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Do you like to use overpowered abilities/weapons, or do you avoid them?

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Posted

When I look at the weapon at Final Fantasy remake, it's just hilarious no doubt. The Cloud's Buster Sword is just over- seize to the main character, yet he carries it like it's not heavy. 

Posted
8 hours ago, NightmareFarm said:

In single player I don't like handicapping myself but if there's something which breaks the game in some way then I'd refrain from using it. Online, I try to stick to mid stuff so that I feel each of my wins and losses are fair. 

That's right. There is a way you would get all pumped up and you would just appear like a cheat to others which doesn't leave a good taste in the mouth. 

Posted

I wouldn't avoid them, if I have a use for a particular weapon and it helps me in the game, then I'll use it. This is especially true for multiplayer games where you have meta weapons/items that perform better compared to other weapons and items. If something is meta, I'll use it so that I can be competitive.

Posted
On 3/31/2022 at 1:59 AM, Family sedan said:

Haha.  Yeah, but taller heavier players have a harder time jumping.

The way that your characters are built is going to add some advantage and disadvantages to them and how they perform in the game. 

Posted

It just depend on what the developers think about this games, they can be gigantic and still run so flexible. And also, they can be petite yet they're body turns out being heavy for them to make the runs or while carrying the weapon. 

Posted

In my opinion, you have nothing to learn in the game when you're making use of overpowered abilities/weapons. It's basically why I hardly do it unless the game is insanely difficult. 

Posted

In fact all heavy weight weapons or armors are just like toys in the hands of the game characters, even if it is bigger than them.  That's just video games for us, be it small or overweight weapons, they can still carry it like it's thin. 

Posted
On 4/15/2022 at 3:59 AM, Family sedan said:

Yeah, that's true.

A flexible player design would always be a better fit. They are going to be very good for you to manipulate and use them to get the best out of their performance in the game. 

Posted
On 5/21/2022 at 6:47 PM, Heatman said:

In my opinion, you have nothing to learn in the game when you're making use of overpowered abilities/weapons. It's basically why I hardly do it unless the game is insanely difficult. 

Some gamers live for that kind of gameplay. They even pay money for it if that option presents itself. We all have different ways that we enjoy to play our games. 

Posted
13 hours ago, Heatman said:

A flexible player design would always be a better fit. They are going to be very good for you to manipulate and use them to get the best out of their performance in the game. 

I like a balanced attack myself, but I also like a lot of armor.

Posted

I like using power and new weapons to double my gaming experience, however, if I am required to spend money to get this power and weapons, I will have to think twice, because when money is involved, I cannot become careless.

Posted
4 hours ago, Family sedan said:

I like a balanced attack myself, but I also like a lot of armor.

Who doesn't like a lot of armor? When it's very necessary for your long term survival in the game, having less of it, means death for you. 

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