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Everything posted by StaceyPowers
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Nice. It just gets better and better. I just finished Bioshock 2 last night (I played Infinite first, then 1, then 2) for the first time. It was also excellent, though it leaves me with many questions by the end.
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Are there any video game dialogue lines that you’ve heard so many times you say them habitually IRL? For me, there’s this line that your character says constantly in Dragon Age: Origins if you pick the “aggressive” voice: “Let me get you a ladder so you can get off my back!” I find myself saying that at the slightest excuse day in and day out.
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What video games have the best and the worst portrayals of war? I doubt most of the members of this forum have been in a war, so obviously we’re guessing. I’ve heard many people mention Spec Ops: The Line. I haven’t played it yet, but it sounds amazing.
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For me, gaming is almost more a de-escalation of emotions than anything. I'm emotionally flat though, so it's pretty much "calm" or "upset." Just getting back to calm can be pretty great.
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Is there a game for you that isn't "just a game?"
StaceyPowers replied to StaceyPowers's topic in Video Games
Dragon Age feels kind of like that for me. -
Interesting the way you put that, "good fantasy." People talk about "good sci-fi" in much the same way, but I've rarely heard anyone mention fantasy in the same light. I suppose that this is why both of these genres are classified as "speculative fiction," however. Both look at "if" scenarios, and both can be very relevant to what ends up unfolding in the real world when they concern social issues.
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Oooh, you got Bioshock! Starting with the first one?
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I'd say that "more desperate" thing usually does apply with me, but there are exceptions! I have definitely learned more patience from The Last Of Us. That game really rewards you for stopping and observing and planning before you go try and deal with your enemies. Once I got the hang of it, I adjusted my mindset and it didn't bother me (in fact, it's kind of cool). Doesn't mean it translates to other games though, lol.
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Have you ever encountered scenes or other content which was cut from a game which you wish had remained in the finished game?
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Is there a game you adore to the point where to you, it goes beyond being “just a great game?” Like for me, Bioshock has achieved a kind of unique status. Infinite in particular is arguably my all-time favourite story, above books I’ve read and movies I’ve watched, and even a lot of TV. Philosophically, the entire series just resonates with me. It’s almost weird to me realizing that a lot of people get through them and conclude “pretty good shooters, with some fun twists.” What game are like that for you, where you just take them extra seriously?
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Closing in on the end of Bioshock 2. I believe I’m playing the last level now, with probably just a night or two left before I’m done. Looking forward to playing Minerva’s Den after this. I’ve read so many good things about it.
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... Wow. I don't even know what to say about that, lol.
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Quite literally, it was. But even in Rapture, someone was going to wind up being a janitor--or jobless. Thus why Lamb and Fontaine were able to sweep in with their "solutions" for the poor. These games are arguably more relevant to real life than ever.
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That's me as well. I don't usually even know what framerate I'm playing at. I suppose this is because I'm not playing games like COD like @DylanC mentioned, where it'd be more important.
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How long does it take you to adjust to a new game?
StaceyPowers replied to StaceyPowers's topic in Video Games
Yeah, caves can be confusing. The ones in Skyrim usually aren't bad, but this is because most of them have patterns to their layouts which are fairly linear. -
I have to be totally honest ... I literally pay no attention to framerate. How important is framerate to you?
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In this thread, @The Blackangel and I were talking about how gaming offered us a necessary psychological escape from abusive households growing up. I'm someone who is usually wary of "escapism," because if it goes too far, it is a mindset which tempts us to avoid solving important life problems. But in the case of childhood abuse where there is no way to solve the problem, escapism via gaming makes sense. I would also say that I use video games for nightly "escapism" now to stop thinking about myself and my problems for an hour before bed. I sleep better as a result, which boosts my functioning each day. This too seems a legit application. Do you use video games for escapism? Have they helped you cope in situations where you were faced with unsolvable problems IRL?
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I can relate to this. When I was a teen, there was a strict ban on RPGs in our house, but I realized I could play MUDs through telnet and no one would likely figure it out. I had a whole other life in an online game, and it too was essential to holding me together.
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Some stuff I’ve learned from video games: -Playing MUDs made me a very fast typist, which has been an essential job skill for me. -Political aspects of MUDs also gave me some crucial people skills which I was lacking before, and which are useful in business and everyday life. -Both short and long term relationships with people I met gaming have had transformative effects on my life. -Playing Dragon Age has helped me become a more expedient and confident decision-maker, especially in the face of peer pressure. -I’ve learned things about history, physics, metaphysics and philosophy from playing games. -Playing Myst when I was a kid was part of what made me decide to get serious about creative writing. -My particular neurology doesn’t allow me to meditate or practice “mindfulness” effectively, but I can achieve a flow state through gaming which provides similar benefits.
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Insignificant but neat things you never noticed
StaceyPowers replied to The Blackangel's topic in Video Games
I notice stuff like this a lot, but now that I'm trying to think of a specific example, my mind is completely blank. I'll have to come back the next time I spot something cool like that. -
I suppose then it will be good to have it over with :/
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I don't even like the larger axes in Skyrim (forgot what they're called--the ones between the regular small axes and the warhammers). They look pretty, but they end up hanging on my wall rather than staying in my inventory. The other problem with these larger weapons is their weight. I have a hard time keeping my inventory weight under control as it is. Carrying heavy weapons makes it worse. With "challenge weapons," the only thing that ever motivates me to use them is if they are really satisfying when you get them to work out, i.e. the gauntlet in Quake 3 Arena. Managing to make a run at your enemy and shred them with a handheld saw is very pleasing.
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When you create a new character in an open world game, how do you name them?
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I love open world games, but it is irritating to go home and walk in and hear the same things from my spouse/kids every time I do, i.e. “Hello my love, back from some adventure I see?” in Skyrim. But at the same time, I recognize that it’d be impossible to record an infinite amount of dialogue for these games, as they never “end.” Can anyone come up with any ideas for how devs could tackle this issue? I always wonder if procedurally generated dialogue could ever be a thing. Though I don’t know how they’d get around the fact that no one could voice act for it.
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Should microtransactions and loot boxes be banned?
StaceyPowers replied to StaceyPowers's topic in Gaming Forum
I avoid them myself, and I too hope that they will die out. But I also suppose I am not all that much of an optimist about it. When a practice like that becomes so widespread as to be almost ubiquitous (and that kind of thing does sometimes happen), consumers have a tendency to give up fighting/avoiding it.
