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Shagger

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Everything posted by Shagger

  1. The Batman Arkham and 2018' Spiderman games are based on their respective IPs, and IP those include Comic Books, TV shows, Movies, Artwork, Toys and Games. Those games are a part of a larger franchise that includes movies, but they are not movie licenced games and do not directly tie into any specific film. Calling them "Franchise Games" would be accurate and franchise games tend to be very good.
  2. Just gentle reminder to yourself and everyone else to to please keep discussions about mods to the Gaming Mod thread. The purpose of this thread is compile discussions, recommendations and tips and questions together to make finding them easier in the event someone else has a similar query rather than have that information scattered elsewhere on the site. Please don't make new threads, just post the query here instead. No biggie, I've merged the threads together now. Anyway, in answer to your question, whether one has to load an old save or not depends on the nature of the mod itself. Mods to improve textures, graphics, the UI or sound, usually not because that's just changing something that's already there in the base game. However, if the mod adds characters, animations, questlines, items or environments, then removing the mod will will remove those and may may cause problems as those characters, items, animations, questlines or environments will no longer exist. So if you remove a mod that adds a certain weapon, that weapon will disappear, but is unlikely to cause a crash or warrant a re-load of an older save, but if your mod adds a player home and you remove that mod, a save from inside that player home will not load properly.
  3. Unlike a movie or TV that is simply observing a character and the decisions and dilemmas they experience, a video game puts you right into the situation and in control. Sometimes you have control of the character's morality and choices (Mass Effect, Life is Strange) and sometimes you don't (The Last of Us, Spec' Ops The Line) and it's often the later that provokes a bigger reaction because even though the player controls the character, they don't get the chance to decide what kind of person they are. That's why I think video games can generate controversy's over simply the story direction or nature of the characters that you just do see in movies and TV, or at least not as often or more extreme. I think the vast majority of these complaints are bullshit because they mostly come from hypocrites who claim to be voice speaking for "creative freedom", but pick and choose when to acknowledge a developer's right to that creative freedom only when it suits them. It's creative freedom when the developer in question decides to have Sargent-Straight-White-Man-Penis as the protagonist, but it's suddenly "political" if a developer want's to have anyone that deviates from that. It's ridiculous.
  4. Given that the launch is now only a couple of weeks away, I thought I'd post this here. I'm really considering the pre-order here as the game does look like it's hitting my buttons.
  5. I like that sort of thing. It's useful to distinguish items that you can collect or use from things that are just part of the background. I don't know about anyone else, but without that I'd end up trying to pick up/interact with everything that looks even remotely useful wasting hours of my life.
  6. In short, yes, it's really annoying, but it gets worse if the AI does not react in a natural way. Bethesda, for instance have been deeply bad at this. AI that flees or "yields" in Bethesda games have been a thing for quite some time, but what they really do is run so far, hide for a moment then come at you again, so there's no point to it, you have to finish them off even if they are "surrendering". This issue is in Skyrim as well, but for some reason there are spells and a destruction magic perk that will actually make enemies flee. Why would anyone want to use them?
  7. This is a pessimistic view, I know, but I don't think games can teach people to be more tolerant in most cases and video games shouldn't try. That's not because I have a problem with such messages in games, that could not be further from the truth, It's because I sadly just don't believe that people who really need taught are that receptive to the lesson. If someone is receptive to learning to be more tolerant and less prejudiced, then odds are they will already be fairly tolerant and non-prejudiced to begin with. When I played Hellblade and Tell me Why, I was happy to learn more about people who struggle with mental illness and trans people respectively, but they didn't really make me more tolerant of them because I'm a not prejudiced person to being with. The people who need those lessons far more tend to be not only prejudiced, but also ignorant, arrogant and entitled. They would look at game with a positive message with regard to minorities or marginalised groups like they only include such messages to preach to them, aggravate them and otherwise annoy them. These people too so self-centred to see the real point to such things. They'll accuse such games of "pandering" , "including groups to make quota's for inclusion of X-group" or even claiming that inclusion itself is prejudiced in some twisted way. The truth is simply they don't like being reminded of thier own prejudices by seen them reflected in a video game, a medium of entertainment that obviously should only exists for thier own, selfish ass. If that is you reading this, you need to read this next part very carefully. These companies do not employ inclusivity, that being inclusivity of non-whites, people with varied religious beliefs, the LGBTQ+ community, woman who actually who actually look like real woman and not your wet dreams or any other form of inclusivity for your benefit. They don't give a damb about you. The ones they are thinking of when they make these decisions are the people in those groups. And yes, as well as thier bottom line and thier PR image, and even if I'm wrong and that's all they're thinking about, that still doesn't mean they give squirt of piss for what you think. They don't care what it means to you, but try and step outside of the box you live in where only what you think matters for one moment and think what it means to someone who lives there life in a marginalised group like that. Someone who has grown up in a world that's tried constantly to convince them that who they are or they way the live is in some way wrong. A world that insists they are less of person or worth less because of how and/or where they were born and to what parents, something that nobody has any control over. Just try to imagine what it would mean to someone like that who see's somebody who reflects them, is like them, that understands them being portrayed in something as mass marketed and that connects the one there to enjoy the offered experience as directly as a video game does. Well, here's an example of what it can mean to someone. For a bit of background, this woman was already out of the closet at the time she recoded this, but grew up in a deeply Christian family, pretty much a cult, that didn't, and as far as I know has never fully accept her. This is her blind reaction to seeing that moment in The Last of Us Left Behind DLC. @The Blackangel, I think this clip will be okay for you as the important part (around 3-4 minutes from the point it will start playing) only includes runners and maybe one clicker toward the end and is quite pixelated, but maybe have someone check it for you. That is an example of somebody on the LGBTQ+ spectrum seeing homosexuality being included in a mainstream game, but the point also applies to race, gender, ethnicity, religious beliefs or whatever. The point being they don't do it for you. It's not there to aggravate you, annoy you, or even teach you anything. It's there for the people out thier who have been made to feel uncomfortable in thier own skin by the world around them. So stop being selfish, try to open your mind to receive what lesson you may learn from the experience and generally just grow the fuck up.
  8. You don't need to quit posting here, you just can't promote your gaming project right now. Ultimately, the rule was put in place because the community got fed up with developers, promoters and such like making one time promotional posts without making any sort of contribution to the forum, as if we only existed as a free billboard to advertise on. So if you were to stay, get to know other other members, share you option on the topics we discuss and just generally contribute to the forum, there will probably be a point where we would welcome you to discuss what you're working on.
  9. Welcome to the VGR forums. As for your question, the short answer is you can't, not here. We don't allow posts that only exist for promotional purposes on the VGR, as is detailed in our Forum rules and Guidelines. There has been promotions run through VGR, but this a matter that has to be agreed though the appropriate channels, people can't just sign up and start promoting things. For this reason, I'm afraid I'm going to have to remove the links and references to your project from your posts.
  10. @Heatman, @Empire, @killamch89 I'd request that discussions about mods please be done on the Gaming Mod Thread. It's there as a place to compile recommended mods and discussion about modding games to make such references easier for people to find.
  11. PlayStation and Guerrilla have done a 180 on the bullshit policy they were going to do for upgrading to the PS5 version as detailed on PlayStation Blog. Good, they needed to.
  12. 700TB of space used? Is your PC the host server for YouTube or something? That's complete madness!
  13. My e-mail account is the same Hotmail address I've had for got to be close to 18 years. I've never felt the need to change to something else. In the modern times I use that email to log into Microsoft's more modern Outlook service, but it's still the same address and the same account after almost two decades. It's amazing to think I've moved house at least three times in same timespan.
  14. Don't worry about it @The Blackangel. If you make an error and it's too late to edit it out yourself, report your post or DM me and I'll consider making the alterations for you. I obviously won't edit posts to drastically alter what one has posted and the meaning in principle, that would be unethical, but a simple mistake I will certainly help out. Same goes for everyone. On topic, as much as I am for inclusion and want to see people represented in media, playing as someone who's handicapped is problematic for a video game. And as @The Blackangel, even then that attempt such things, it rarely done well. I remember the pretentious disaster that was "The Quite Man" from a few years ago. The only game I've played that get's right right was was Hellblade: Sauna's Sacrifice where play as someone who is severely mentally ill, if that counts. Other than that, it might work better in a integrative narrative style similar to Life is Strange or Tell me Why. In fact, I think Dontnod may be the only developer I'd trust to get this right, so if anyone else was to try it, I'd like it to be them.
  15. There is a few of the recopies we're interested in giving a go at trying. I'll let you guys know how it turns out.
  16. A game doesn't have to have top end graphics to suck you in and immerse you in the experience. If the gameplay and atmosphere are there, that's all you need.
  17. Skyrim, Oblivious, Fallot 3, Fallout New Vegas, Horizon Zero Dawn, The Last of Us, Tomb Raider Reboot games, Kingdoms of Amalur, to name a few.
  18. I had a horrible experience with Dragons Dogma when it first came out... twice. Just in case anyone is unaware Dragon's Dogma is a classic fantasy RPG with a rather unique party mechanic. You attain followers, knows as pawns, to aid to in combat and provide advice. Every player also has to create thier own pawn that can the be accessed and used by your other players as a follower in thier own game. You can use these pawns at a cost of in game currency (only in game currency that spend on the pawns and nothing else, this is not a microtransaction) , kind of like "renting" them from the player that created them and even rate them once your finished with them. Your friends paws are clearly labelled and put forward to you at a cheaper price, or was it even free, I can't remember. Anyway, an interesting system, but because players profile would have to load a pawns parameters from thier online profile, that profile would need to have a single source to load said parameters from. In other words, you could only have one save. That is a was issue in an open world RPG at the best of times, but when the autosave isn't well programmed, the difficulty can spike badly and with fast travel basically missing from the game, it get's worse. The first time I learned this system's shortcomings the hard way was getting myself stuck in an unwinnable situation right after the point where I could no longer run away. This wasn't a boss fight or anything, this was just much higher levelled enemies just suddenly surrounding me in open play. I must have tries for 3 hours to get out of this situation trying everything, but eventfully I had to give up and start the entire game all over again because that bad autosave was the only save. The second time was the complete opposite. I was much further into my second playthrough. I had spent around 8 hours playing after leaving the main city of the game. Went to another major location, did a number of quests, battled in the open area whilst leaving and entering buildings and locations serval times. Made so much progress, but then got killed in a fight. When I went to load again, I found the game had saved NOTHING since I left the main hub! The game was willing to save just as it was too late to run from an unwinnable ambush on playthrough one, but now would not autosave at all for basically a full day of gaming. I had no choice but to start those 8 hours all over again. You could ague that I should have manually saved, but the point of autosave to help you get immersed in the experience and not have to worry about loosing too much progress.
  19. For simulations of actual racing/driving in real places, I'd agree with you, but there are exceptions. I saw the trailer for Forza Horizon 5 recently and this is obviously a game whilst meant to emulate a realistic and exiting driving experience, they let the imagination loose a little on the setting and I think it does game a lot of favours.
  20. Video games have to be empowering in some way to really work imo, but a protagonist doesn't have to be a "chosen one" or anything like that to empower the player. What matters most is how the character empowers the player through thier actions and how they're controlled, not necessarily through who they are. So I'd take either one as that isn't really what's most important and either one of those options can work.
  21. FFVII being described as "underappreciated"? Walks outside to find the planet is turning the wrong direction and the sky is purple with green spots.
  22. Anyone too bashful to play AC Odyssey because the main character wrestles in thier underwear will find that to be the least of thier issues. To anyone who isn't aware, AC Odyssey is set in ancient Greece, and anyone who knows anything about ancient Greece knows the only reason those people had legs was to transport their genitals to the nearest available human being. AC Odyssey stimulates that in a tasteful, but none the less accurate manner.
  23. You can't think of another explanation as to why people want in depth and detailed character creation options other than people being, and I'm quoting, being "insecure about their own desires to do similar stuff." I would love to know what you think you look like when you read your posts. The answer is not only obvious it's also very simple. People like having a wide range of options to customise the look of a character. Without a wide variety of options, character creation just is not fun. You have to make things far more complex than they really are, and you do it to twist things to make them better suit your own perception of reality. This may come as a shock to you, but we're not stupid. Nobody buys your nonsense.
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