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Everything posted by killamch89
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Space technology has revolutionized global communication by enabling satellite networks that support everything from GPS and internet connectivity to television broadcasting. How do you think advancements in space tech, like low-orbit satellites and 5G networks, will further impact global communication? Will they make it more accessible, or is there still a long way to go in bridging digital divides?
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Thanks and the same to you mate and I hope next year is normal enough, lol.
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To be honest, I've never really done ice skating either which is weird because I'm good at Inline skating and decent at snowboarding and skiing.
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Do You Prefer to Get Up Early or Stay Up Late?
killamch89 replied to killamch89's topic in General Chat
I'm more of an early bird especially in more recent years. I go to bed by 11 and I'm up by 6 am. -
Same here. I don't fear needles either - I mean, the injections do hurt but I've felt way more pain from things like stubbing my toe, lol.
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Personally, it depends on the occasion for me. I do have a few in my collection but I wouldn't say I'm a hat person at all.
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Same here. It's a habit I've had since I was a kid that I haven't stopped doing. For instance, when I'm at my mother's house and she's baking christmas cakes, I still lick the mixing bowl after she's put the cakes in the oven.
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Sunrises vs. Sunsets: Which Do You Prefer and Why?
killamch89 replied to killamch89's topic in General Chat
I agree. I love sunsets as well but getting up to watch the sun rise early in the morning is truly a sight to behold. It's truly magical. -
How do you feel about algorithms suggesting content for you?
killamch89 replied to killamch89's topic in Technology & Gadgets
Trust me, they're literally tracking you all over the internet. Them and Google to be exact. -
How Can We Ensure AI is Free of Bias?
killamch89 replied to killamch89's topic in Technology & Gadgets
You're mostly right. AI will always have some bias because their creator will input commands to favor certain preferences. -
Ah, yes, I remember those days! The screeching sound was almost like a rite of passage. It was always a gamble - would the connection hold, or would I have to retry 10 times? I vividly remember how exciting it felt to see that AOL or Yahoo homepage finally load after what felt like an eternity. It was a slow process, but it made the simplest things feel like major achievements. Yes, I don't miss it all but the pain and suffering you had to go through just to get on the internet in late 90s to early 2000s, will not be forgotten anytime soon.
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I’ve been thinking a lot about indie games lately, and I’m curious to hear your thoughts on underrated indie developers. There are so many smaller studios doing incredible work that flies under the radar. Which indie developer, in your opinion, deserves more recognition for their games, creativity, or unique approach to design?
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I'm always on the lookout for fun couch co-op games, especially indie ones that are easy to pick up and play with friends. What are your go-to titles for a great couch co-op experience?
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We all love the charm and creativity of indie games, but sometimes it feels like there’s more potential left untapped. Whether it’s a world you want to explore more, characters you wish had deeper storylines, or mechanics you wish were expanded, which indie game do you think deserved more content? What would you add or change to make it a more immersive experience?
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With the growing popularity of multiplayer games and live service models, do you think story-driven, single-player games should be priced lower? Multiplayer games often have continuous updates, live events, and microtransactions, which can make them more profitable in the long run. On the other hand, story-driven games are usually standalone experiences with limited post-launch content. Given the different development models, should we expect to pay less for a single-player, story-focused game, or does the cost of production remain similar across both types? What’s your take on this?
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With the rise of mobile gaming and the growth of more accessible platforms, there’s been a shift in how games are designed. Should game developers focus more on casual players by simplifying mechanics, offering shorter play sessions, or reducing difficulty? Or should they continue to prioritize hardcore gamers with deeper systems and longer playtimes? What’s the balance between satisfying casual and hardcore audiences, and where do you think the industry should go in the future?
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Gacha mechanics seem to be everywhere in gaming these days, from mobile apps to big-budget titles. While some argue they're a fun way to earn rare items and characters, others feel they push players into spending money for a chance at something good. How do you feel about them? Do you think gacha systems add value to a game, or do they just take advantage of players' desire to collect?
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Assassin's Creed IV: Black Flag getting a remake?
killamch89 replied to Kane99's topic in Video Games
Not looking forward to it. I just know Ubisoft are going to ruin it if this is true. -
*Sigh* At this point, I'd love if Ubisoft went bankrupt. They just keep making bad decisions repeatedly in the past 5+ years and are going downhill pretty quickly. It pains me because they have such iconic game franchises such as Splinter Cell, Ghost Recon, Rainbow Six, Watchdogs and Assassin's Creed.
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What’s Your Favorite Hand-Drawn Indie Game?
killamch89 replied to killamch89's topic in Gaming Forum
Facts. Cuphead is definitely my favorite hand-drawn indie game as well. The 1930s-inspired art style is incredible - it really feels like playing a classic cartoon. The visuals are stunning, but what makes it stand out even more is how well the gameplay complements the art. Every boss fight feels like a piece of art brought to life, even if they’re frustratingly difficult at times.
