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Shagger

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Everything posted by Shagger

  1. I personally can't see Abby and Ellie uniting for a common goal, at least no right away, there's too much anger and bitterness between . Something major would have to happen in the game to bring those two together. I can sort of of picture a scenario similar to what @m76 has described, but honestly I'm reluctant to even speculate because the franchise is not built of what people want, it's meant to have an impact, be unforgiving and harsh, much like the games setting. If the horrid behaviour of people with regard to The last of Us Part II proved anything, it's that fans are not ones to listen too.
  2. I usually go with a rouge set with a bit of magic, but I also like to focus on a character's ability to craft and improve weapons and armour. In most games you can manufacture better gear that what you'll find laying around with the right skills, perks and so on. In shooters, I always value accuracy and single shot power over a high rate of fire. Attack at longer range and save ammo.
  3. Shagger

    Burnout

    I was unaware of this, thanks for sharing.
  4. Shagger

    Burnout

    I just can't get over how stupid the "open world" concept in Burnout Paradise was. It turned the simple idea of selecting your game mode into something akin to trying to force an unwilling, filthy dog into a bath. I hated it.
  5. The "But my friend jumped off the cliff" defence is not going to work here. I can see you were baited in, but it was your choice to bite. If you can't help yourself and can only reply, do so via a PM, that's what the system is there for. I've seen how this goes, the same people baiting each other in then before we know it were 16 pages in with you lot lot looping around the same points over and over. All I'm telling you to do is stop it, yet you decide to debate that instruction instead. Consider this your final warning now, stop it.
  6. OK, this is getting ridiculous. What on earth has Cyberpunk 2077, it's patches and it's current state got to do with Dirt Rally 2.0? You, @egghead, @Boblee and @Justin11 are going to stop this, now. If you want to talk about Cyberpunk 2077 or whatever else that's totally irrelevant to the topic, do it somewhere else. I am right on the verge of starting to delete posts that could be deemed as "post farming". Consider that a warning.
  7. What does simply stating that add? Have you experienced it? How does it feel? Does it make a major difference? Just stating a simple fact adds noting to the conversation. I'm really looking forward to trying that feature out myself, from what I've heard it looks amazing, but without trying it I can't form an opinion about it yet. That's why I've said nothing about it. You're not wrong or anything, you even doubted yourself, so why not "google" to make sure what you were right first? I know why, because that's more effort than the VGR forum deserves. Because I like to put effort and purpose into what I post, here is a video on adaptive triggers and haptic feedback on PS5.
  8. This is a bit random, but I'm curious, and also seeking to find out if I'm a little bit mad. When a video game offers you the chance to name specific armour, weapons or equipment (like in The Elder Scrolls, for example), do you have a pattern? I always like to name my equipment after artists, song or albums I like. For example, I'll name a bow "Primo Victoria" named for the Sabaton song/album of the same name. It's Latin for "First Victory", so for me it fits. For the same reason I also like to call armoured footwear "Sabaton" because that's what a "Sabaton" is. I've also named a sword "Lovebites" for the Japanese all-female power metal band, a bow "Unleash The Archers" again for the band of the same name and a mace "Archangel" in tribute to the Amaranthe song bearing the name. What influence do to you draw from for inspiration?
  9. Shagger

    Metal

    Really? That's it? No thoughts, no feelings, no mention of what specific songs you listened to or if you even liked what you heard? Seriously, what was the point of that? You may as well have said "I ate pasta". If you don't have a point or anything to contribute, why post? Since I like to stay on topic almost as mc as I like metal, here's some more metal. I find myself in a power metal sort of mood, so;
  10. I feel like that one can catch people out. You're going up against something that can clearly dish out more damage that you can out, so I totally get how smarter player might get tricked into making that battle longer than it has to by attempting a strategy of some sort and getting killed because it.
  11. Fair enough. It just wasn't made very clear. Anyway... If I can be game specific, using a potion (or potions) in the fight against Sinspawn Ammes in FFX (the tentacle that only casts ""Demi" throughout the fight) even though it actually can't kill you. It's the very first boss of the game during the "tutorial" part. Demi reduces the party's current health, not maximum health by 1/4 each time, so each hit with it does less and less damage. Even if your HP is a 4, it'll just bring it down to 3. I'm sure the first time I played this game I panicked when my health was down below half after like 3 hits and healed myself, and of course that only makes Demi do more damage.
  12. To me, the Foresworn are just bandits, expect they live in squalor, completely off there heads and fight half naked... To me, the Foresworn are just bandits.
  13. I'm not gonna deny it, that is really good, but when it comes to rap themed around games, you have to start with Dan Bull;
  14. OK... so... where do we go from here? What eastly is the topic?
  15. I'm stopping you both there, because I see where this is going to go. You had already gone of topic and are now starting to to just play of each other towards a realm of pointless, irrelevant chatter. If you want to keep this going, do so via PM's please.
  16. I'm sorry, but what exactly was the point in that comment? All you you really did there was state the oblivious. @The Blackangel had established her story was medieval in theme and was influenced by The Legend of Zelda for @Boblee to them recognise and enquire about the similarity between that medieval theme and The Witcher. Good for you that you recognise that The Witcher and The Legend of Zelda have a medieval themes, but guess what, we all recognise that The Witcher and The Legend of Zelda have a medieval themes! If fact it's pretty damn obvious! It's like if somebody said they like cheese on toast somewhere and your reply was; Sorry to bust your balls, but to be brutally honest that comment was completely pointless and stupid to boot. It's also the perfect example of posting anything just to post something. Nobody who cares about what they are posting would have posted that. Stop posting for numbers, that's not what being active means on VGR.
  17. I've always liked Caleb Hyles, but even by his own standards this fantastic.
  18. Yes it is! 8pm! The best new blended whisky out of India! Right there with you David Tennant. As Scotsman, we are morally obligated to have doubts about this. Back onto the topic of beer, my netter half's father left something after a recent visit that's kind of interesting; (somebody, somewhere had to come up with this as an idea...)
  19. Your right. When a game basically forces you to try-die over and over, it does get tedious, even a bit boring.
  20. I don't know about that. I actually quite like how you could join and progress through any faction no matter what else you have done in the game like it was in Oblivion and Skyrim. It meant you could see everything the game has to offer on one playthrough. It's not like I don't get the appeal of memberships and factions affect your relationships and alliances with status with other factions (That worked in Fallout New Vegas), but I can't help but feel something might be lost in The Elder Scrolls if it were to work that way.
  21. Rigmor of Bruma, a Skyrim mod. This is a huge mod that introduces a load of new characters and a massive, lore freindly story to the game. I enjoyed this story, but it was a real chore play through at times as the mod didn't work properly. There was checkpoint problems, AI pathfinding issues and characters you have to interact with not even appearing at all. Without console commands, I would never have got through it. However, I don't think the mod itself was the problem. I think recent updates to Skyrim SE in the wake of the anniversary edition content and possible conflicts with other mods I've installed may have been the issue.
  22. These simulator games never appealed to me because they all have the same problem. I've talked very recently about how video games should be considered as entertainment media and should be allowed to offer the same varied experiences to all sorts of people, but the interactive nature of the platform dose make them different. Rather than being a pure observer, a video game (or at least any good video game) grants you the chance to fantasize at being someone else, more specifically the very someone else in that game's story or situation. I call it the empowerment factor. If a game fails to do that, then it fails full stop. Now, a game does not have to be a based on a fantasy to make this work. Who doesn't dream of being the F1 World Champion, winning the Superbowl, being the main event at Wrestlemania or winning the Champions League? Even though those things are real, they are still the dreams and fantasies of millions, if not billions of people. That is the base appeal of simulation games. To be someone or achieve something that you won't in real life. This is fairly straightforward in the aforementioned sport simulation games or fantasy based games, but it's much harder to do this when they simulate a job. You know, the kind of job people do because they get paid for it! Who would then pay money to do that very thing? Even if it is the kind of job a kid dreams of being like a policeman, firefighter or even a pilot, the reality rarely lives up to the fantasy, if ever. So game developers can do one of two things. Lean towards the fantasy within the real life occupation, or focus on making it as real as possible, a true simulation. You can't please both crowds. So I don't see the point in these sim games. To work as a video game, they can either deliver a boring, disappointing dose of reality, or an unrealistic fantasy that would be called called out immediately by the hardcore crowd. Maybe there is an appeal to them that I just don't get, but I can't think of any reason why they could really have mass appeal.
  23. My nomination is for somebody who I think has criminally overlooked, that being @Yaramaki. Quality, well thought out posts, active and helpful person. His posts are truly worth reading every time.
  24. What I need to point out fist of all is that you only including half of @Justin11's post to make it look irrelevant is not fair. By actually looking at the entire post; And I'm looking at both you and @Heatman, I'm not letting you of with this either; I'd say @Justin11 is on topic. I'm not gonna lie, it's not the easiest post to read and he neglected to mention that RDR2 came in 2018, but there is no need "call him out" like this. I at least understood what he meant. Rockstar haven't released anything and since RDR2 apart from "the trilogy" which was a disaster and the fact that Rockstar have only released one new game in the last decade is pertinent to this topic. I don't even know if this omission of RDR2's 2018 replace date is what you two are complaining about, and whether it is or not, you both completely failed to connect that or anything to @Justin11's post. It also doesn't justify this allegation @Heatman made that @Justin11 hasn't played the game. I can love a game without remembering when it came out. So if anyone is guilty of posting something off-topic and irrelevant as well as confusing, it's you two, not @Justin11. Might I suggest first and foremost that you worry about the quality and consistency of your own posts first, and if you feel something needs attention, report it. Especially you @Boblee since you actually double posted your "complaint" of @Justin11, but don't worry, I've already fixed that.
  25. I couldn't agree with @NightmareFarm more. With the expectation of some games like interactive narratives (Life Is Strange and Telltale Games), platformers (difficulty options can be hard to implement is these types of games as the way game controllers and shape of the environment directly affects the gameplay), games for very young children and multiplayer focused titles like MMO's. Other than that, there is no excuse. However, for single player experiences, there is no reason for a game to have one difficulty setting, especially if that one setting is really hard or really easy. Having multiple options doesn't take away a challenge, on the contrary it may even add to it. For someone who wants a challenging game, you can turn it up, the challenge has not been lost. For everybody else who may be impaired or be more interseted in art style, storytelling and exploration, the game opens up for them. And even better, it forces developers to so those other elements making a game more interesting, immersive and just generally better. The Souls game have other problems that I won't go into (like not even allowing a player to pause), but compare something like a Souls game to Horizon Zero Dawn with it's Ultra Hard mode, HZD is better. Better story, better graphics, better world building and exploration and better, more rewarding combat, all in a game that is at least a challenging as Soul's games tend to be. It has those advantages because the game had to work at lower difficulty settings as well harder ones. Having multiple difficulty options makes a game better, simple as that. Besides, when was the last time you saw somebody gush about the story, graphics or anything besides the difficulty in a Souls game? Nobody cares about it because it's possible to have a conversation without talking about one thing, the difficulty. It's a shame as I'm sure there are souls games that have a lot going for them other than just the difficulty. I see what you say @kingpotato, but I disagree. A game being challenging can make it more tense, but that doesn't justify having one difficulty setting. Tension and that daunted feeling can also be created (And I would argue is better being created) by the atmosphere the game itself. Once you faced and been killed by the same, cheap boss 15 times, that feeling tension disappears replaced by frustration, so it's the wrong way to do it. That kind of tension doesn't last. It's just as bad if the boss end up being to easy, that's why being able to adjust it is a good thing. There is something else about this, the worst thing of all actually. Now let me make this clear, I understand that this isn't strictly the game's fault and I'm not painting every Souls fan or people who do believe that games should only have one, brutally hard setting with the same brush, but the toxicity and generally bad attitude that comes from this sector of the gaming community can't be denied. They have have earned this unfortunate reputation for a reason and that reason ties very closely with these games difficulty and lack of difficulty options. It does breed arrogance and a condescending, superior attitude that I absolutely cannot stand. Accessibility options and difficulty options make games better for everybody, especially those who play for the challenge.
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