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killamch89

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Everything posted by killamch89

  1. With VR becoming more advanced, I’ve been wondering if it has the potential to foster stronger emotional connections with characters compared to traditional gaming. Being immersed in a 3D environment and interacting with characters in a more physical way seems like it could enhance emotional engagement. But, does the novelty of VR wear off, or do these experiences offer a more meaningful connection? What are your thoughts on how VR might compare to conventional games in terms of emotional depth?
  2. As VR technology continues to grow, should developers prioritize accessibility by collaborating more with experts in the field? Many VR games and experiences can be challenging for users with disabilities, whether it's visual, auditory, or mobility-related. By working directly with accessibility specialists, could developers create more inclusive experiences that reach a wider audience? What improvements would you like to see in VR accessibility, and how can the industry better address these needs?
  3. That’s odd, especially that it’s happening with both games. It seems like it could be a PS5 storage issue or a bug in the system. I’d also suggest checking for any firmware updates or even clearing some space on the console, just in case the system is struggling with disk performance. Hopefully, it’s just a weird coincidence.
  4. Yeah, the flying controls in some of those games were notoriously tricky. I wonder if it’s a balance between making it challenging and making it fun? In GTA, the planes and helicopters always felt a little off, but maybe it was designed that way to make it feel more grounded (no pun intended).
  5. Wow, I totally get what you mean about Car & Driver. Games like that really don’t get enough love for their quirky charm. I think the old-school approach to simulation and immersion, even with all the flaws, gave them a kind of charm that's rare to find nowadays. It's a bit like looking at a classic car - maybe it's not as smooth or reliable, but there's something endearing about it.
  6. I usually try to mix it up. I’ll do some of the main quest early on just to get a sense of where the story is going, but I also make sure to dive into side quests along the way. That balance keeps the experience fresh for me, and I don’t feel too locked into one thing.
  7. Yeah, nostalgia definitely has a way of softening the difficulty of games. I think Battletoads is one of those brutal classics that feels even harder now than it did back in the day. The bike level is a nightmare! Another one that comes to mind is Super Ghouls 'n Ghosts - the difficulty is insane, and the checkpoint system just adds to the frustration.
  8. I know how you feel. Spec Ops ending did the same to me.
  9. That's pretty creative but I agree that I don't like the keyboard either.
  10. Same here. Ever since I got back into playing Chess, I've been loving it.
  11. Great picks. Thane’s "Go now to the sea" is so iconic, and it has such an emotional weight behind it. Another one I love is Garrus’ "I’m Garrus Vakarian, and this is my favorite spot on the Citadel" from Mass Effect 2. It’s not exactly a war cry, but it’s one of those lines that really sticks with you.
  12. I’ve got to mention The Witcher 3 especially the questlines for characters like Triss and Yennefer. Not only do they explore Geralt’s personal relationships, but they also offer tons of lore and world-building. The emotional stakes are always high, and you feel like you’re making a real difference in their lives.
  13. killamch89

    1 word song titles

  14. A Bug's Life - 9/10
  15. Why does this game remind me so much of five nights at Freddy's? But no, I have never played it.
  16. Was playing some Omega Ruby on my Modded 3DS and then some Zelda on it. Honestly, it feels so good to be jailbraking devices again. Haven't felt this amazing since I used to jailbreak my Iphone over a decade ago and put a GBA, NES and SNES emulator on it.
  17. I totally get that. It feels more natural to press the trigger, especially since that's how most shooters and games work. But once you get used to releasing to fire, it can actually feel a bit more immersive, like you're physically pulling back and letting go.
  18. Outlast comes to mind. You’re essentially just running from danger and hiding, since any damage you take can instantly lead to death. There’s no health bar or anything to show how close you are to dying, so it's all about avoiding danger rather than engaging in combat. Another game that fits is Hotline Miami. You die instantly from any bullet or melee hit, and there's no health bar to track - just quick, brutal gameplay. The focus is on fast reflexes and strategy, making each encounter tense.
  19. I've tried it post patch and it's a far different game to what it was at launch. I remember how so many of us here flamed it for being extremely buggy but now it's a very stable game.
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