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Posts posted by Withywarlock

  1. 9 hours ago, Kane99 said:

    I've only played the first one and maybe the second or third, the rest I haven't had any time with, though I expect they're fairly decent 3d platformers. I know Spyro was around in the PS2 and I think PS3 era as well, but I haven't really touched any of the newer games. Are they even worth checking out? Or should I stick to the original games? 

    They don't get any better after the first ones (not even the reignited trilogy does much to bring in people who thought differently about Spyro). If you can get Enter the Dragonfly on Gamecube (or the Dolphin emulator), that's a decent entry but stretches out the basics of Spyro beyond what it should be, and it's not even that long a game either.

    A Hero's Tail is fine but it's not like the other Spyro games. I'd only recommend that if you want something similar but freshened up by a new gameplay philosophy.

    If you really want a generic PS2 platform game The Legend of Spyro trilogy is a reboot with more story, celebrity voice acting, and the hallmark of PS2 platform games: crap combat.

    Skylanders isn't really a Spyro game, it's more just an ARPG with lots of characters with mildly different moves, and they're not particularly challenging games either so it's not like you need tons of them. One of each element will suffice and they're as cheap as chips on the used market.

    Those are the only games I recommend to someone who isn't fanatical for more Spyro. I hope that helps!

  2. On 8/5/2022 at 8:51 PM, Kane99 said:

    And honestly it holds up really well today in terms of gameplay, graphics, sounds, etc. 

    Agreed. It was impressive for the time and I'm amazed at how memorable and heartwarming the soundtrack is. You just can't beat Aquatic Ambience, especially its chorus at the 1:20 mark.

    7 hours ago, melanie_marie27 said:

    Was that Nintendo too?

    Space Invaders was developed by Taito and published by Atari, at least it was on consoles. Taito had developed games for Nintendo consoles at times, and some of their games are on a Nintendo Switch collection. While Taito were acquired by publisher Square Enix of Final Fantasy fame, Atari these days exist only in name, their past glories a sad footnote in the pages of gaming history.

    So in answer to your question at long last... no. 😅

  3. Remember folks, the question isn't just "games with the most disturbing atmospheres," it's "what makes them so unsettling?" Let's answer that too rather than just listing games.

    On 8/27/2022 at 9:07 PM, Justin11 said:

    GTA series games have disturbing atmosphere. Noise comes from pedestrians, from the vehicles, police around the cities of the game, just so real. 

    I disagree, I don't see how it's disturbing, but I'm more than happy for you to enlighten me. The only time I've been disturbed by a GTA game was in San Andreas when there were empty areas. The graves in particular, I was expecting ghosts and ghouls to leap out. I don't think they're vulnerable to TEK-9s though...

    8 hours ago, Heatman said:

    Well, isn't that something common with most horror and survival video games? It's actually what sells the game that without having that element in the game, it's more likely to meet its potential.


    8 hours ago, Heatman said:

    I find it very common in the Mass Effect game series environment. 

    How so? I can't think of many parts of the Mass Effect games that have 'disturbing' environments. The only time I was spooked by the game was during the first level where the Shepard's fighting husks, a weak but terrifying enemy in the lore.

  4. I'd like all original Xbox exclusives to be put on the Playstation 2 or Gamecube, the sole reason being because original Xbox emulation didn't exist for a really long time. It wasn't until recently when more functionality was developed. It's come a long way since a virtually unplayable demo of Halo: Combat Evolved. Blinx the Time Sweeper is too good to stick to a single console, and everyone should play Phantasy Star Online: Episodes 1 & 2 without the Xbox LIVE requirement.

    On 8/11/2022 at 5:23 PM, NightmareFarm said:

    Xbox One - Sunset Overdrive, Killer Instinct

    Sunset Overdrive's an interesting case. Insomniac Games wanted to own the IP against Sony's wishes... and now they and Sunset Overdrive are owned by Sony.

  5. It's only very loosely based on a true story, but Lord of War starring Nicholas Cage is a film I can't recommend enough. He plays a good arms dealer, camp enough to come off as if he's selling used cars, but deadpan enough to be scary in his depiction of someone who knows he can get away with his deeds. It's not factually correct a lot of the time but there's some poignant writing throughout. Yes, this really is a film with Nicholas Cage in it.

    Sully, starring Tom Hanks, was the incredible story about how Chesley "Sully" Sullenberger and Jeffrey Skiles successfully landed a plane during an emergency when a flock of birds flew into the engines. My favourite scene has to be in the courthouse where, having been accused of 'pilot error', Sully challenges other pilots in simulations to perform the same landing. It's a great examination of health and safety legislation being brought into effect with practical examination and experience. If ever you want to see the idea of not judging in comfort decisions others made in haste on film, this is it.

  6. Thanks for sharing this one, Techno. This'll be something else for my partner and I to collectively cack our khakis to, hopefully with laughter rather than terror.

    12 minutes ago, Gonassis said:

    I'll hug you...JK. although to be honest, I don't get the context at all. 😅

    mind enlightening me a bit?

    Don't Hug Me, I'm Scared is a comedy horror series on YouTube. It's meant to be like children's television shows with puppets, but it's juxtaposed by the horror elements such as disturbing imagery, discordant music and creepy writing.

    While I do appreciate you asking for context, I recommend you use Google first to find things out and then make a post. This isn't a telling off, just advice for all users so we don't clog up the pages. ^^

  7. 14 hours ago, Kane99 said:

    It'll probably go off voice prompts. So saying shoot to shoot your gun, reload to reload, run to run. General things like that. Saying turn left to turn left. It'll be used in combination with the controller I imagine for some. 

    That would be my guess anyway. I imagine it works off of certain prompts and phrases. 

    That'd be my guess as well, but I'm clueless as to why Dead Island 2. Why not a game that has lots of micromanaging that's faster with voice rather than going through a visual interface, such as a real-time strategy (RTS) game? One such example was Tom Clancy's EndWar which had exceptionally responsive voice commands, which was necessary because of how much time could be wasted issuing commands in a rather hectic game.

    For the record I'm not against Dead Island 2 being 'hands-free' eventually. I can't see Alexa Game Control being ready and Amazon do not possess a good track record for developing their ideas, especially in the tech space. If this flops it might be the last time we see a hands-free game for a long time, especially on a scale that Amazon could do it if it goes well. Not to mention how Dead Island 2 has been in development Hell; it'll be a miracle if either of these projects launch successfully.

    I hope, for the sakes of voice-controlled video games more than Amazon or Dead Island's dignity, this works out. It'd be such a well-needed leap for accessibility in games.

  8. On 8/26/2022 at 10:46 PM, Kane99 said:

    Honestly I don't see an issue with this when it comes to digital games.

    Denuvo and other DRM has been known to cause performance issues such as frame-rate drops and loading time problems, however negligable. These issues are mostly experienced on PC especially with older hardware, and while I give more credit to the Switch than others regarding its hardware capabilities, it still needs all the resources it can get. It doesn't need to be bogged down further by DRM.

    It offers no benefit to the customer and at worst it means the pirates get the better experience because the game's performance isn't compromised.

    On 8/26/2022 at 10:46 PM, Kane99 said:

    I also have no issue with it if it's to stop people from using fake game carts or stolen ones.

    It's highly unlikely that it will: see this exhaustive list of cracked games from four years ago. There's been a lot more games with Denuvo since, and a lot more cracks since then. The hardest games to break open are those with additional DRM, such as VM Protect & Uplay, which Ubisoft employs... meaning Denuvo on its own doesn't work. For physical games, I'm not so sure, but I imagine those who want in will find a way in and then share it online.

    Regarding carts being stolen I'd love it if Denuvo had a way of returning carts to their rightful owners. It's a shame it doesn't, and this is Nintendo's first step to harming the idea of swapping games or selling them used.

    I get the appeal of cracking down on emulators for the current console, I find the practice abhorrent when Switches are available, affordable for what they are, and there's plenty of copies of games new and used. The developers and publishers can still make money on them, unlike say a Nintendo 64. Shigeru Miyamoto isn't getting a penny for a copy of Super Mario 64 sold on eBay, but he could for Super Mario Odyssey bought new from GAME (well, that's not entirely how it works but the sentiment is the same.)

    On 8/26/2022 at 10:46 PM, Kane99 said:

    I just hope this doesn't result in games becoming one time use. I don't think that would be the case.

    I wish I had your optimism. Very rarely is DRM removed for the legitimate purchasers once it's demonstrated the anti-piracy measures to have failed, meaning we can have goodbye to many games that end their publishing agreements and licenses.

    On 8/26/2022 at 10:46 PM, Kane99 said:

    I think they genuinely want to stop people from illegally duplicating the game or finding ways of sharing it. 

    The road to Hell is paved with good intentions.

    6 hours ago, Empire said:

    As soon as it affects me I'll stop buying their software so they'll just lose my actual money plus the imaginary money they lost from the pirates.

    I agree with you entirely but I want to highlight this particular line. Discourse on piracy, especially from developers and publishers, is rarely truthful let alone useful. According to sexual harrassment apologist and Ubisoft CEO Yves Guillemont, PC has a 93-95% piracy rate... which means their DRM is effective 5-7% of the time.

    Whatever the real figures are (which they can't know anyway), they haven't really lost a sale because it's unlikely that many pirates are the 'ethical' kind who use it as a demo first.

    I hope Nintendo have been paying attention but again I have not one iota of faith.

  9. I don't buy Mr. Spencer's console egalitarianism, and quite frankly he doesn't do his brand (or ideals) a service by calling it "the wrong piece of plastic to plug into our television." He says all this but then proceeds to do things such as buying studios who can't or soon won't be able to get published anywhere else besides Microsoft machines. Why not just dissolve Xbox, go into games publishing and ensure the Playstation is the 'correct' "piece of plastic?"

    I'll believe this when I see it. There's a difference between extending an olive branch to the wrong "piece of plastic" (I'm not going to stop quoting that), and removing exclusivity because it's not profitable.

  10. 10 hours ago, Justin11 said:

    The soundtracks is what I love most about the animé-like game. But only the songs can't entice me enough going for the game, since I'm not all that moved with games replicating that anime' genre or style. 

    I agree with the soundtrack, at least I hope that music's going to be in the game, even if I will turn it down so I can listen to a podcast in the background. Maybe have just enough on whilst listening to my podcast.

    I like it. Can't say much more than that until I see some more cohesive gameplay footage, but otherwise all the chunks cobbled together to make the trailer seemed fine.

  11. Swift action that will see the developers hopefully doing projects with intellectual properties that Square Enix couldn't be bothered to capitalise on. That's the sort of acquisition I like to see. They appear to be a no-nonsense company: I'm not impressed with THQ Nordic's output but they do have other companies that pull their weight and get content out quickly. Here's hoping Eidos et al are given enough time and management to make the most out of their titles.

    Put it this way, they can't do much worse than under Square Enix's woefully mismanaged tenure. Thanks for sharing this article with us.

  12. This is a tough one, and I appreciate how dull my answer is going to be. The core must remain the same: larger than life stereotypes with the school timetable management and classroom mini-games. But that's about it, and the question becomes is that worth the millions of dollars Take Two Interactive would have to pump into it? Probably not, especially when there'd likely be no online component for it besides limited playground arenas for snowball or peashooter fights.

    Do I really want a sequel to Bully, or do I just want to play the game and experience it like it was my first time ever playing it? As far as I can tell Bully is one-and-done, and to make a sequel would take more away from the intellectual property than it would add.

    Thanks for posing this question, I'm interested in seeing what others think to it!

  13. You're editing your work, meaning you're conscious of problems with it and show a desire to improve your art. That's good, but I'd recommend you just try and write what you can before you edit it. You're not going to perfect your first draft even with edits; there will be more drafts in future which might take your fancy, and you'll want to chop and change them for the final product (before that sees an editor, should you go down that route.) I know doing drafts is a pain, believe me, I've done countless drafts of the same concept for over 15 years, but don't let that put you off your own work.

    Keep at it. Don't force yourself, but psych yourself up for a set time and at that time you will write, and you will stick at it until whatever time you previously said you would. In the meantime, read more. Whoever your inspiration is, whatever kind of work you're looking at, read similar works to get ideas and the noggin joggin'. Listen to interviews, read articles, understand the material which inspires your work. It's a lot easier to write about what you know and understand.

    There are other, better forums out there to discuss this, of that I'm sure. I don't engage in them myself, but you'll undoubtedly have better luck there than here. In the meantime, if you can tell us more about the problems you're facing or what improvements you want to make, I and I'm sure other readers here will do our best to help out.

    Good luck!

  14. Favourite: Hell Let Loose. I can't say more about it than I already have, other than it's a great grand scale shooter that really rewards combined arms doctrine and the communication required to do it well.

    Least favourite: I can't say, I've not played enough recent games to contribute to this part, and I've been too skint to throw money away on a bad game lately.

    6 hours ago, Empire said:

    might be in 2003 the simsons game LOL

    I think they mean the 2020's, not the 2000s. I'm sure @NightmareFarm can correct us if needs be. Some good nominations, btw OP.

  15. The Dark Crystal: Age of Resistance - Tactics. I won't go into too many details here, I already did a 1,000 word write-up on HubPages, but it's honestly the worst game I've sat through to completion (twice for its final achievement). If this is the sort of thing we can expect from Netflix's gaming offerings should they put more emphasis on PC and console releases, they can shove it.

    Regarding your choice, OP, the reviewer is absolutely correct about it looking average. That's the worst kind of game to review especially because it doesn't evoke any sort of emotion: it's just an exhausting, forgettable waste of time. Most of the games I could list that I'd say were bad at least had some kind of appeal to them that made me play it through to completion and beyond, but I don't think either of our nominations do.

  16. 2 hours ago, Clasher said:

    It's been almost a year since the first announcement of this game was made and i think they should release it already , I don't know the exact date but I think they've taken it to 2023.

    I'm all for reminding people that delays aren't a magic wand that fixes all development woes (crunch resumes during this time meaning avoidable mistakes will still be made due to pressure), but releasing a game when it's not up to snuff is how we get things like Sonic Boom: Rise of Lyric, or Sonic the Hedgehog (2006). While there can be a thin middle-ground between games similar to Rise of Lyric and Sonic '06, SEGA will not find it.

    2 hours ago, Clasher said:

    I enjoyed the earliest release of sonic and since this one is coming out in this generation of Consoles I hope it is worth our time as well.

    I hope so too. The best thing we can do is wait and hope the developers are working in suitable enough conditions to make the game the best it can be.

  17. This reminds me more of MySims rather than Animal Crossing, in that it appears quite quest-based than a sandbox. It's eerily similar to Toy Story 3's Toybox Mode, which I greatly enjoyed but the decorations to the toybox were secondary to the minigames. I may give it a go depending on the price, but I don't expect that much. I'm not familiar with Gameloft's previous games, but a quick glance on Wikipedia tells me their lineup consists mostly of mobile games. Let's see where this goes...

  18. My answer doesn't fully apply to the entire game, but The Darkness' depiction of Hell being the First World War ("Otherworld") is quite fitting. As one would expect of the trench warfare of the Somme, it's a muddy, foggy place blasted by shells, littered with barbed wire, and swarming with the faceless parodies of German soldiers. What little refuge exists is mostly destroyed: buildings are crumbled with few people out of cover; those who are don't have the limbs to move and are simply propped up against a wall, appendages bandaged with filthy rags. Very little of the damned remains human: faces torn revealing mocking skeletal smiles comment on the state of the war, and even the sole animal - a horse - chews lazily upon a pile of rotten, fly festooned apples. The music is incredible and despite its triumphant moments it remains a dreary throughout, reminding the player that the struggle here is a Sisyphean undertaking, that every inch taken means inevitably losing two later.

    The rest of The Darkness oozes with atmosphere, even if it doesn't match the above sequence in its dread. It's a dark and dingy game even when it's well lit. The Subway, where the Darkness cannot manifest itself at all, is a grimy and not wholly inaccurate depiction of what a train station looks like, even if it is under populated and with trains that arrive upon your demand. It makes the loss of Jackie's nearest and dearest all the harder to bear.

    How about you, @StaceyPowers? What games do you nominate for this category?

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