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Shagger

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Everything posted by Shagger

  1. I hear you @Yaramaki. I to take much more pride in having my posts read and apricated rather than the sheer number I post, but the point I think @Techno was making, and he is right, is the the points system in essence rewards people for posting in quantity rather than quality. That could be considered a problem and what may have lead to the "post farming" problem in the first place.
  2. Krafton are in the very early stages of developing a a dark fantasy epic based upon "The Bird That Drinks Tears" and essentially do for this novel series what CDPR did for The Witcher, turn an acclaimed, but only locally successful, book series into an international IP through video games. The as yet untiled project under the working title "Project Windless" does now have a concept trailer running in-engine (Unreal Engine 5) that you can see below. I actually head about this via the man who is the VA for the main protagonist in this trailer. A lot of you know him as YouTube video games pundit and commentator YongYea and he announced his involvement on his channel. Find that video below. Hiring a popular youtuber as a voice actor didn't exactly hurt Final Fantasy VII Re-Make, so why not. He's really good in the trailer and I hope this becomes a more permanent role when the game goes further into it's development. Anyway, onto the trailer itself. This does give off some very dark, but intriguing vibes. It does feel a lot like a darker version of The Witcher. I'm a little unsure about the developer, though. Let me put it this way, Krafton are no CDPR. I never rated PUBG that much as a game and they have been guilty of some shady shit in the past for me, like how long they kept that game in so-called "beta" whilst raking in a fortune on microtransactions. Not to mention that PUBG was mostly made up of pre-built assets , so I question if Krafton can pull this off, but I wish them the best for this as it does look promising. For more info, check out these articles from The Verge and PCGamesn.
  3. To me, if it is even possible to level your character up in such a way that they feel weak, then it's a sigh that the game (or at least the levelling system) isn't very good. It should be possible to make it work with any kind of build within the boundaries of the game with, obviously, employing the correct play style and tactics. So in answer to the OP's question I suppose that's answer, adopt and experiment with other play styles and tactics, but if a game is more rewarding to one kind of build or play style over another, that's a sign of a problem. The Elder Scrolls games are bad for this. I remember myself and @Crazycrab posting on what was one of your topics on Oblivion ages ago @StaceyPowers talking about how the levelling system in that game was so messed up it could weaken you compared to the enemies in the game if one got it wrong. I've linked the thread in question, so I won't go into such detail again, but I did mention Skyrim's system was much better. It's true, it is, but that doesn't mean it doesn't have it's own problems. Weapon skills, blacksmithing and enchanting, those are the key to being powerful in combat in Skyrim. Do it any other way, and you're doing it wrong. One can become so overpowered so easily. Forget about using magic in combat especially, you simply can't do even close to the same amount of damage. Ironically though, in the higher levellers, the mages you fight against in Skyrim are deadly, even when wearing armour with some serious magic defences enchanted in, the whole magic system in the game is horribly balanced.
  4. Does the reward system as it is reward people do what has been referred t as "post farming"? I admit, the answer is yes. However, if I have thought of a better system, I would have pushed for it and I thought a lot about this, especially over this past year and I have come to the conclusion that there is no system that won't invite abuse. Ideally, we'd reward people posting in quality as well as quality, but how to work that in? We can't rewards points for "likes" and reactions on posts because, like I said, that will invite abuse in the form of people "tag-team" liking posts. People would also post more posts with purpose to have thier partner "like", so it's a double dose of problems. Honestly, the best thing I can think of is what were doing now. Rewarding people being active with points for posts and new threads whilst policing the forum to prevent this "post farming". That's why we have come down so hard on this kind of activity in recent months. I'm not saying it's perfect, there may not even be a perfect system, but it can work. The idea having more options available to cash the points in on like a shop sounds interesting though. What sort of things could we sell there? Aesthetics for one's profile or something?
  5. I'm 37 and know what an Atari is, in fact the Atari 2600 was my first console, and I have no interest in NFT because I've looked into them and seen nothing but a con. A con that has, thankfully, already failed. The implication that the only reason people aren't investing in these bullshit is because they're ignorant of Atari is, quake frankly, insulting. People who don't invest in NFT's aren't stupid, and that's precisely why we don't.
  6. Can you all believe that there are people disappointed, even angry about how this leaked footage looked? How stupid would you have to be to look at this very early, pre-alpha footage from a game years away from completion and think that is how this game is actually going to look? Jim Sterling has gone into this with more detail, but what is wrong with gamers? I'm just glad nobody on VGR has expressed such stupidity. And obviously we still have the man-babies moaning about playing a woman, and it's apparently the rest of us who are "snowflakes" and "easily offended".
  7. I hate to bust your bubble, but all pro-wrestling is scripted, not just WWE. More importantly, since you clearly bumped this thread not actually discuss it's topic, I'm locking it. Im sure there are pro-wrestling threads in the sports section.
  8. Like I said and be fair to Sony, there has been advances in the interface with haptic feedback and eye tacking, so new games for PSVR2 do have to be built to work with those systems, but I still don't think that the older games couldn't have been made to work with the new PSVR. People would accept playing the PSVR1 games with some of the new features disabled and obviously not running at the same resolution.
  9. The excitement for PSVR2 has been marred somewhat by the announcement that PSVR2 will not be compatible with the original PSVR games. A full report from IGN. Now, I understand that there has been significant changes between the interface and control systems between the two generations of PSVR, but I still call bullshit on the claim that they can't make the original PSVR games work on this new system. For Sony, it's just another anti-consumer move in this generation.
  10. @NightmareFarm I I feel the need to point out that you can add multiple quotes to a single post, you don't need to make a new post for each one. You can do this by either hitting the "quote" function whilst you have an open reply text box to add the quote as the next item or by hitting the "+" button next to "quote" button to add replies to a list then paste them all at once into your reply.
  11. The same thing was true multiple times and for year after year before the game was even announced. None of it, of course, was real. At this point, I really couldn't care less even if these leaks were the real deal or not, we'll only what we need to learn when the game actually comes out.
  12. The game is not going to get an AO rating, anyone who has been paying attention to the topic would know that. I'm not sure what went wrong with the promotional material and trailers that shipped with the game's announcement, but it's becoming clear that one of two things have happened. Somebody made a mistake and showed the wrong rating logo in the trailer and the accompanying material. The ESRB did give the game an AO rating based on what they knew of the game initially and Ubisoft would then (obviously) make changes to the game to avoid that rating, but were unable to present these changes to the ESRB before the game's announcement. Either way, the AO rating is clearly not going to happen.
  13. Actually, when a game gets an Adults Only (AO) rating, most major digital storefronts including the Microsoft/Xbox store, PlayStation Store and the Nintendo eShop will not sell it. Steam will, but there's still a lot of red tape to get an AO rated game on there and it will have very limited exposer on the store itself and not be promoted or advertised like other games. So for a major AAA, multiplatform publisher like Ubisoft an AO rating for any of thier games, but especially a game from thier most important and successful franchise, is something to avoid at all costs.
  14. The canon in a video game (or any work of fiction) is what is considered and accepted as descriptions of the genuine events, locations and characters in that fictional world as opposed to something merely based on it or inspired from it. It's difference between something that's "made up" and something that's "real" in a fictional universe if that makes sense. For example, Sarah's death in The Last of Us is canon, but if somebody was to create a work of fiction telling an alternate story where she survived, that would be non-canon.
  15. No human being will ever say something this awesome. From the video around 9:22: "One of the saddest parts of The Last Of Us is that Ellie can't whistle. Whistling can be useful. It can help you communicate when you can't speak, it can help you start a fire or help you ward off pesky bugs. Whistling is a sign of a true adult ,and when you whistle, puberty is not far behind."
  16. Well, Karak from ACG Angry Centaur Gaming has presented us with exactly that. Using various different AI programs with prompts from him in into thier systems and it's the responses from the AI he has used to generate this review for The Last of Us Part I. At the time of typing this opening post, I had not seen the full video, just the first few moments to get some idea on how this was going to work, so I have no idea what to expect. Triumph or tragedy, this is sure to be interesting.
  17. OK, it did come up a few times, but I have fixed it now.
  18. Hello and welcome everyone, whether you be Greek, Turkish, child or pet, to me completely owning this topic. This will be no problem, thus I brim with confidence! One thing you must be imported to within the bounds of your own knowledge is the there is options every time for everything. Sure, it will test the limits of one's drive, foresight, diligence not to mention cognitive experience, but needless to say it is very possible. You just need self belief and not be deterred. This is VGR, thus there is one distinct subject most discussed here. I confess there is difficulties discussing this subject here on this topic when the hobby in question itself holds the offending letter forbidden by the rules, likewise dose most verbs one would normally use to discuss this subject, but I wish to test myself, so here it goes. I Inform: I recently procured this promising gem by Ubisoft utilising Xbox's premium service on my PC and I find my feelings mixed. In this story, you fulfil the role of Fenyx burdened with the objective of rescuing the Greek gods for the evil, vengeful foe Typhon. An epic story with the open world to complement, but is it good? First, being forced to use Ubisoft's "Connect" service, even whilst redeeming on Xbox for Windows, was inconvenient, but then this grew even more troubling with sudden errors removing me from the experience completely. I remember this occurring four or five times in the course of merely the prologue (plus maybe a little further) of the story (I guess six to seven hours). In other words, it does not work properly. It's been eighteen months since this dropped, so shouldn't such issues be fixed by now? I further confirm they peddle the DLC and MTX too forcefully for my liking. The good news is this is not troublesome to ignore, but it should still be noted . However, there is no denying this is gorgeous. It holds very pretty environments with stylish lines plus energetic, bright colours. It might surprise you to find side splitting humour in plenty. Fights being intuitive and fun with excellent control. It might feel slightly too simplistic for others, but for me it functions with enough with diversity in used techniques. Levelling is simple, while exploring more complex, but not overly exerting with collecting items of much importance to levelling, so due diligence required here. These two elements work with the other nicely. So, my first few hours with this shows there is promise, but will likely continue to incense me with "21st century" issues as opposed to problems of the Gods. Still, it is fun when it works, not to mention stunning to eye, so I vow to persevere. So, how was that? Did this mini-review/first impressions without the offending letter used even once impress? I must confess it upsets me I could not use the my preferred title I employ in my reviews, but needs must. Thank you for indulging me.
  19. If this ever get's implemented into actual video games, it had better come with the ability to turn it the fuck off. If I'm playing a game because I want a challenge, I don't want the game to turn the difficulty level down because I'm getting frustrated. Likewise, if I'm playing a game more casually and just revelling the story, I don't want the game to decide I'm not being tested enough and suddenly make it harder. I admire the technical ability to do this, I really so, but nobody wants this. It's just another pointless experiment in trying to fix something that isn't broken.
  20. I'm going to assume that were talking about games where crime is the main theme rather than a game where you can do a crime because we'd be here forever naming games otherwise. The Thief games back in the day were pretty cool, but may not have aged well. There were really more stealth games anyway, but they're worth a mention. also, would games like Assassin's Creed and Hitman qualify in the conversation? I mean, you do murder people as the main theme, and that is very much a crime.
  21. Frankly, I'd rather see the TV show come back, but that's the breaks. To be fair though the game has a solid reputation and is generally one of the better remembered licence games out there. I never played it myself, so I can't say, but this is a project worth keeping an eye on for sure.
  22. Stunned to find I've never commented on this thread. Oh well, better late than never. Obviously, given the the choice, you would go for a nice, high end gaming PC, and why not. Better compatibility with older games, no pay-to-play online, better performance (potentially, provided the hardware is up to snuff), choice of digital store fronts. However, without physical distribution, console exclusives (And face it, console may have less exclusive games, but they have better ones), hardware and software that can be more difficult to live with and a high install cost, it's not for everyone.
  23. I'd hope so, otherwise what's the point in DLC at all?
  24. @Akun is right. The entire point of crying is to relive emotional stress, that's what it's physically supposed to do. Just like how sweating is designed to cool the body off, for example, so obviously one feels better after crying. That's why it's perfectly logical for people to want to play games, read book or watch movies/TV shows that jerk out some tears. There more to it as well. If a game gets you emotionally invested enough to actually provoke such a reaction, that's a sign that it's a good game and one worth playing. The only think I don't get is why you needed that pointed out? Onto the topic, and I do surprise myself when saying this, but there really hasn't been than many games that made me physically cry. I think Telltale's The Walking might have once or twice, but even games like TLOU didn't make me actually cry. Maybe it's down to stress overriding the sadness somewhat as stress amps me app and makes me focused and little angry rather than upset.
  25. You and @Clasher are doing that thing again where you just talk about whatever you want within a thread that hasn't got anything to do with the topic. If you want to keep this conversation going, do it through PM's or on a more appropriate thread. You both know how this supposed to work. Next time, there will be not post like this from me reminding you and no message sent to you in warning, I'll just start deleting posts instead because I've had enough of telling you.
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