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Everything posted by Shagger
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They say all press is good press, but that just isn't true. Sure, companied want to make an example out of cheaters and hackers, but they don't wasn't the bad press either. If they did there wold be new stories about this coming up literally every day, but the fact you are all talking about a case that settled well over a year ago is proof to me that this this is not what Epic and other companies want to do. Do we think Bungie wanted someone to file numerous false copyright strikes on Destiny 2 content just so Bungie could sue them? No, obviously not. I hate to side with cooperate here, but let's be honest, most of these are justified. Harsh and extreme in thier measure, but justified none the less.
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To be fair @Crazycrab, it's a worthy image. It means somebody living at 214 "Somewhare" Street once had somebody leave what I can only assume to be 2 alien turds under thier post box. We can also assume this person was a witch as there is literally no other reason to leave a broomstick outside your house. I didn't actually make a post for 215, but since you've posted 216, I suppose I'll keep it going. 217
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Couldn't agree more. Goldeneye is without doubt a beloved classic, but it's probably aged about as badly as any game I know with the single analogue stick control and enemy AI that's as dumb as a felled tree. You needed look as far forward as a modern day Battlefield of Call of Duty to see how far the FPS has come since then even Perfect Dark on the same console feels way further ahead. Still, nostalgia is what it is and it hasn't stopped this from happening. This is a game showcased at the PC Gaming Show this year. I mean, I loved Goldeneye as a kid, but come on, guys! You didn't have copy everything right up to it's outdated looks, the AI and give all the guns the same beyond basic reload animation like Goldeneye had. I will admit I like the idea of the function that I assume you use to create your own multiplayer maps, that is cool.
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Anyone familiar with the SEGA SATURN game called DEATH CULT
Shagger replied to Clue's topic in Gaming Forum
Just because you haven't played the game, that is not proof it doesn't exist. This story reminds me of Polybius, a really mysterious game shrouded in modern myth and even controversy. I do think that @Withywarlock is in the right here, but this is interesting none the less. -
No question that is a stunning looking image. If the expansion actually looks like this, it'll have to go down as one of the best looking games I ever seen.
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Do you ever take time out to clean your video games?
Shagger replied to Kane99's topic in Gaming Forum
If you two want to talk about your personal cleaning schedules (As to why you would want to do that, I don't know.), do so via pm. EDIT: Having received a complaint about this thread on the allegation it's long since run it's course, I've agreed that is the case so will will now lock this. -
I don't drive at the moment, so I rely on public transport and it's terrible.
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No. A few injuries here and there like anybody else, but I've never had anything like that.
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Whilst what @The Blackangel said is true, that discussions on cryptocurrency is technically allowed here, may I still suggest that you bring this conversation to the Official Cryptocurrency Thread anyway? There's no need to shove this in front of the rest of forum who are really not interested in hearing about it. Just because bringing up crypto here is not against the rules, that doesn't make it a good or worthwhile motivation to do so. The aforementioned official crypto thread is there for a reason, so please use it.
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That's right. TESII: Daggerfall re-imagined in Unity engine is now available completely free on PC from GOG. To get the game on GOG, click here. GOG link It is possible to claim the game on Steam as well, but is a bit more of a hassle. You need to claim the original game on Steam (Find it here. It is also free.) then download the updated version from the Daggerfall Workshop Website then install it like it were a mod. Check the site for full details.
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I for one cannot see the point in spending $1200 on an iPad or other top of the range tablet when the software is made to be playable on a $200-$300 smartphone. I know that these is a big discrepancy between the cost of PC's as well, but here me out. This is different on PC as people going into it know what hardware to have in place to run games and accept that hey need to spend what the need to spend to be able to run the games the want and with the kind of performance the want. It's something that PC gamers have been doing for decades. Game development on PC is tied into the advance of the platform and players accept fact that if a thier hardware isn't up to snuff, that's on them, so it's OK to alienate lower speck hardware. They will still have thier target audience with the correct hardware and that's who they make games for. On the mobile market where the vast majority of games are FTP and, let's be honest, is more casual, no game developer is gonna "push the boundaries" at the cost of shrinking thier market share, it just isn't handled regarded the same way.
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Diablo Immortal is EXACTLY what we expected it to be...
Shagger replied to Shagger's topic in Gaming News
Somebody has actually created a Diablo Immortal Look Box Simulator using the actual odds programmed into the game so people can see how much they would need to spend to actually get all the 5/5 Legendary Gems they would need to maximise thier gear in the end game. Here is YongYea's video on it: And the link to the application itself on Github. Give it a try and post your results below. I'll edit this post with my results soon. Remember, you need 6 5/5 gems as there a six slots to put them in EDIT: I got very lucky it seams at first and bagged my first 5/5 gem after just 5 spins spending what would have been $125 ($25 a spin). Even that is still extortionate for a single gem, but moving on. My luck still seems to be holding out somewhat as gen two game at 38 spins and $950. This is actually a hell of a lot more fortunate than most people as far as I can tell. Gem 3 at 186 spins and $4650 Gem 4 at 260 spins and $6500. I feel like I'm getting lucky, here. Gem 5 at 474 spins. $11850. Then my last and 6th gem at just 130 additional spins. Money spent at a grand total of $12175. This has got to go down as one of the luckiest runs. People have spend more that that in real life to get just one 5/5 gem. but, the results are what the are. -
Do you believe men and women can ever just be friends?
Shagger replied to DC's topic in General Chat
I love you @DC, but I could not agree with you less. I may even agree with that less than anything I've ever seen posted on VGR. Not only is it very possible to have healthy, fulfilling plutonic relationships with the opposite sex, I'd go so far to say it's important to do so. It can't be a good thing to look at the opposite sex and only see someone to potentially have a romantic or sexual relationship with. I actually shudder to think how somebody would turn out without it. At the very least it offers an insight and opportunity to learn things about the opposite sex that you can't get any other way, even from a romantic relationship. Not to mention how many happy couples exist out there that start of as friends, so I cannot see the drawback here, like at all. -
Congratulations to one and all here at VGR.
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And now that @Withywarlock has confirmed that he doesn't want to be nominated (although I'm sure he still apricates it), please select somebody else who hasn't been nominated if you wish, but honestly I I'd consider not bothering as your first two choices for one reason or another aren't valid. You've made you praises clear enough, so if I were you I'd just let it be then just cast a vote when the time comes.
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My point is your alternate nominee @Reality vs Adventure had already been nominated. If you read through the thread carefully enough like said you did, you would have noticed that, so why did you choose him?
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The only person who can confirm or deny that he accepts the nomination is @Withywarlock himself, not you @Heatman. So until there's word from @Withywarlock himself, you original nomination stands. Not to mention @Clasher your alternate nominee has already been nominated, so that was completely pointless. @Heatman, don't get idea's above your station, you have no authority to make this call and @Clasher, it helps to actually read threads before replying to them.
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Is The Last Of Us part 3 ever going to be a reality?
Shagger replied to Clasher's topic in Video Games
There has been no official word that Naught Dog are working on TLOU Part III, what you see above is a fan made concept trailer -
The conversation has moved too far away from what it was supposed to be about. Nobody's talking about "When they started their Fortnite journey" and are instead discussing microtransactions. This is one of these kinds of topics where you can only really answer the opening post once (if at all), then after there is little reason to post again other than in reply to somebody else's story, and I can't see a reason why that conversation would get very far either. The only thing that can be done to keep this thread going is to bring things into the conversation that don't belong, and that is exactly what has happened here. This was reported to the moderators by another member, and on the back of that report and for the reasons explained above, this thread will now be locked.
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To bad it's already taken. What about "Usinkable III"?
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Why are release windows/dates announced so late for some games?
Shagger replied to StaceyPowers's topic in Gaming Forum
I think announcing release dates close to said release date, no more than 4-5 months maximum beforehand, is exactly what every game publisher and/or developer should do. I spoke about it before on VGR, but I'll say it again for those who missed it. Game companies want to announce release dates as early as possible so they can start taking pre-orders a quickly as possible. Remember, these companies want all the money and the want it yesterday, so taking people's money and giving them literally nothing back is the ultimate goal. Taking in that money then actually coming out with a game at all is, to them, a compromise. Unless your Star Citizen, in which case you literally have taken hundreds of millions of dollars of your fans money and given them nothing but a bare bones, broken alpha to "play". Getting back to it. Some games make their release announcements close to year in advance to get those pre-sales, but there is no way that company in question can be certain that a game would ready that far in advance. It's just too early in the game's development to know at that point. It's almost inevitable that the schedule they have set out doesn't actually work out that way, forcing them into that choice to delay a game or release it busted. This is exactly what happened to Cyberpunk2077. CDPR announced game's release date in June 2019 at E3 to be April 16nth 2020, a full 10 months later. They foolishly announced the date at this time because the world was watching, again to maximise the amount pf pre-orders and hype they could generate. There was no way CDPR knew with any degree of certainty they could make that date when they announced it. And of course, as we know, they didn't. The game was delayed to September, then November until the game finally came out in December, a year and a half after announcing the release date. To cap it all off, the game still came out busted, a fact CDPR even tried to cover up, resulting is a PR disaster for them. If they just waited until a point where they knew the game was going to be ready before announcing that release date, that whole mess could have been avoided. Game companies can't seem to help themselves, though. Cyberpunk 2077 is hardly an isolated incident. Similar things, although maybe not as extreme, happen all the time. -
Obviously not because I haven't pranked everybody by adding an extra "0" into the title yet. 198
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I’ve learned to appreciate the loudness of my gaming laptop fan
Shagger replied to StaceyPowers's topic in Gaming Forum
A little weird, but I can't say I'm not happy for you. However, I don't feel like I would be doing this post right if I didn't point out that higher fan speeds, and thus more fan noise, are triggered by the component or components that fan is charged with cooling running too hot, not by whatever process or task the computer is doing. My laptop, for example, only does this when I'm playing a game that really pokes it with a stick. So to be honest, granted software updates do put a good load on the CPU, but it shouldn't be so much that a sudden and extreme increase in fan speed should be happening every time, especially with modern multi-core CPU's.
