StaceyPowers Posted October 29, 2022 Posted October 29, 2022 What are some games (especially open world games) where the setting or maps are relatively small, and this turns out to be a benefit to the game, not a drawback?
HowHammerYou Posted October 29, 2022 Posted October 29, 2022 Having a worldspace that's no larger than it needs to be is always beneficial to an open-world game. In fact, it's probably the single most important aspect of game design within that genre. Two great examples of this are Fallout: New Vegas and The Outer Worlds. New Vegas' map is tiny by today's standards, but it's absolutely packed with points of interest (nearly 400 if I remember right). You can't walk for 2 minutes in any given direction without finding something new to explore. The Outer Worlds leverages smaller worldspaces to allow the player to visit multiple worlds, and even multiple biomes on certain worlds, which really cuts down on the repetitiveness the genre has become infamous for. There's also the fact that limiting worldspace size also allows for better visuals in areas such as facial detail, since it frees up resources that would otherwise be used to render a bunch of unnecessary trees and rocks in the background.
Empire Posted October 30, 2022 Posted October 30, 2022 Personally I like the traveling and exploring. If there are dungeons in sight of dungeons I wonder how the citizens even live there with so many monsters around. And sometimes the journey is half the fun. It all depends on the world and the mechanics. You reminded me of the dungeons in AC 2, and also from Brotherhood and a couple of others. They were memorable, big and very distinctive in their theme. It was also nice that each had a piece of the best armour in the game, plus some other goodies. It's a shame they stopped doing them.
Kyng Posted October 30, 2022 Posted October 30, 2022 I think the earlier Batman: Arkham games benefited from this. Arkham Asylum had quite a small world, but it didn't feel too small. Arkham City expanded on this, and felt like it hit the sweet spot. Arkham Origins began to feel too large - and while I haven't touched Arkham Knight, it was larger still.
Demon_skeith Posted October 31, 2022 Posted October 31, 2022 I enjoy exploring, but not too much, need a certain balance and not go too large. If you make things too big, then you just got lots of empty space going to waste.
Justin11 Posted November 1, 2022 Posted November 1, 2022 (edited) I enjoy straight gameplay and I like to know where I'm going from the beginning even for an adventure game so with a smaller world you could get around much faster. Edited November 1, 2022 by Justin11
Kane99 Posted November 1, 2022 Posted November 1, 2022 If it's more of a linear game, it would benefit having a much smaller world. Especially if a games world doesn't have anything else to do, then there's really no point. Otherwise it depends on the game. If it's open world, it should have more to do otherwise it will feel empty. So doing what Rockstar does with GTA and rdr to make it feel more alive and real. And it makes sense to then have a bigger world. Bigger games need exploration and characters scattered everywhere. Smaller games can benefit skipping the world or putting it in a small town or city.
Justin11 Posted November 1, 2022 Posted November 1, 2022 1 hour ago, Kane99 said: Otherwise it depends on the game. If it's open world, it should have more to do otherwise it will feel empty. So doing what Rockstar does with GTA and rdr to make it feel more alive and real. And it makes sense to then have a bigger world. Having specific land area and nothing too chaotic is better, as you progress in the game you get to explore other areas but where you are at the moment is well designed putting only the landmarks that is relevant to that stage or level or area of the game.
Scorpion Posted November 8, 2024 Posted November 8, 2024 "Journey" and "Firewatch" have smaller maps that enhance immersion and storytelling. Their compact worlds encourage exploration and create unforgettable experiences.