That's re-defined what goes through my mine when I hear "X Gon' Give it Ya".
Back on topic though, another good example of great sound design immersing you in a game is Helblade: Senua's Sacrifice. For those who don't you, in that game, you're playing a Senua, a Celtic Warrior suffering from severe mental heath issues. The programmed the sound to, if you're wearing a suitable headset or headphones, to make it feel like the voices in her heard are really in YOUR head. I played the game like that it really is very uncomfortable and makes what is already a very daunting game that much more frightening. An amazing job Ninja Theory did on that.