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DC

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  1. Like
    DC reacted to killamch89 in Games that stresses you   
    I'd say any Dark Souls game and I'd add Elden Ring since it was made by the same company, You have to be on your guard all the time and you can't underestimate anyone/anything as that seemingly harmless thing turns out to be what kills you. On top of that, in Dark Souls games, you can't really pause either so it is quite stressing....
  2. Like
    DC reacted to Crazycrab in A game that has aged poorly   
    I'd say GoldenEye on N64.   Don't get me wrong I love and respect the hell out of this game, I played it religiously as a kid.  I was actually something of GoldenEye ace back on in the day.  It presented the first person shooter on a home console in a way that absolutely revolutionised the game for console based shooters.
     
    However in this day and age where we have been spoiled with twin sticks it's borderline unplayable now.  The controls by modern standards are incredibly awkward.
     
    @DC I'd like to say that I appreciate that your posting topics.  I know you've got a lot on your plate with running the website and dealing with advertiser's and such.  So it's nice that you are taking the time to discuss gaming shit with us filthy peasants!
     
  3. Like
    DC reacted to Techno in A game that has aged poorly   
    Psychonauts, it's one of the most creative, thoughtful, and funny games Ive ever played but it's certainly has its problems. For example, the game has some very bland and uninteresting combat, especially compared to the sequel. And the figment are poorly colored making them hard to see. And the progression system makes you grind which gets really tedious. Basically it had the early 2000s design which haven't aged well.
  4. Like
    DC got a reaction from Justin11 in Age Difference in Dating   
    You can retire at any age in the US. You must be at least 62 to receive social security retirement benefits.
  5. Like
    DC got a reaction from Aniekwe in Age Difference in Dating   
    You can retire at any age in the US. You must be at least 62 to receive social security retirement benefits.
  6. Haha
    DC got a reaction from Aniekwe in What do you remember most about your first job?   
    Tell us.
    For me, other than hating it, not much, lol.
  7. Like
    DC got a reaction from Crazycrab in A game that has aged poorly   
    What is one of your favorite games that has aged poorly or is now hard for you to play?
  8. Like
    DC got a reaction from killamch89 in What are you listening to right now?   
  9. Like
    DC got a reaction from killamch89 in Cheat codes for video games   
    Remember back in the early days of the internet when books containing cheat codes for video games were sold?

    Did you ever buy them?
  10. Like
    DC reacted to killamch89 in What (real) cities would be coolest settings for open world games?   
    I honestly can't think of any that haven't been already used such as New York City, Paris, Miami, LA among others that have been/ served as the influence for cities in open-world games.
  11. Like
    DC reacted to Yaramaki in What (real) cities would be coolest settings for open world games?   
    There's a couple i can think of that would be great :
    Amsterdam would be a cool one for a change, a city with so many lore and history, needless to say it's quite a beautiful city that would probably work best if it's set into the years 1588-1672 during the Dutch golden age.
    The entire Nagano Prefecture in japan would also be a good one for a racing game, narrow mountain passes for touge racing combined with beautiful nature and ancient japanese architecture for a relaxing experience, you could do a lot worse as a setting for a forza horizon game.
    If we think outside the box the Nagano Prefecture would be an awesome place for just about any open world game, why not a farming game with exploration and management elements. A life simulator where you are on vacation and can do various activities and go explore the area with the moto the days are yours go do something fun and relaxing something ala the Boku no Natsuyasumi series.
     
  12. Like
    DC reacted to Withywarlock in What (real) cities would be coolest settings for open world games?   
    Not a city but a county: Yorkshire. You've got the dales and farmlands, the steel city of Sheffield, the coal towns, the shattering village of Skelmanthorpe, and some coastline. Set it during post-WW2 and you could have quite a strong atmosphere for a game. Call it Forlar' Farv (that's Fallout Five for those outside of God's Own County) and sell it for For'y Quid.
    In the meantime we'll have to settle for that Southern tripe, Fallout: London. I guess that'd be an alright place to explore. Might even work as a Yakuza-style world: compact and true to scale, if your hardware can handle all the pigeons.
  13. Like
    DC got a reaction from Aniekwe in Cheat codes for video games   
    Remember back in the early days of the internet when books containing cheat codes for video games were sold?

    Did you ever buy them?
  14. Like
    DC reacted to Gonassis in Hey VGR Members!   
    Hey there! With the blessing of Dan I just joined the community 🙂 I think last time I was active on a forum was back in 2010, so I'm def looking forward to exploring the platform and hanging out with you guys. Expect a learning curve and apologies for any mistakes down the road :D
     
  15. Like
    DC got a reaction from Nebulous in Neb here   
    Thanks for joining an apologies the email validation process took so long. Looking forward to seeing you around the forum.
  16. Like
    DC reacted to Nebulous in Neb here   
    Hi all!  Just droppin in to check this place out. 
  17. Like
    DC reacted to The Blackangel in Household appliances   
    A PC, preferably HP. If you're going for a gaming PC, iBuyPower is a good one.
    Possibly a TV, assuming you watch TV. TCL is a good brand. Actually anything supporting Roku is good.
    There's the normal's like a fridge, microwave, and stove/oven. I don't know much about brands there, so I can't recommend one.
     
    I can't think of much more at the moment.
  18. Haha
    DC reacted to The Blackangel in 2 products that are always together   
    Pork & beans
    Pen & paper
    Bird & seed
    Needle & thread
    Computer & mouse
    My hand & diet Pepsi
  19. Like
    DC reacted to The Blackangel in What absolutely horrible songs do you like?   
    Think about the dumbest, most out of tune and intelligence songs. Now think about the ones you actually like. For me, one of them is Cotton Eye Joe. It's about as dumb as you can get, but I love it.
    And for this, no parody songs.
  20. Like
    DC got a reaction from Clarad in Share Your Streaming Channel and Videos in This Thread   
    If you have a channel for video game streaming or video game streaming videos, we would love to check them out and support you.
    You can share either or both right here in this thread. Just paste in the URL, and your video will embed in your post.
    Please note that we would like you to use this thread to share your streaming content, not create individual threads. You can continue to add new posts when you create new video content, but we ask that you limit your posts on this thread sharing your content to no more than one per day.
    Also, please do not share any content that violates the forum guidelines. We will remove any posts that are in violation.
    Thanks, and happy sharing!
  21. Like
    DC reacted to Empire in Games that are less than the sum of it's parts?   
    Surprised nobody said Destiny yet. Top of the line AAA graphics, amazing gunplay, competent multiplayer but it all kinda added up to... meh. Obviously the story was a hot mess but that wouldn’t have been an issue if the gameplay were more interesting. You can blame the writing for that. Basically every spoken line in the game was either merely informational or filler. They built this awesome world, and then told you nothing about it. Instead you just listen to dumb jokes all day long.
  22. Like
    DC reacted to Withywarlock in Games that are less than the sum of it's parts?   
    Here's another one, and I invite the mods to come and stop me if I keep bumping this thread.
    Crash Bash (Eurocom, 2000)
    Crash Bash was the second spin-off Crash Bandicoot game, and the final Playstation One exclusive. Intended to be a party game and rival to Mario Party, much like how Crash Team Racing was to Mario Kart 64, Crash Bash tried to go for substance over style... and still failed compared to Nintendo's hit-and-miss approach to mini-game design.
    The first salvagable thing to take from Crash Bash is its continuation of the theme of cosmic balance, particularly the battle between good and evil which began in Crash Bandicoot 3: Warped. Aku-Aku and Uka-Uka, enchanted and sentient masks which champion the causes of good and evil respectively, debate on which is stronger. The idea of who the Ancients are, who do not allow them to fight directly, is not developed upon (a shame as Uka-Uka stole the spotlight in Crash's rogue's gallery). So a contest must be held by agents who subscribe to their cause. Unfortunately evil outnumbers good 3:1, so the teams are balanced out. Interestingly enough a new member is introduced to the aforementioned gallery: Rilla Roo, an obvious knock-off of Ripper Roo, and combination of gorilla and kangaroo. Whichever team wins (both good and evil are playable) gets a different ending, and I must say the evil ending is rather bleak: the Earth is doomed, and all that Crash and Coco can do is run on a tiny asteroid where the two masks reside. The good ending, however, gives a sense of triumph... if you can reach it.
    Crash Bash is more a Crash game than Crash Team Racing. Everything about it oozes consistent style and an understanding of what makes Crash Bandicoot just that. The art style, the colour pallette, the navigation of the hub world, the themes in each level, and the level design of each game matches everything you know from a Crash game. The best part is it does the opposite of Bethesda/Zenimax design: it takes more than just the latest styles. It takes level designs from all three mainline games, from the dense jungle thickets to the sci-fi urban sprawl, from the depths of the underwater stages to outer space.
    Compare that to Crash Team Racing: what's the difference between Cortex Castle and any old castle save for the villain's faces appearing in stained glass? What does Dragon Mine have to do with Crash, besides havign Komodo Joe's face plastered on a few walls? Since when was Pinstripe Potoroo associated with airships? Crash Bash, despite its bosses' placements in contrasting places, knows how to make these villains threatening even out of their element.
    The final good thing worth mentioning is the audio. What few voices there are add a more primal, desperate and straight up wacky feel to the characters. Dingodile's lines are bestial rather than the cunning jabs he usually makes; N. Brio is buffoonish rather than the vastly more intelligent (if clumsy) version seen in the previous games; and Dr. Neo Cortex makes a lot of frustrated groans which are always good to hear after years of painful boss battles. The music is to die for, once again rivalling Crash Team Racing quite easily for the better soundtrack. Its songs are upbeat, matching the games and are worth playing the miserable attempts at mini-games for alone.
    So, the most important question: what makes all of this greater than the whole? Crash Bash is a party game with limited function for parties. It's fun with a friend in the cooperative campaign mode, but its attempts at trying to attract up to 4 players (using the Multi-Tap peripheral) were abysmal. Anyone who wanted a party game could play a myriad others like Bomberman Land or... Bishi Bashi Special? Its selection wasn't that great: four-way pinball, throwing bricks at one another, a bad racing game and literally watching paint dry weren't much fun, especially with frustrating controls and AI that was either inept or on red alert. Without the campaign the game had no staying power, making it no better than its knock-off Dinomaster Party.
    The takeaway is that Crash Bash's story, characters, visual and audio elements far outweigh whatever little good the few uninspired and clearly rushed minigames which existed achieved. All of this could've been added to Crash Team Racing, a job that was done in Crash Nitro Kart... whose purpose was to be the opposite, being an alien game in an alien setting with Crash characters.
    ~
    I would hope I can continue posting in this thread as and when I have more ideas, with the OP/moderators/admin's approval. I'm always happy to be reminded to keep on topic if I end up infodumping more than I do staying within the perameters of the subject.
  23. Like
    DC reacted to Withywarlock in Games that are less than the sum of it's parts?   
    This has to be my absolute favourite topic brought up on the forum, and yet I strongly doubt I can do it justice in response. I'll give it a go.
    Spyro Fusion/Orange: The Cortex Conspiracy (Vicarious Visions, 2004)
    It was the dream crossover for the Playstation One: Spyro and Crash Bandicoot working together to defeat their most hated nemeses, Ripto and Dr. Neo Cortex, respectively. In The Cortex Conspiracy, Spyro took on Crash's antagonist. Sounds fun enough: the two have had cameo appearances in each other's games, from the Crash Bandicoot 3: Warped demo being available in Spyro: Year of the Dragon, to Spyro appearing as a playable character on Crash Nitro Kart on Game Boy Advance. The problem is the crossover came over four years too late, which is particularly bad when a working and fairly competent game could be released in 8-12 months. Furthermore, this wasn't on systems where the characters' designs could be realised with greater graphical fidelity, but instead the concept was made for the Game Boy Advance.
    The concept not being fully realised due to the technical limitations of its sytem is one thing, but the execution was also bad. A constant complaint I have with Spyro and Crash is the unnecessary amount of vehicles in platform games (full disclosure: link is to my Let's Play of Spyro: Enter the Dragonfly), and the Fusion games are nothing but vehicular mini-games. They're not particularly good either, the game only being more favourable over Crash Fusion/Purple: Ripto's Rampage because the vehicles control slightly less shoddily than Crash's mini-games.
    So why is this game less than the sum of its parts? Some of the vehicles stages perform better compared to their console counterparts in Enter the Dragonfly and later A Hero's Tail. But the main reason is the fact this is the first Spyro sidescroller which worked incredibly well, especially in contrast to the Season of Ice/Flame games earlier released. It wouldn't be until The Legend of Spyro on Game Boy Advance where we'd see it again, except now with health bars, enemies requiring multiple hits and breath weapons... again, the consoles doing all that already in full 3D.
    Its music is phenominal to say Spyro veteran Stewart Copeland (yes, the drummer and founder of The Police) didn't make it. Instead we have Martin Schjøler to thank for the smooth audio beats, meanwhile making crunchier, upbeat tunes for Crash Fusion. Its graphical fidelity is also pretty good, doing a better job of matching the style of Spyro than previous games. Its story isn't half bad either, with frequent updates between Crash and Aku-Aku, and Spyro and Sparx on their next moves and their progress in their respective games.
    ~
    This is the first game that I'll probably mention here. I'll come back with another game, hopefully without risking clogging up the page, but I'd like to contribute more to a question I'm deeply interested in and when I've got more time to type.
    Thanks again for posing this question. Never would've thought to ask it myself!
  24. Like
    DC reacted to NightmareFarm in Games that are less than the sum of it's parts?   
    What games do you feel have some good attributes(like storytelling, gameplay, visuals for example) but as a whole experience fall flat for whatever reason?
    I would say FF7 R. There's a lot to like about it. IMO It has probably the best combat in the series, the story is controversial but it is a nice twist on FF7's plot and the soundtrack and visuals are great. However it feels so bloated since its a 10 hour disc stretched out into a 40 hour game and theres lots of interactive loading sections like squeezing through debris, both of which make the game feel like a slog a lot of the time. 
    I would also say FE:3H. There are some nice attributes about it like monster fights, weapon designs, the plot and the OST. But the overall experience always gets boring after a while and I had to keep taking long breaks to get back into it. Maybe it's the setting and graphically ugly looking church school hub world. I also don't like divine pulse much since it completely coddles you as you can just hit the undo button if you fuck up which takes away the tension/stakes and weapon skills felt easily abusable. 
     
  25. Like
    DC reacted to killamch89 in Audio balancing in games   
    In most games, it's perfectly fine for me by default so it may be your speakers that need some upgrading or your home theater system.
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