son is quite happy with a handful of licenced gamed based on the movies and TV shows he likes on his Switch, but like most kids these days it's his mobile device (Tablet in his case) that is his main go to for gaming. That has shrunk the market even for kids console and pc games even further, and I see it getting smaller still in years to come.
  10. Sadly, pretty much the entire player-base will be long gone by now, so this is too little far to late, and single player is not worth that much on its own.
  11. I brought that stuff up to make the point out not just that video games aren't made for kids nor adults specifically, but why. Video games were kids toys and little more back in the day and how it would have stayed that way if nothing happened to bring them into another scope of entertainment. The rating's system coming into being is what changed everything. Without it, video games aimed at adults probably wouldn't have happened. It did happen though, and now adults in their 20s and 30's are a much bigger market for games than children Add that to the fact this generation of young adults are the first generation to have grown up with these games all their lives and to be as familiar with them as older generations were with TV, film and books, and there is your answer. So to put it simply, and... again, video games aren't made for adults nor children. Like all entertainment media, each game is mode on it's own for it's own market. So I did understand the post and provided that as my opinion told as a sub-context of what I was writing about. So, sorry to bust your bubble, but you're the one who didn't get it. I could end the post there, but I'm not one to take someone being this rude as well as wrong, so let's go through your original post and see how "off topic" I was. Your statement is a quarter of a century late, but doesn't make it any less true. More to the point, I literally brought this up. I admit this point was not addressed directly, but was a sub-context throughout. Instead of agreeing or disagreeing, I went for option and explained my own view on the matter. That view being, neither is true, and discussed the ratings system was my way of explaing that view. Again, I literally brought this up. And as already explained, the sub-context of what I was trying to was answering the question as "neither" by pointing that games are an entertainment media. So once again where did I not read of de-rail the topic onto something else here? What you describe as "incoherent babbling", I describe as my insights you just couldn't be bother to think through, rad into and debate with maturely, whether they be right or not. I'm sorry that you find me and or my posts annoying, but one thing you'll find out about me is I'd rather be wrong than lie. So take it, leave, or report it, it's your choice. PS. I've seen a few alerts from @StaceyPowers as I've been typing this out but haven't seen them, so sorry if it appears I've ignored something you've said. I'll edit the post if necessary.
  12. The console looks like a space-age bedpan, but I'm glad they didn't mess around with the controller design to much. What I've heard about the triggers is quite interesting. The offer independent "modular" vibration and force feed-back on your fingers to emulate the pulling of gun triggers and even pulling on a bow string. That sounds cool.
  13. It's up to them to set up a Discord server if they want one and make it public. If they do, invites will appear on their channel and/or social media. Other than that, there's not much you can do.
  14. Video games were, at the start, marketed as kid's toys that utilized televisions as visual interface with some form of controller to interact with the game. This started in the very late 60's and grew into the 70's with Pong machines, video arcades them home consoles and computers as the next couple of decades rolled on. Then in the later part of the 80's and into the 90's, video games stated to change. They were getting more detailed, closer to real life situations and with an already strong "boys toys" style connection to action, were thus becoming more violent. July 29nth, 1994 A coalition of game publishers presents Congress with its proposal for the Entertainment Software Ratings Board, a voluntary industry-wide standard for age ratings on videogames. A joint congressional hearing in December 1993 took up the growing concern that the game industry was irresponsibly marketing violent videogames to minors. Spearheaded by Sens. Joe Lieberman. This was important as concerns from parents about how violent games like Mortal Kombat were becoming and if they were appropriate any more. Video games, despite these concerns, were still very much considered to be toys at this point. That's something some areas of the game's industry were actually determined to keep that way, more specially Nintendo who famously censored games like Mortal Kombat and Wolfenstein 3D. However, something had to give. The game's industry couldn't go on like that and his meeting would eventually give birth or organizations such as the ESRB, PEGI and other such self-regulating bodies for the game's industry throughout the world. This also spelled the start of seeing things like these on game boxes. (These are the PEGI labels, the ESRB labels are similar, but with some differences to the age ratings) Some may look at this like political nannying, but this is in actual fact the best thing to ever happen to the game's industry because this is the precise moment video games stopped being toys and became an entertainment media. Toys are for kids only (I'm well aware of those OTHER toys your thinking of, we all thought of the joke), but in entertainment media, you can make a product to market to anyone you want. The game industry took full advantage of this and it wasn't long before we saw games like Resident Evil. Ironically, the people moaning and bitching about games being to violent ended up giving the games industry the freedom to do make more violent and adult themed video games. Yes, this didn't stop the controversy completely. Even in 2019 there's still people stuck in the past who see games as play things and thus get all shocked and shaken when there a drop of blood, a boob or swear word. However, it's never been much more than short term political scapegoating that was never gonna cause any huge problem for the industry or prompt much more severe censorship and mostly because of what happened in the mid 90's. When stopped being toys, by definition of law. Obviously, there are still games made for kids and that's something that should remain, but even those aren't toys any more, they're still an entertainment media, just one produced for children. The ESEB and other such organizations have fucked up a few times, especially recently with the loot-box controversies, but ultimately their existence is to our benefit. Imagine if the meeting back in 1994 had gone down different and the proposal to self regulate was rejected? What would video games be like today, if they were to exist at all.
  15. This vid from a band quickly becoming one of my favourites just dropped. I can't wait for the full album.
  16. Shagger

    Age

    I'm immortal. Chronology is irrelevant... ... OK, I'm 34.
  17. How do you answer this question if you never know where you are? Asking for a friend.
  18. I was led here by the great unicorn.
  19. I once encountered a difficulty spike in Dragons Dogma I couldn't break away from and had to start over. A combination the games bad enemy spawn points, lack of a second save fire and no fast travel (At first, the items needed for fast travel in that game were so rare and precious it was completely pointless). That pissed me off so much. Despite the amazing combat mechanics, that game had some serious concept flaws.
  20. I haven't played the game. It looks great and I'm glad it exists, but it's not my sort of thing (I despise the "Souls" games for reasons I won't get into because "Souls" fans are very sensitive and can't take criticism). The slow, methodical strike and doge combat that's associated with the "Souls" titles just does not suit a Star Wars game imo. If they had to copy something, they should have copied something like Devil May Cry or Metal Gear Rising: Revengence. Still, a single player story driven Star Wars game is something to celebrate and I would like to see Respawn keep it going.
  21. A great example I can think of is the "My Pet Dungeon" mode from Dungeon Keeper 2. At your own pase, without risk of attack, make the perfect dungeon within the games mechanics. No challenge? Wrong. You have to unlock the privileges with some challenges that lock certain privileges behind paywal... wait, no, doing stuff in game . I know that's mad these days. War of the Overworld, the spiritual successor to Dungeon Keeper, also has this game mode. Buy it. Play it. But also, pay for it. It wouldn't be right if I didn't point out this feature is a paid DLC, but I swear this game is worth it.
  22. Look, I don't know if this is appropriate or not, but there's few people right now to vent too at the moment and I'm trying to sort my head out. I'm a pipefitter by trade. I served my apprenticeship in the same place I still work in with many of my former journeyman, one of whom just passed away. This man was special to me. I learned a lot from him, but also connected with him because we shared a similar taste I music, something I think he was mostly starved of in the work place. That made working with him fun even with the worst of jobs. He wasn't old (under 50) and the circumstances surrounding his death are still unclear. I just find myself really sad. I've been off work with a very nasty flu for almost two months and haven't seen him for weeks, now I'll never see him again. I appreciate you reading through this, I just wanted to let some of this loose.
  23. Shagger

    Gender?

    I identity as a Pepsi lid. Don't you DARE refer to me as a coke lid!
  24. Yes, I'm definatly gonna make this "my thing" on these threads...
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