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Everything posted by Shagger
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The problem is you were in to much of a rush to reply. Before you even decide to post a reply, read the thread and information already contained therein. Odds are that you'll find that the more obvious questions, like "What platform(s) is this a game available?" will have been answered.
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Why on earth would that happen? Epic has nothing to do with PlayStation, PlayStation Network nor FIFA. As this is about FIFA 22 being added to PS+ for May 2022, I'm merging this thread with the PS+ Games Update Thread as that is where rumours about games coming to PS+ are supposed to be discussed. Also, it is expected that add links to "Gaming News" stories on VGR to confirm the details and offer more information. I'd ask that you please do so in future. Here's an the information I found form PlayStation Blog as well as the full line up of PS+ for May 2022.
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Technical specs you didn’t care about before, but do now?
Shagger replied to StaceyPowers's topic in Gaming Forum
I'd say the guy was a snob. 60fps is effectively the frame rate of real life for a human being. The human brain literally can't process a sequence of still images appearing at a higher frequency than that. You how fly's have those huge eyes made up of hundreds on small lenses? These amazing eyes allow these insects to process images at a much faster rate than a human can. It's a big part of the reason the creatures have such incredible reflexes. The eyes actually connect to fly's motor function so the fly doesn't even have to think about taking evasive action, it just happens immediately. With these eyes, if a fly was to look at a movie playing, it would see each individual frame from that film, the frames wouldn't behind into a smooth image like it does with us. So this guy and others like him is either a snob, or he's some kind half human, half insect mutant, like this; The only real reason to run a game higher than 60fps to account for frame rate instabilities. Like if it is at around 60fps-70fps on average, but it's dipping to below 40pfs on occasions, you might want set the parameters for the game to run at around 120fps on average so those dips never let the go below 60fps. That's fair. The only other reason is just immature dick measuring. -
At least you were successful in sorting it out.
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Aside obvious limitations by being on the PSP, I couldn't agree more. Burnout Legends was a gem of a game. I don't know why I failed to mention it in the my original post.
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Game Cover Art. The Good, The Bad and the F***ing Ugly!
Shagger replied to Shagger's topic in Gaming Forum
Nice examples @Withywarlock I look at the Croc one and can't help but wonder what exactly our pal Croc is looking at. Given how exited he seems, I suspect it's nice lady Croc further down the beach wearing something unladylike. -
@Boblee and @Heatman were talking about Burnout in a Dirt Rally 2.0 thread and mentioned me as I had mentioned I had played the Burnout games. I wanted to answer them back, but decided to do so in a new thread so as not to derail the other one. As I have said, I hated Burnout Paradise. I hated it for serval reasons; The open world concept was stupid. It made finding the right game modes and challenge types a chore. Seriously. what was wrong with menus? The open world concept also meant you were racing around the same bits of track with the same environment again and again, so it actually felt less varied than in the older games. They kept the traffic check system from Burnout 4. This was stupid feature that should never have existed. Basically you ran through traffic moving the same direction of you to build up boost which is not only ridiculous to look at, it made the challenging and heart pounding risk of driving into oncoming traffic pointless. But by far the worst thing, and this is really sinister and greedy of EA considering the game released very soon after the launch of the PS3, they removed local multiplayer completely from the game. Even crash party, a staple of the franchise being a local multiplayer mode that involved passing the controller from player was removed completely. They knew if they included crash party even as a one player only option, people would still pass the controller to have a go. How dare people crowed around one console to play one bought copy of our game! We can't have that happen! They didn't even develop and online version, just removed it from the game entirely. The worst thing about this is that, for reasons that will forever baffle me, they made this philosophy for racing games popular, it became the norm'. So not only did EA ruin Burnout (the franchised died with Paradise), they ruined the arcade racer. Fuck EA. So yeah, first tip, avoid Burnout Paradise. Unfortunatly, it's easily the most accessible game in series now. It's the only one that was released digitally and on more modern platforms and even got a remaster a couple of years ago. The only way to play the good games is on original hardware, that being a PS2 or the original Xbox.. Speaking of the PS2/original Xbox era games, for a start I'd recommend trying Burnout 2 first. The original was good, but would have probably aged the worst of them and feels a bit basic today. One done with Burnout 2, get ready for, imo, the best arcade racer ever. Burnout 3: Takedown. This was pure intensity converted to digital code. The series was always risk = reward, but this was another level. For the first time it was possible for a skilled player to keep boost going indefinitely, even in time trial mode. Taking down other players, drifting, approaching oncoming traffic and near misses all charge the boost and you fought for every bit of boost you could get. So yeah, Burnout 3 is the daddy. the other 3 PS2/origonal Xbox era games are really good as well, but 3 was expectational. Since this is a thread now and not a reply, let me know what you all think of this series.
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Not only will I state categorically that gaming is not for kids alone, I can even prove it. And that's not me being a 30-somthing grown man trying to justify what some might regard as a juvenile hobby, I promise. This is about the facts. Back in th 70's and 80's, gaming was very much a kid's pastime. Games were only made for and marketed to children, whether it be in the booming arcades or on the early home consoles like the Atari 2600, Intellevision, Colecovision, various Pong Consoles and Vectrex consoles. Think and say what you will about the games, there were obviously primitive, but there were kids toys. Even some of the big names in gaming like Nintendo were toy makers first and that was thier pull into the video game's industry. So yes, games were toys. But then in the 90's things started to change. As games became more ambitious and detailed, the line between action and violence started to get blurry. Games like Mortal Kombat and Carmageddon caused controversies with thier violence and detailed gore. Parents were angry that toys like this were allowed on the market, because face it they were toys, so to me they actually had a point. Something had to change. Video Games needed regulation. It wasn't long after this that things like these started to appear on game game boxes. The moment this started to happen, video games were not toys anymore. The are rated with the same scrutiny as movies and TV broadcasts, making them an entertainment medium. Like any entertainment medium, any work that within it is made for a target audience. They can be made for very young children, but they can also be made only for adults and everyone in between. So for me, it's not even open to debate. Video games are not kid's toys. If they were, there wouldn't be any of these ratings and warning labels. Organizations like the ESRB and PEGI wouldn't even exist. The fact that they exist and enforce these rating systems is actually what has allowed video games to evolve into the entertainment medium they are now. An entertainment medium that can, and does, cater to adults as much as anyone else. Yes, organizations like the ESRB and PEGI aren't prefect, but we should all be grateful that they exist. Without them and the systems they enforce, video games probably still would be toys and games like The Last of Us, Metal Gear Solid, Grand Theft Auto, Assassin's Creed, The Witcher, The Elder Scrolls just to name few would not have been allowed to exist.
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gaming news Sony reportedly plans to put ads in PlayStation games - Verge
Shagger replied to Ryan Blake's topic in Gaming News
A quick note @Ryan Blake, it good practice to include links in gaming news topics. Since you mentioned "Verge" in the the title, I'll assume it's this this article from The Verge that you are referring too. This has no place in a game that is pay to play or that you need PS+ to play online, simple as that. Same story on Xbox with Xbox live. Paying to watch ads is where I draw the line. -
Chromium is an open source version of Google Chrome. It's basically a base version of Chrome for people to develop further and add thier own features and so on. For regular internet use, I see no good reason to use Chromium instead of regular Google Chrome.
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You need to stop with this "natural flow of conversation" bullshit. I feel like I've said this to you in every way I can say it and I don't know how to make it clearer. This a forum. It is not twitter, it is not reddit, it is not discord and it is certainly not a real life conversation. It is a forum. Structured, organised discussion and debate is what happens on a forum, it is not a chat around a cup coffee with your friends. A thread has topic, and you stick to that topic, that's the deal. Why is that so difficult for you to grasp?
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I was inspired to create this thread by something that I saw whilst updating the Free Games with Epic Update Thread and... well... we'll get to that. Anyway, this is to discuss Video Game Cover Art. What you think is good cover art, bad cover art, interesting, dull, funny or just plain weird. I also want people to say what they think masks good cover art, what covert art needs to do to work. Anyway, like I said, I was inspired to create this thread by something that I saw whilst updating the Free Games with Epic Update Thread and seen one of the games upcoming to the service and I have never been more lost for words looking at... quite frankly, anything in my life. I mean, what the hell am I looking at here? There's sloth with a bleach blond "Trump" parting behind a thumb with a face minus the nose with massive tumours all over it. Somewhere, there is a man with a tranquilizer gun and a big net looking for whoever it was that deigned this nightmare fuel, and we'd better hope that he finds them. I'll try wash that out with some good box art. Street Fighter 2 I love this because it's such a good still of action. Ryu has just been knocked over by Blanka, but hasn't landed yet, Chun-Li is extending her leg to counter Blanka, but looking you can't be sure if she'll do so in time. Even the trash can in the background that hasn't quite fallen over really helps add to this image's sense of motion. And look at that sinister grin on Blanka's face, he knows what he's doing! Also, is it just me, or does Blanka's skin look a lot darker than it is in the game? I don't know, maybe they did that because they're in dark ally or something. Either way, it get's the point across. This game is about action, but also something supernatural as well. The detail is great, the shading is incredibly well done with great use colour and negative space. Another good one would be the original Doom It looks like the cover of an 80's thrash metal album. Enough Said. Bad ones? Well, other than than Paradigm that I'm just gonna class as bizarre, I'm gonna go for the original Mass Effect Great game, don't get me wrong, but actually stopping and looking at this box art the fact I'm struggling to think of things to say kind of summarises what's wrong with this. It's uninspired and it's boring. If the words "Mass Effect" could be replaced by the title of a sci-fi B-movie from the late 90's-early 2000's and you probably wouldn't recognise it at first. It's just not distinctive. Unlike the Street fighter 2 and Doom box arts that both inform you and excite you for what's coming in the game, that doesn't sell Mass Effect at all. Yes, the sci-fi theme is nailed down, but what else? It's static, it's dark and it's dull. They play it too safe, really. The future titles improve in this regard, but not by much. So, let's have your input.
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To answer the question in the thread title, nothing. Absolutely nothing. Winter is cold, wet, dark, expensive and even dangerous, there is noting to like.
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OK, time to hit the breaks. This thread has been of topic for quite long enough now. This was supposed to be about League of Legends: Wild Rift, not Fortnite or whether or not people know what a loot box is. @kingpotato, this is your thread and you are helping keeping this thread of the rails. I would expect the OP to try and keep things on topic, but if anything the opposite is true here. If you want to discuss these other "issues" with people such as @Justin11 or anybody else, do so in a PM or in a more appropriate thread please. I understand why you're frustrated here, but you handled this badly and I expect better from you. And @Heatman and @Justin11, in the future if you see a thread go off the rails, don't join in with the the derailed conversation, it's only going to make it worse. Also @Heatman, I must point out that this actually started with you and this post here; When @Justin11 mentioned Fortnite in post you quoted, it was in reference. He said he was reminded of Fortnite by the trailer, so that's still on topic, but your post had no connection to the subject of the thread at all. And it was then @Justin11's misinformed quote of this where the trouble started. If you hadn't made the 100% irrelevant post, none of this would have happened. You have got to think things through. Just because somebody references Fortnite in a LoL thread, it is not an invite to steer the conversation towards Fortnite and solely Fortnite. And we all saw the consequences. This is why it's import to stay on topic and just think for a moment before you post.
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I believe the original Postal: Classic and Uncut was free on GOG anyway, but they are from the time of this post doing a giveaway for Postal 2 until 10pm BST (5pm EST) tomorrow (22nd of April 2022), so get in there quick. Postal is an infamous series of shooter games very much made for adults only with gratuitous violence, extreme language and gross out shock humour, so you consider yourself warned. The games have remained popular over the years due to thier modabilty. So get ready to "Go Postal", but both myself and the games will make no apologies to your sanity. Postal 1: https://www.gog.com/en/game/postal_classic_and_uncut Postal 2: https://www.gog.com/en/game/postal_2 (Remeber, free only for a limited time)
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Well, technically this isn't my own artwork or customisation, but my current PS4 Pro is a pretty sweet Star Wars themed limited edition. I actually found it second hand at my local CEX (or Entertainment Exchange) store for about £200 I think a year or two ago. I was only looking for a replacement for my broken console, so I was pretty chuffed to find this.
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These days, you can use just about any controller on a PC. I even saw an article just today that confirms Sony now make Dualsense controller updates available for PC players without needing a PS5 console. Not that your wrong @Heatman, far from it. Xbox controllers have been the accept default for gamepads on PC for quite some time, so a lot of games, especially games that are a little older. Many games never had PlayStation button prompt graphics added to them at all, whilst using a PS4 or PS5 controller will work just fine, it's not without it's problems. Back to original topic. The best thing that Xbox and (Windows) PC's share is indeed your Microsoft account, making a lot Xbox games you bought digitally available on your PC as well. And then there is Gamepass. It's been discussed a lot on the forum, so I won't go into the details, but It really the best thing about the Xbox brand right now.
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Sega might be next in NFTs, but they're looking into it first
Shagger replied to Kane99's topic in Gaming News
I'm not so sure about that. If somebody does a painting of a view that includes, let's say, a country house or a a landmark, the owners of that landmark can't claim to own that painting. I see a similar issue with game developers claiming ownership of works created using a photo mode, not to mention it would be terrible PR and probably not very economical to bring to court anyway. -
This is quite the undertaking. Please keep us posted on this journey. I have similar love/hate relationship with some older PC games. The outdated interfaces and primitive graphics, but they a certain charm.
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Greetings From Silentstryker75 And Nerdy Ape Gaming
Shagger replied to NerdyApeGaming's topic in Introductions
Welcome to VGR. Let me know id=f there is anything you need help with.- 2 replies
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I don't know if I'm reading this all wrong or something, but it looks you're defending this sort of thing. Pay-to-win is never acceptable under any circumstances. It's takes away the accomplishment of victory, it removes any sense of fairness and valour in defeat, it invalidates competition, it's lazy and it's greedy. It makes a game worse if not ruin it completely, pure and simple and every time. And as I explained earlier, cosmetic microtransactions aren't much better.
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It's playing the games in the correct chronological order of the story that's the issue. I can't just choose one at random to start. If you knew anything about how the games have has add-on, re-releases, new versions and compilations added to series over years, you would know how complicated it is. And since you clearly didn't know any of this I must ask, and this is will all due respect and with full knowledge that you were only trying to help (and I genuinely apricate that), but why try to answer a question you obviously didn't know the answer too? EDIT: You know what, never mend. I think I answered my own question by looking your recent activity. 25 posts in the space of 36 minutes. That's 1-3/4 of post every minute. No wonder that reply felt pointless and rushed when you didn't even give yourself two minutes to think of what to say and type it out. You know what, if I'm only worthy of that kind of effort when you address me on this forum, please don't bother replying to my posts.
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Can you elaborate? What are differences between the old Lara and the new Lara that bring you to that conclusion. What are changes and why are they to the characters detriment in you eyes? You as well @Awesomeninjagamer, I'd like your input as well for same reason.
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If you don't mind, can you please stick to video games, here? This thread is on gaming sub-forum.
