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m76

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Everything posted by m76

  1. m76

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    I'd go stir crazy on a cruise ship.
  2. I actually loved the second movie, especially the directors cut. It reminds me abit of David Lynch's Dune. The third movie however was utter garbage and it killed the franchise.
  3. It's not really about having a choice, but forcing the player to do something specific. If you are not giving me any options why not just do it in a cutscene? Either I'm in control or I'm not, but don't make me do things I have no say in.
  4. m76

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    That sucks, I love to travel, but I hate public transport. Including flying. I have no problem with the flying itself but the waiting and security checks and having to arrive hours before the flight. So I drive or cycle everywhere I can.
  5. Making different choices, and taking different routes. The only games that are worth re-playing are those who offer these anyway. For example in ME, saving the other guy on Virmire, playing another class, gender or romancing another character. Taking different squadmates on missions. Etc. I think Mass Effect has a lot of potential to replay.
  6. I prefer social distancing in games. I don't want to interact with other players in any way shape or form. The only type of PvP game I ever liked was Classic Deathmatch.
  7. m76

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    As I've mentioned utilities are cheaper here, otherwise it would be impossible as you say. I pay about $40/month for internet phone and tv, combined. But in the end you need to choose where you spend money and where not to. I choose not to go on vacation since 2013. But at least I get to travel through work.
  8. Make the rules clear Since games aren't full on reality simulators, the player can't know what can and can't be done in the game, unless the game makes it clear Feedback Always tell the player in no uncertain terms when they did something right, if you don't give the player proper feedback they might flipflop between methods despite already finding the good one but they moved on due to lack of clear feedback Don't change the rules The rules of solving the same type of puzzle should stay the same throughout the entire game Allow all possible logical solutions If an environment based puzzle can have multiple solutions to it, be sure to accept all possible solutions as valid there were times when I got stuck in games because I found an alternate solution to a puzzle, but the designer had a specific one in mind Don't make the player remember clues This is more of a convenience rule, but I hate it when games force the player to remember things, what if I didn't play the game for a week between finding one of the clues and trying to solve a puzzle?
  9. There aren't specific requirements to do something heroic. I was more referring to video game heroes in design terms. A hero in a video game needs to be someone I can look up to, who has qualities that are admirable and who is in peak physical condition. That is why I could never get into GTA IV and V, because the protagonists are not people I admire, criminals psychopaths, are not exactly great role models. And I'm reluctant to help them succeed.
  10. m76

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    I don't worry about astronomical things, they are beyond my control.
  11. m76

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    With the risk of painting a very bleak picture the facts are these: We have some of the highest taxes that I know of. About 40% of your salary is taken as taxes. And there is a 27% VAT on most services and goods. So basically you get to spend about 40% of your earnings on actual things. Which wouldn't so bad if wages weren't about 1/5th of western countries while the prices of consumer products is actually higher in most cases. The only thing that is more affordable here are utilities. In the US $7 / hour is considered unacceptable nowadays. Here that's considered a very decent wage. Most people earn less than that, even the average is lower than that, let alone the minimum. That said we are still better off than most former member states of the USSR. (We were never a member state, just a thrall) I don't want to sound like I hate everything here, I don't,
  12. If there are no witnesses it's inadmissable either way. This seems like an attempt at misdirection. Whoever is behind this is either really stupid or has other motives.
  13. m76

    Ask m76

    Hungary, which is a small country in central europe. It used to be larger until we got screwed over in WWI. No other country had two thirds of its territory taken away and divided up among their historic enemies. Not even nazi germany. We also got the short end of the stick in WWII, being East of Germany with no sea access we got "liberated" by the USSR. In 1956 there was an uprising against the communist rulers, but the west stood by idly, they didn't offer any help, so the soviet tanks rolled in again an crushed the civil uprising in a few days. And the soviet army didn't leave until 1991, the fall of the soviet union. So basically the country was under military occupation until then.
  14. I loved this game, the hacks at machinegames actually stole every good idea they put in wolfenstein the new order from this game. Some of the peps at machinegames used to work at Starbreeze studio that developed this game. It was actually a very faithful adaptation, it is a prequel to Pitch Black telling the story of how riddick got his eyes and how he escaped from the most secure prison ever.
  15. BLM pretends to fight for human rights, but the organization itself is corrupt and causes more harm than good. There are certainly human rights issues worth tackling, but video games are the least suitable place for that. Videogames serve the purpose of escapism, it cannot serve that purpose if it keeps shoving real world issues in my face. All the crazy misconceptions surrounding covid and masks and social distancing frustrates me greatly, but trying to reach those who refuse to get informed through games would only serve to alienate them further. So even if I agree with the message I don't support this method of dissemination.
  16. Of course I'm not saying that they should not be allowed to do it. They can do whatever they wish, just don't paint me as the bad guy if I say I'm not buying that product then. The political agendas in games are almost always related to daily US politics. Since I'm not from the united states I have no stake in it. I don't want neo-liberal, nor alt-right agendas pushed in my entertainment. It's not my fault that 99.9% of the time the agenda falls on the regressive liberal side. If they were pushing conservative agendas I'd be equally upset about it. There should be no your politics or my politics in games to begin with. The only politics in games should be the politics of the fictional universe it is set in. If they can fit real world political themes into the fictional universe seamlessly that's all and good. But putting up BLM banners in the game's menu is not. If the developers were putting up pro life or pro-religion banners that would bother me equally. But that's exactly the problem. Attempting social or political commentary that does not fit within the game's theme is what antagonizes people. Including me. They know most gamers are not interested in that agenda, yet they push it anyway. They also disregard that a game is a worldwide platform, so the majority of their audience has absolutely no interest in it.
  17. Had they spent half of that cash to fund development of new IPs or their existing IPs like unreal, they'd have actually won loyal customers Instead of those who just go for the free games.
  18. I think when they use an IP as a platform to express their real world political opinions they do a disservice. It's not creative freedom, since it lacks all creativity. They aren't doing it to make a better or more authentic product, they do it, put a message out there. It's like taking a Michelangelo painting and drawing a crude dick on it to show how much you hate the people who traditionally enjoyed similar paintings. Of course there is politics in everything, but using a political theme that is well built up in the game world is not the same as clumsily injecting what was trending on twitter that day.
  19. I used to do that when I had mediocre to poor sound systems. Since I've been using studio monitors I rarely felt the need to adjust volume in games. The only exception being beamNG, because I often listen to podcasts while playing it and I needed to adjust the game volume so the podcast can be audible, but that's not the game's fault.
  20. Probably the armor from Mass Effect, as it has shields and can even heal you if needed. And it offers environmental protection as well. The only other thing that offers comparable protection is the power armor from fallout, but that's way too clumsy and likely hard to maintain.
  21. I'd do anything to save a beloved character as long as it does not involve the deaths of hapless innocents. But games rarely give you this choice. The only case I can think of is in Splinter Cell Double Agent, where saving a character is only possible by letting a terrorist attack go through unimpeded.
  22. The Fallout games. Every faction has pros and cons. To state the obvious The Last of Us 2, since it's built on the premise, although it is a bit hamfisted at times. I can see why it doesn't work for everyone. Because they forgot to add shades of grey. First they set up someone to be a complete ahole, then try to make excuses. Instead they should've written better justifications, that are revealed later in the game. But I digress. Tie Fighter is all about playing the opposing side. And it does a great job at humanizing the empire. Instead of presenting them as evil for the sake of evil, they are presented as genuinely wanting to restore order and keep peace.
  23. There were quite a few very short games in the 8bit era that could be finished in one or two hours or even less. As for modern games I think the shortest one I played relatively recently was Homefront, it was less than 5 hours. For a story driven AAA game, I prefer it to be at least 15 hours. If a game fails to hit even the 10 hour mark I feel like I've been short changed.
  24. I'm not sure what does it mean to "discover something they don't like about themselves or their choices"? About the protagonist? I blame devs when a logical solution to a problem does not work, because that's not what they had in mind. When only one specific solution works for every problem in a game then the game becomes "Guess what the level designer was thinking here" instead of being able to immerse yourself in the world.
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