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StaceyPowers

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  1. Like
    StaceyPowers reacted to Shagger in To those that game in third person …   
    Pretty much this.
     
    Whether I prefer first of third depends on the game. For shooters, I do prefer first person, just makes those kinds of games easier to play and focus with, but for almost anything else, I prefer third, epically in games with character customization, like @m76 said. Third person view is also great for games in an open world and it enhances your situational awareness and get a better sense of what's going on the local environment around you. Having said those things, your aim should be just accurate in a 3PS as it would be in an FPS and you should still be able to get a good sense of what's going on around you in Fist Person view. If these "problems" with perspective exist, it's not because of the choice in perspective, it's the mark of a badly designed game.
  2. Like
    StaceyPowers got a reaction from Withywarlock in Games that made you think about moral choices?   
    You and I have similar dispositions and feelings with respect to a lot of games. Totally agree FNV had much more to offer than Fallout 3 in this regard. And I love that Dragon Age never tells you whether to love or loathe any particular faction, what to believe or not believe about the world, etc. You can play through it as a devout Chantry follower or an anarchistic rebel mage with equal validity.
  3. Like
    StaceyPowers reacted to Withywarlock in Games that made you think about moral choices?   
    Dragon Age: Origins worked so incredibly well because while I found a lot of its choices black-and-white (oftentimes good is the first in the list, evil is the lowest; see Bethesda's Fallout, Elder Scrolls, Mass Effect), it didn't explicitely say whether or not it was good nor evil. It was just a choice that would affect the world. No morality bar, just your companions' different dispositions to social taboos and Ferelden (and beyond in Sten's case) politics. My companions' feelings rarely entered into what I felt were ultimately better ways of living in Ferelden, which probably says a bit about my own politics.
    Of all the games that really got me thinking about moral choices, Fallout: New Vegas was what allowed me to view them through a critical lens. While karma exists and plays only the teensiest role, it pales in comparison to your standing with different factions, each with their own flaws and merits. I found that playing politics gives much more roleplay opportunities than being good or evil, and that the politics can differ game-by-game, world-by-world whereas you kinda know what end of the binary moral spectrum the game will allow. New Vegas' political problems barely escape the Strip, and yet that's far more interesting to me than deciding how to deal with the issue of national hydration in Fallout 3 in either a good or evil fashion.
  4. Like
    StaceyPowers reacted to The Blackangel in After finishing main quest lines in open world games   
    I get a bit of an empty feeling when I reach a certain point in some games. Sometimes it feels like the characters have reached a point that they're not the same people you started out with. Like everything has changed and no one is left. I don't like reaching that point. It's why often these days, I play to a certain point in a game and keep it there. I don't advance the story anymore.
  5. Like
    StaceyPowers reacted to The Blackangel in If you could spend a day as any video game character?   
    Off the top of my head, I can't think of anyone specific. But what I can say, is someone that is a total opposite of me IRL. Someone that doesn't wake up pissed off. Pissed that they are still alive, that is.
    Maybe someone who sees value in life. Princess Zelda perhaps, but that's too easy a choice. Rinoa maybe.
  6. Like
    StaceyPowers reacted to m76 in How much direction do you want a game to give you?   
    If a game is well designed it needs no handholding at all, because you'll know intuitively what do to.
    The games where you have to guess the mind of the designer to figure out what on earth are you supposed to do are badly designed.
    What I find most annoying is when games don't even allow you to enter the game's main menu and adjust options before completing a tutorial / prologue mission.
    I also dislike when games start spawning hints at you when you step off the beaten path. Just let me explore at my own, pace OK?
  7. Like
    StaceyPowers reacted to Withywarlock in How much direction do you want a game to give you?   
    It's not so much the amount but the quality of it. I don't want anything to do with quest markers, and telling me to turn them off often highlights the design problems with doing so: very rarely does a quest with quest markers come with enough information to find it oneself.
    Let's use two Elder Scrolls games as an example of what I mean:
    In The Elder Scrolls III: Morrowind I am given a quest to find a cave and clear it out. By the questgiver I am given the reason and the directions. My own character will decide to make a note of this in their journal so not to get lost on the way. By the world I am given landmarks and signposts, so I can identify my current location, surrounding areas to which I can map a route and my progress to the quest location. In The Elder Scrolls V: Skyrim I am given a quest to find a cave and clear it out. By the questgiver I am given the reason. My own character will decide to make a note of this in their journal. By the world I am given signposts, so I can identify my current location and surrounding areas. By the user interface I am given quest markers which will point me to my destination as-the-crow-flies. I prefer the former because it makes sense that a new arrival in Morrowind won't know anything about the surrounding area. In Skyrim, most of the Dragonborn's knowledge comes not from the world, but the purely mechanical side. I didn't mention The Elder Scrolls IV: Oblivion because it's awkwardly stuck between the two at that regard. It depends on which quest writer was in that day, I suppose.
    Quest markers can have a place in a setting such as The Elder Scrolls because the entirety of it is penned by an unreliable narrator, and markers are the only thing that one can truly trust in the games. While it wasn't intentional there's an infamous quest in Morrowind that incorrectly guides the player via the journal and quest text, but given the setting's rumours, sketchy accounts of past events in later games and how their greater universe behaves, it's appropriate that people get information wrong. But that's still frustrating, however much sense it might arguably make in-universe.
    Sorry to blather on. Just because I'm more against quest markers than I am for them doesn't mean direction can't be obtuse. Games such as Dark Souls have 'natural selection' direction, which is to say 'screw around and find out', but the first game at least tells you your primary goals such as ringing the bells, reaching Anor Londo, and dealing with the four (technically seven if we count the Four Kings as seperate entities) main antagonists. Dark Souls II and III tell you to find "greater souls" and hope you can find your way via the breadcrumb trail of bonfires. If you can't, join the statistics.
    But in all, it depends on when I want it, not so much how much I want it. Not every game has to be as up-in-the-air as Dark Souls nor does every game have to use a journal. Sometimes you just want to turn off your brain, use a quest marker and get a sword. A bit like a familiar, easy to read toilet book.
  8. Haha
    StaceyPowers reacted to Kane99 in Stupidest video game bans by regulators   
    I can't think of anything off the top of my head. Maybe the way Mortal Kombat was hated by politicians and parental groups, but looking back, the content was relatively tame compared to today's standards. 
    Oh, the big one that I can recall now, is Night Trap. That game where you have to trap masked vampires or something. It was a weird game, and people thought it was literally porn or a snuff film. It was far from that. It was more a corny interactive movie than anything else. 
  9. Haha
    StaceyPowers reacted to The Blackangel in Your favorite Video Game Soundtracks   
    Funny, I don't recall recording anything for a video game.
  10. Like
    StaceyPowers reacted to killamch89 in Skyrim’s color palette   
    I mean Skyrim is in the middle of a civil war so I can understand the drab grey color. That being said, I do have to agree with you on Bethesda's inconsistency and the fact that they keep removing features every game. In Oblivion, you could make your own spells and rename your own potions among other things. In Skyrim, you can't do most of that stuff without mods and the worst part is, Bethesda will continue to shit on their modding community - one of the main reasons for their success.
  11. Like
    StaceyPowers reacted to The Blackangel in Skyrim’s color palette   
    By nature, I'm nocturnal. I always have been. It's why graveyard shift jobs have always been the best for me. It's also why every window in my house has light blocking curtains, and in my office I use black light bulbs. Light and I don't mix. But as such, denying myself sunlight means I have a vitamin D deficiency, so I have to take supplements.
    Small price to pay though.
  12. Like
    StaceyPowers reacted to The Blackangel in Skyrim’s color palette   
    Personally I like it. But then I absolutely love overcast days as opposed to bright sunny days. If it rains that's a bonus. I also like torrential rainstorms. The kind that can knock out the power and carry the threat of flash floods. I find it so soothing and centering. To put it mildly, if it wasn't for the fact that my house and everything I own would get destroyed, I would happily move to Key West and await hurricane season with eagerness. But here in Missouri, all I can await is tornado season. We haven't had any kind of real flood since 1993, so I haven't had the chance to enjoy that in almost 30 years.
  13. Haha
    StaceyPowers reacted to Withywarlock in Skyrim’s color palette   
    I will confess, and should've mentioned this in the previous post you're referring to, the Special Edition does wonders for colour palette. The sky is a nice deep blue, the trees and leaves and grass are all brought out and the clothing is somewhat more striking. It's just that in the original game the low contrast brought down the mood of the game, which wasn't low in really any sense so it was just this strange juxtaposition.
    While mods allow for such things to be resolved I still don't understand how Bethesda went from the grey Arena to bright Daggerfall, to sometimes colourful Battlespire, to the clownshoes Redguard, to brown Morrowind, to the exploded paint factory Oblivion, ending on Sludgeville, USA otherwise known as Skyrim. Maybe a significant portion of their ~400 employees consist of dogs who can't see many colours? That might also explain the bugs.
  14. Like
    StaceyPowers reacted to The Blackangel in RDR Undead Nightmare help with sharpshooter challenge?   
    Dynamite won't help you in a sharpshooter challenge unless it specifically says dynamite. You have to have them right next to each other and be fast. Try drinking a tonic that extends your dead eye. I can't remember off the top of my head, but I think either bitters or snake oil will give you a few extra seconds on your dead eye. That may be all you need to complete the challenge.
  15. Like
    StaceyPowers reacted to The Blackangel in How do you feel defeating learners during games.   
    Sooner or later people have to learn that just because you're new, does not mean you're special. Experience is the hardest teacher. It gives the test first and the lesson second.
  16. Like
    StaceyPowers reacted to The Blackangel in Happy Birthday Edgar Allen Poe   
    It depends what you're looking for. I'm sure you've read The Raven at one point or another. The Bells is an amazing poem. My favorite of his short stories is The Cask Of Amontillado. But you can also never go wrong with The Fall Of The House Of Usher.
  17. Like
    StaceyPowers reacted to The Blackangel in Happy Birthday Edgar Allen Poe   
    Happy 212th birthday Poe!
  18. Like
    StaceyPowers got a reaction from killamch89 in Monogamy in games   
    I can’t think of a game I’ve played with romance or marriage options that didn’t ultimately force me to pick one person or nobody. Anyone else find games to be overly monogamous?
  19. Haha
    StaceyPowers reacted to staticradio725 in Lines from video games you say constantly IRL   
    It was a cute line. I would have liked it even better if the PC hadn't felt the need to repeat it every single time you hit the "attack" button. Or any other button, for that matter. I think there was even a reference to it in DAI, if I recall correctly 

    In the Ace Attorney franchise, there's a line associated with Miles Edgeworth that goes something like, "You're not a clown, you are the entire circus!" I can't recall if he actually says it in any of the games or if it was just something the fans made up, but I've definitely used that one to jokingly insult my friends on multiple occasions.
  20. Haha
    StaceyPowers reacted to staticradio725 in How do you keep frustration at bay?   
    I set the game on the easiest difficulty level. And then if I still somehow encounter a boss I can't beat (it happens), I ragequit and look up the ending to the game on YouTube (because it almost always happens towards the end of a game). Looking at you, haunted bulldozer in Alan Wake!
    My Fallout 4 player character who currently has a rainbow of pixels instead of a face would agree with you. If he could talk.
  21. Haha
    StaceyPowers reacted to staticradio725 in Games that made you say WTF?   
    Oh, that must be from one of the DLCs. I don't have a whole lot of experience with those. Maybe that's for the better? lol

    See, here's the weird thing. I like puzzle games. I really, really do. But what I can't stand is puzzles in games that don't typically have puzzles. Like, you're going along your merry way, stomping bad guys, looting crates, doing your thing, and BAM, puzzle. It's like my brain has to be in a certain mindset to want to do puzzles, and blowing people up does not put me in that mindset.
    Like those animal pillars in Skyrim that made me want to cry whenever I saw them. If you can even call those puzzles, I guess.
  22. Like
    StaceyPowers reacted to The Blackangel in What retro gaming system would you most like to try?   
    So are you saying I should give up my NES, SNES, and N64 and go straight to a PS5 because the past should stay in the past? I see then that you have already gotten rid of your Xbox One and PS4.
  23. Like
    StaceyPowers reacted to Patrik in Do you play games to escape yourself or find yourself?   
    I play games to live a storyline, a new experience, to see how other people see the world from their own point of view, some opinions are pretty interesting tbh
  24. Like
    StaceyPowers reacted to m76 in Do you play games to escape yourself or find yourself?   
    Neither really.
    I definitely don't want characters that are exactly like me.
    I like characters that represent my ideals both morally and in physical appearance.
  25. Like
    StaceyPowers reacted to Shole in Not using items ever to conserve resources   
    I hate myself for that sometimes, as it sometimes makes my in-game life easier. I carry too much so I walk slow, instead of using things I save them for "When I need them!" but that situation never comes...
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