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NightmareFarm

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  1. Like
    NightmareFarm reacted to Shagger in Unpopular Opinion: All games should have a difficulty slider   
    I couldn't agree with @NightmareFarm more. With the expectation of some games like interactive narratives (Life Is Strange and Telltale Games), platformers (difficulty options can be hard to implement is these types of games as the way game controllers and shape of the environment directly affects the gameplay), games for very young children and multiplayer focused titles like MMO's. Other than that, there is no excuse.
     
    However, for single player experiences, there is no reason for a game to have one difficulty setting, especially if that one setting is really hard or really easy. Having multiple options doesn't take away a challenge, on the contrary it may even add to it. For someone who wants a challenging game, you can turn it up, the challenge has not been lost. For everybody else who may be impaired or be more interseted in art style, storytelling and exploration, the game opens up for them. And even better, it forces developers to so those other elements making a game more interesting, immersive and just generally better. The Souls game have other problems that I won't go into (like not even allowing a player to pause), but compare something like a Souls game to Horizon Zero Dawn with it's Ultra Hard mode, HZD is better. Better story, better graphics, better world building and exploration and better, more rewarding combat, all in a game that is at least a challenging as Soul's games tend to be. It has those advantages because the game had to work at lower difficulty settings as well harder ones. Having multiple difficulty options makes a game better, simple as that.
     
    Besides, when was the last time you saw somebody gush about the story, graphics or anything besides the difficulty in a Souls game? Nobody cares about it because it's possible to have a conversation without talking about one thing, the difficulty. It's a shame as I'm sure there are souls games that have a lot going for them other than just the difficulty.
     
    I see what you say @kingpotato, but I disagree. A game being challenging  can make it more tense, but that doesn't justify having one difficulty setting. Tension and that daunted feeling can also be created (And I would argue is better being created) by the atmosphere the game itself. Once you faced and been killed by the same, cheap boss 15 times, that feeling tension disappears replaced by frustration, so it's the wrong way to do it. That kind of tension doesn't last. It's just as bad if the boss end up being to easy, that's why being able to adjust it is a good thing.
     
    There is something else about this, the worst thing of all actually. Now let me make this clear, I understand that this isn't strictly the game's fault and I'm not painting every Souls fan or people who do believe that games should only have one, brutally hard setting with the same brush, but the toxicity and generally bad attitude that comes from this sector of the gaming community can't be denied. They have have earned this unfortunate reputation for a reason and that reason ties very closely with these games difficulty and lack of difficulty options. It does breed arrogance and a condescending, superior attitude that I absolutely cannot stand.
     
    Accessibility options and difficulty options make games better for everybody, especially those who play for the challenge.
  2. Like
    NightmareFarm got a reaction from Crazycrab in Unpopular Opinion: All games should have a difficulty slider   
    I might get a lot of hate for this but I firmly believe all games should have one. Even games like Souls. Especially games like Souls and games with similar difficulty where you have to die again and again countless times to get past a checkpoint. There is no disadvantage to giving games multiple difficulties. If one wants to play it the traditional way then they can go ahead, but if you just want a fairly challenging difficulty which doesn't constantly halt your progress and doesn't feel like groundhog day having to play the same section over and over then there should be an option for that, that way everyone wins.
  3. Like
    NightmareFarm reacted to kingpotato in Unpopular Opinion: All games should have a difficulty slider   
    I will disagree on this one, Im not a fan of souls games , I actually have a lot of complaints about them, but with that being said I think that the difficulty adds up to the inmersion and the atmosphere of the game, for example in Souls games the world is almost always described as a dangerous place were death lurks at every corner , if the game had a difficulty level you wouldnt have to worry about whats on the other side of a door or whats behind the next tree, but since the game is so difficult that you can lose your "souls"(or whatever currency the game has) at the slightest mistake, you have to be carefull as to where you go and what you do in the that world giving you a feeling of uneasiness but at the same time rewarding you if you are able to overcome those dangerous places. At the end of the day I think that the difficulty is what makes souls games special, I just wish they added a fucking pause option for once, that should be on every game no exceptions unless its a purely online game.
  4. Like
    NightmareFarm got a reaction from kingpotato in Unpopular Opinion: All games should have a difficulty slider   
    Fair enough. My opinion? If gamers want that they can choose that. There is nothing wrong with that, however there should be a difficulty slider so gamers who prefer a more fair challenge with steadier progression and less repetitiveness can have that. There's zero downsides to more options when it comes to difficulty.
  5. Like
    NightmareFarm got a reaction from Shagger in Unpopular Opinion: All games should have a difficulty slider   
    I might get a lot of hate for this but I firmly believe all games should have one. Even games like Souls. Especially games like Souls and games with similar difficulty where you have to die again and again countless times to get past a checkpoint. There is no disadvantage to giving games multiple difficulties. If one wants to play it the traditional way then they can go ahead, but if you just want a fairly challenging difficulty which doesn't constantly halt your progress and doesn't feel like groundhog day having to play the same section over and over then there should be an option for that, that way everyone wins.
  6. Like
    NightmareFarm reacted to Boblee in PS5 owners, what games do you think implements dualsense features the best?   
    Thanks for the recommendations and I have gotten the game already after reading this. I'd start playing it at least by weekend. 
  7. Like
    NightmareFarm got a reaction from kingpotato in Annoying enemies in gaming?   
  8. Like
    NightmareFarm got a reaction from kingpotato in Annoying enemies in gaming?   
    Malboros are worse imo. They can just one shot your entire team at the first turn in battle(before you can even try to escape) with stone breath or bad breath. Whoever put it in FFX is a sadist.
  9. Like
    NightmareFarm reacted to Heatman in PS5 owners, what games do you think implements dualsense features the best?   
    No wonder it's my friend's favorite game currently on his new Playstation 5. I have watched him get in the gunplay and I must admit that's very impressive. 
  10. Like
    NightmareFarm reacted to Justin11 in How would you rank pokemon gens?   
    I know you're a guy, dear is used as common compliment here in my demographic for both male and female. 
  11. Like
    NightmareFarm got a reaction from kingpotato in How would you rank pokemon gens?   
    Gen 5 seems to be very popular nowadays. I remember several years back people relentlessly shit on it. Glad it's getting the appreciation it deserves.
  12. Like
    NightmareFarm got a reaction from Justin11 in I think this generation of gaming will be much better than the last   
    >microsoft and sony will not ditch their old consoles and release them exclusively on their new hardware
    They will once the shortage ends. Even now, there's still plenty of great games coming out which are much improved thanks to next gen hardware. 60fps is the norm again, loading times are very fast, haptic feedback/adaptive triggers also enhances the experience. I'm not trying to sound snobbish or anything but looking back when I had to wait full on MINUTES for some games to load a level(Devil May Cry 5, Final Fantasy XV, Jedi Fallen Order, etc) it seems so primitive in hindsight. Despite the lack of next gen exclusives, it still kind of feels like next gen because of all these improvements across the board. I could never picture a PS4 running a game like Rift Apart  at 60fps with load screens being a couple seconds. But you have a point, devs need to start pumping out next gen games. Spider-Man 2 and Wolverine are almost certain going to be a next gen game and Kill The Justice League is as well which come out next year. E3 is coming up so we should see a lot more being revealed. 
    >Games being shoved out the door unfinished
    Such as?
    >Also what more can they possible add to the games we have now other then better graphics and faster loading times
    60fps on everything
    Haptic Feedback/Adaptive Triggers
    3D Audio
    PS5 exclusives that will come out later
    PC/PS5 exclusives(like deathloop, ghostwire tokyo, etc) if you don't own a gaming PC.
    >Shit that annoys me the most are Lootboxes and microtransactions
    Lootboxes were far more prominent in 8th gen. Especially 2017 when Injustice 2 and Star Wars Battlefront 2 came out. I haven't seen it in any of it in the games i've played that came out recently. Microtransactions aren't an issue unless the devs intentionally take what should be in the base game and lock it to a microtransaction. Haven't really noticed that either.
    >gaming was always about creativity 
    It still is. Ever played Ghostrunner? If you look beyond just the triple A games everyone talks about there's plenty of creativity. And it feels more creative already than 8th gen where there were so many soulslike games, open world game and cinematic walking games. There is more variety now than 8th gen. 
  13. Like
    NightmareFarm got a reaction from Justin11 in How would you rank pokemon gens?   
    Pokemon games are classified into generations. Gen 1 being Pokemon red, blue, yellow. Gen 2 being gold, silver, crystal. Gen 3 being ruby, sapphire, emerald, fire red, leaf green, etc. 
  14. Like
    NightmareFarm reacted to Heatman in Rank gaming controllers   
    They did took all the precautions and time in the world when making the DualSense controller because I can't pick out any flaw in it till date. 
  15. Like
    NightmareFarm got a reaction from killamch89 in Your all time favorite video game trailer?   
    You had to be there...
  16. Like
    NightmareFarm got a reaction from Heatman in Rank gaming controllers   
    Agreed but DualSense is in a league of it's own imo. It's ergonomically the best, visually also the best imo and then has haptics and adaptive triggers on top of that.
    DS4 is also nice then I would say Switch Pro is around the same level then the rest which either feel ergonomically dated to me(like the DS3 which feels really small now) or genuinely uncomfortable.
  17. Like
    NightmareFarm got a reaction from kingpotato in Who's your favorite Pokemon?   
    Serperior. He looks so regal. Hopefully he gets dual Grass/Dragon typing when the Gen 5 remakes come out.
  18. Like
    NightmareFarm reacted to Justin11 in Is it most fun to be a newbie, a powerful high level character, or something in between?   
    Very awkward indeed if you're starting as a newbie, you just described my feelings. When I started gaming, I wasn't enjoying my time playing those games I fancied alot as a starter due to lack of understanding how to apply the controller diligently as it supposed to be. 
  19. Like
    NightmareFarm reacted to Zesty in Would you rather have a locked 30fps or inconsistent 60fps?   
    I think Id rather have inconsistent 60 FPS because 30 FPS would feel super slow and sluggish. Although now I game on my PC and am used to 120 FPS minimum so it'd be hard for me either way!
  20. Like
    NightmareFarm got a reaction from kingpotato in Favorite MetroidVania Games   
    Darksiders 3. Metroidvanias can be 3D too. 
  21. Like
    NightmareFarm reacted to Heatman in How much time do you take if any between games?   
    It's why I find it not helpful to wait for too long. I'm the one that's got all the games and leave them unplayed. They need to be attended to. 
  22. Like
    NightmareFarm got a reaction from Heatman in How much time do you take if any between games?   
    Like a day at most. That backlog isn't going to play itself.
  23. Like
    NightmareFarm got a reaction from Heatman in How are you guys enjoying Forbidden West so far?(No Spoilers)   
    I'm about 6 hours in and just completed the embassy mission. It feels like a step up from zero dawn in pretty much every area. Better graphics, motion capture, 60fps, better melee combat, skill tree, QoL, etc. A much more smoother experience. The plot seems very exciting with the new barbaric tribe.
  24. Like
    NightmareFarm reacted to Heatman in Rank gaming controllers   
    DualSense and DualShock are my favorites when it comes to controller's supremacy and they are both more than sufficient for playing. 
  25. Like
    NightmareFarm got a reaction from Knight Plug in The web browser on the PS4 is really slow...   
    Console web browsers are pretty useless. 
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