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Shagger

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Everything posted by Shagger

  1. I'm sorry, but what has this got to do with the subject at hand?
  2. This is a little off-topic as the subject here is running a game silent, not a running a PC in quite mode, but that's OK because it does bring up an interesting thought that running demading games on a PC silently might be pretty much impossible as fan noise would became hard to ignore. The issue with running a PC in quiet mode is that it brings the fan speed down, so the temperatures rise, so thermal throttling and a reduction in performance is inevitable. So unless the game is easy to run, playing a game silently on PC might not be possible, at at least practical for most people.
  3. Shagger

    Road 96

    Should that word have been playing? Come on, man! Take your time and give your posts a read before posting them, this isn't a race.
  4. Why not? As far as I can tell, the game has a solid reputation that many even consider a classic. You can't just make a statement like that and not explain it.
  5. I have spoke of this before, but the real problem with delays and games coming out unfinished and buggy is about game companies announcing release dates way too early. This is exactly what happened with Cyberpunk 2077, they announced the release date at E3 while all eyes were on them to start taking in preorders almost a year before said release. We all know what happend next, the game got delayed on less than three occasions for them to feel compelled to release the game full 18 months after that E3 announcement knowing it was still busted. If they had just waited to announce the release date when they knew they would have the game ready, that entire controversy could have been avoided. I fully agree @kingpotato, if a developer/publisher is faced with a choice of releasing a half baked game or delaying, delaying it is the best option every time, but they should some common sense and only announce a release date when they know that can make that date and have the game not nesserily perfect (It's asking a lot to ask them to find every bug in a modern game), but at least complete and fully functional. Do that, and very likely will not have to face that dilemma at all.
  6. Call me old fationed, but I thought the thing that mattered when it comes to music is, well, the music. Why can only talk about this guy and only bring up his "Stature" (whatever that means) and physique?
  7. The first thing I want to point out is that post is terribly written, to the point I can barely understand it. Give your posts a read before hitting the send button, please. I know English may not be a first language for you, but that's all the more reason to take your time. That, was written in rush, or you just didn't care. Also, can you in future actually quote the post you were answering to? I'm assuming it's a response to this post from @Heatman, but it's hard to be sure unless you actually quote it. A quick proof read on my own, and this I what I think you were trying to say. Now addressing what I think was your point instead of the quality of the post, what do you mean that completionists would be willing to pay more to finish a game? If a game was to lock 100% completion behind a paywall that would be such a scum move that no serious completionist would go anywhere near it. Unless you can give me an example of what you're on about, that doesn't make sense. Of course, it is also possible you post was so badly written I've misunderstood you. Either way, can you clarify this?
  8. It's a perspective as viewed from above straight down. It's how I'd imagine a 2D version of a game like view would be programmed. As for your other point, it's a fair point. Just because they are both themed around football, doesn't change the fact they are completely different kinds of games. I think there is some sort of management simulation built into FIFA, but I highly doubt it goes to the level of a dedicated Football Management sim.
  9. It's can't be the "best game ever" compared to just one game. I mean seriously @Heatman, do you actually read what you write?
  10. Wait a minute, how could a game be "too big" to not include a feature as simple as a drop down camera mode? That makes no sense whatsoever.
  11. I think the point @m76 was trying to make is that the way the XP system is set it Deus Ex Human Revolution actually penalises you for using stealth, and in a game like Dues Ex, that's a bad thing. Like I mentioned in my post a little earlier, The Last of Us does this much better by giving you an incentive to just sneak past when the chance comes along. When a game offers more reward for playing in one play style than the other when both are supposed to be a choice for the player, that is a problem.
  12. I'm not a huge "shooter games" kid of guy, but like with most of my gaming I do prefer the "fantasy" side of things and would thus take Halo or Titanfall over Battlefield or COD. The fantasy is just more interesting than reality in concept.
  13. I can't say I'm surprised to see this happen. I was worried that the Xbox Series S's lack of muscle might lead to compatibility problems with games further into this generation. However, to be honest, I didn't think it would happen quite this soon. That just makes this more worrying. I can actually picture people using Xbox's game streaming service on the Series S to play new games because they have to.
  14. Jim Sterling. I admire his conviction and how true to himself he is. He always gets people wanting him to "Just talk games" and stop going on about abuse in the industry, but he never relents and, whether you agree with him or not, that warrants respect in my book. I doesn't hurt that I actually do agree with him, though. People shouldn't be allowed to forget about what Ubisoft and Activison-Blizzard did when they think about buying the latest Assassin's Creed or Call of Duty.
  15. I don't know why this was ever considered a "General Gaming" topic, but I'll move it now anyway. Dark colour schemes may not be as striking, but they're easier on the eyes, so like others have said I prefer them.
  16. Forgive the pun, but relying on rumours to "keep your hopes high" is a dangerous game to play. For example, people were getting exited and really getting thier hopes up far a Bloodborne release on PC for years, but then it never happened (unless you count PS Now). It's not a good idea to let yourself be fed by rumours, people can even pray on that. Scammers made entire YouTube channels, and successful ones in terms of money, out of hyping up and even making up rumours about GTA6, and none of it was true. It's not a bad thing to get exited about the prospect of Bloodborne 2, just try not to get carried away.
  17. Shagger

    Nomad

    I had heard of the Nomad, but I've never played one, nor even seen one to tell the truth. I'll put a picture so we can see what it looked like. It really was a neat idea. A handheld console that you just put your Sega Megadrive/Genesis cartages in. It meant you didn't have to have separate libraries for you handheld and home console. You could say it was the Switch 22 years earlier. It was a coloured screen on a handheld 3 years before the Game Boy Colour (but having said that, 6 years after the Atari Lynx, so it makes you wonder why Sega and Nintendo took so long to catch up), so it was pretty revolutionary. I agree it was ahead of it's time, but timing was also it's biggest problem along with some impracticalities. Trying to power what was essentially a Sega Megadrive/Genesis with batteries back in 1995 was never going to be practical, not to mention this was around the same time as the likes of the Sega Saturn, The Sega 32X, The N64 and The PlayStation all came out, so it's little surprise this costly handheld didn't sell very well. A shame, but it's still a very likeable system.
  18. I feel the need to correct you a little bit here. Microsoft and Sony are not developers of games. In terms of Microsoft's Xbox and and Sony's PlayStation, they play the role of Games Publishers. A game publisher is to a game developer what a record label is to a recording artist, they invest into the developer to give them funding to support the game development and whatever else the developer needs to create the game. A publisher will also provide specific services such as promoting the game, obtaining whatever licences the game may need (like to use copyrighted music and branding, for example), manufacturing the physical copies and getting the game onto store shelves. Unless a game is independently published (often called an "indie" game, that's where term comes from), a developer and publisher, despite thier association, will be two completely separate companies. More specifically to Sony and Microsoft, there is not actually a single game you listed that was developed by Sony or Microsoft. They were the publisher, not developer. On the Sony side; Spiderman was developed by Insomniac Games Uncharted 4 was Developed by Naughty Dog Horizon: Zero Dawn was Developed by Guerrilla Games On the Microsoft side; Minecraft actually started out as an indie game developed by Mojang Games. It only became a part of Microsoft's brand when Microsoft bought Mojang Games in 2014. Gears of War was developed by Epic Games (I linked a Wikipedia page this time because Epic's own website is also a storefront, so this will actually give a better insight into thier history as game developer) Halo was developed first by Bungie then by 343 Industries. There are some expectations, like Microsoft did (at least part) develop Microsoft Flight Simulator and Sony do have thier own development studios under the banner Worldwide Studios that have developed games like Gravity Rush, but most exclusives games these days are actually made by developers that exist as separate companies to the console brand. Unless you're Nintendo, obviously, they still make most of thier own games.
  19. Something I find really annoying in Horizon Zero Dawn (and other 3rd person games, especially ones with similar stealth mechanics, like Assassin's Creed) is when the foliage between the camera and the player gets in the way. This is especially annoying when you're trying to line up a shot from cover in grass or something and you can't see the target that the character you controlling obviously can see clearly. This is a common issue and I've only ever seen one game address it, that game being A Plague Tale: Innocence. In that game, when you aim with your sling the foliage between yourself and Alicia fades so you can see what you're doing. Frankly, every game with a 3rd person perspective should do the same thing, especially if there isn't an option to switch to 1st person.
  20. In something like an RPG, I tend to avoid combat and situations I'm under-levelled for. This is usually not without cost in these games as you'll miss the chance to earn valuable resources and/or experience buy taking them on, so it's about balancing the risk against the reward. In something like the Last of Us where stealth can reward the player by saving resources is also a good excuse to avoid combat. Addressing what @StaceyPowers brought up in the opening post, it's a similar sort of thing, that whole measuring the risk vs the reward. I games like Oblivion, trying to persuade or intimidate somebody is often a much better ide than attacking them and risk the wrath of the guards. Th other alternative in that situation is usually doing some stupid bullshit for them to gain thier favour, but that's still better than attacking them 9/10.
  21. The only Ace Combat I've played is Assault Horizons and it was cool. It was a really gritty and fun game that I would recommend. Here's Angry Joe's review to give a better idea. I t may not have been the most realistic flight sim in the world and certainly not the most realistic flight sim in the Ace Combat series, but that's what made it a great game to me. Adding excitement and fun at the cost of realism I think is better philosophy. @Reality vs Adventure. That's really cool about your grandfather. I'm somehow surprised to find the F-22 was that at old and I wasn't aware they had been retired. A quick google revealed that the powers that be deemed the planes too expensive to make combat ready in the modern world, so I guess that's that. A shame, but I suppose you can't run a military on nostalgia.
  22. I'm 36 and haven't quit yet. I'm not saying my situation can't change be cause it can, but I doesn't seem likely to happen anytime soon. I've kind of settled into a life that fits gaming better than other hobbies might.
  23. I don't think so. If @Heatman looked to have an open end to that question, the post would have been something like this; I think it's more likely he didn't know to continue the post to close out that question, so just posted it as is. I believe he was hoping to come up with something like this; Obviously, I don't know if that's what he was trying to say, that's speculation on my part, but I think you get my point. What I do know for a fact is that this post from @Heatman was the first in a string of 12 posted he made on VGR in the space of less than 20 minutes. Of course, that doesn't tell me how long he worked on that particular post, but that to me that is a sign that he was not posting with diligence and care at the time. Only @Heatman knows for a fact what happened, but to me it looks like an error or an urge to move on that prompted him to leave the post incomplete.
  24. I've always leaned a more toward PlayStation because they have had the better exclusives for me. Not that Xbox exclusives are bad or anything, they have some superb games, but Playstation's exclusives have just suited my tastes more. And just like @m76 pointed out, that's all it really comes down to. In fact, I feel that Xbox and PlayStation have become so concerned with what the other is doing that they end up making pretty much the same console. Even software support is almost exactly the same on both brands with only subtle and slight differences. The so called "console wars" make even less sense now than they ever have, and it's not just because I'm not 13 anymore.
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