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Everything posted by killamch89
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Which N64 stealth game did you enjoy besides GoldenEye 007?
killamch89 replied to killamch89's topic in Nintendo
Perfect Dark's stealth missions expanded on GoldenEye's formula with more sophisticated AI awareness and multiple infiltration approaches. The Carrington Institute training scenarios were masterclasses in stealth design. -
Which N64 game did you think had the best RPG leveling system?
killamch89 replied to killamch89's topic in Nintendo
Paper Mario's badge system revolutionized RPG character building by making every equipment choice feel meaningful and strategic. Mixing and matching abilities created endless customization possibilities that kept battles engaging throughout. -
What’s your opinion on the best NES game to play for pure relaxation?
killamch89 replied to killamch89's topic in Nintendo
Animal Crossing's predecessor, the original Famicom version, introduced this concept of non-competitive daily interaction that was purely therapeutic. Managing your virtual space felt like digital gardening therapy. -
Which N64 title’s multiplayer announcer voice did you love?
killamch89 replied to killamch89's topic in Nintendo
GoldenEye's announcer had this perfect balance of British professionalism and subtle excitement that made every match feel like a proper secret agent mission. The weapon callouts added genuine tactical weight to firefights. -
Which GBA villain battle gave you the biggest adrenaline rush?
killamch89 replied to killamch89's topic in Nintendo
Graham from Castlevania: Aria of Sorrow's soul absorption gimmick made that final battle feel genuinely unpredictable. The way he could copy your own abilities and throw them back created this intense mirror match dynamic. -
What’s your favorite ice level in an N64 platformer?
killamch89 replied to killamch89's topic in Nintendo
Freezeezy Peak from Banjo-Kazooie takes the crown with its massive Christmas tree centerpiece and intricate collectible placement. The level felt like exploring a winter wonderland while maintaining challenging platforming throughout every corner. -
Which Super Smash Bros. Melee stage had the best flow?
killamch89 replied to killamch89's topic in Nintendo
Final Destination gets overlooked for being 'basic,' but that simplicity forces pure neutral game mastery. No platform camping, no gimmicks - just raw spacing, timing, and fundamental Melee skills at their finest. -
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Share a Song From the Album You're Listening to Right Now
killamch89 replied to StaceyPowers's topic in Music
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Justice League And Monsters: Gods And Monsters - 8/10
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Played some Rematch and lost every match after taking the lead early in every game. Unfortunately, I'm just not a very good goalie.
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I loved the original when it first came out. The guns were full of so much personality.
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VR has breathed new life into retro experiences. Which VR‑based retro titles or mods have you tried? Did you walk through “SNES Village VR,” pilot classic space shooters like “Galactica VR,” or load up fan‑made conversions of “Super Mario 64 VR”? Share your favorites, the platforms you used (Quest, Index), and whether motion controllers or room‑scale added to the nostalgia. How did VR alter level scale, enemy encounters, or simply the joy of classic tunes around you?
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Dreamcast had some unforgettable narratives - if you could revisit one in VR, which would it be? Would you wander the streets of “Shenmue’s” Yokosuka, dive into the neon underworld of “Rez,” or explore the dystopian world of “Jet Set Radio”? Explain why that storyline and world design would benefit from immersive VR exploration with interaction depth, environmental storytelling, or emotional resonance. Would you want full NPC dialogue, motion‑captured animations, or recreations of classic minigames?
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Upgrade systems on the Genesis could be utterly addictive. Which game’s progression loop hooked you the hardest? Maybe it was the weapon evolution in “Gunstar Heroes,” the armor builds in “Phantasy Star IV,” or the specialty chips in “Shinobi III.” Break down how unlocking new abilities or gear kept you glued to the screen - grinding bosses, hunting hidden items, or replaying levels for better stats. Would you love a modern remake that retains that Genesis‑style upgrade thrill?
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Sega’s development philosophy shaped countless classics - how did it influence your own gaming style? Whether it was their “fun over flash” mantra, emphasis on speed in Sonic titles, or risk‑reward design in arcade ports, how did those lessons carry over to your approach as a player or aspiring developer? Do you find yourself prioritizing gameplay loops, tight controls, or replayability because of Sega’s legacy?