Head_Hunter Posted March 1, 2022 Posted March 1, 2022 21 hours ago, Heatman said: What's the games that you have played which you can categorize as the worst when it comes to its designs? Hatred, Aliens Colonial Marines, Rogue Warrior, Perfect Dark Zero etc. This are few games I played in the past with low graphical quality but kinda interesting.
Boblee Posted March 1, 2022 Posted March 1, 2022 Unskippable Cutscenes is one bad design that I find very annoying as well as frustrating in video games. I want to play games and not watch movies.
Kane99 Posted March 1, 2022 Posted March 1, 2022 11 hours ago, Boblee said: Unskippable Cutscenes is one bad design that I find very annoying as well as frustrating in video games. I want to play games and not watch movies. Omg yes. I hate when we're forced to watch a cutscene, especially if it's a long one and right before a boss battle. No one wants to sit through a long cutscene, lose the boss fight and then rinse and repeat.
Heatman Posted March 1, 2022 Posted March 1, 2022 3 hours ago, Kane99 said: Omg yes. I hate when we're forced to watch a cutscene, especially if it's a long one and right before a boss battle. No one wants to sit through a long cutscene, lose the boss fight and then rinse and repeat. Seriously, the long ones are the most frustrating part of it. If it's short, I wouldn't really mind too much but the long ones are killers.
Justin11 Posted March 2, 2022 Posted March 2, 2022 I don't get such kind of time to sit doing nothing just to finish up a long trailer. I love the shorter ones that has nice substance.
Boblee Posted March 2, 2022 Posted March 2, 2022 59 minutes ago, Justin11 said: I don't get such kind of time to sit doing nothing just to finish up a long trailer. I love the shorter ones that has nice substance. Trailers that are too long aren't even watched that much and it's why they have learnt to keep it within 2 to 4 minutes max.
Scorpion Posted December 1, 2024 Posted December 1, 2024 Absolutely! It can be challenging to separate personal preferences from objective design flaws. Different experiences lead to varied interpretations of game quality.