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Everything posted by Shagger
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2-3 years, but I only ran the Neverwinter clan for a few months.
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The idea of being able to clime any surface is appealing on paper, but there's really one game I can immediately think of that's done it, that being Zelda: BOTW, and it was done terribly. The movement was slow, unintuitive and any sense of freedom it may have been able to offer was completely ruined by that damb stamina bar. It was obvious they used that to "lock off" certain parts of the game, so it wasn't neerly as open and free as it first appeared. I hated it. Climbing mechanics are usually used to create boundaries and structure as well as challenges in a game, and I don't really mind that. That's the way games like Uncharted, Tomb Raider and Horizon: Zero Dawn used used them, and it works well in those. Still, I'd love to see a game come along with a open climbing mechanic and actually get it right. Just as I was done typing this I remembered the Just Cause franchise, but I can't remember if one was actually able to climb anywhere in those games. Dose anyone know for sure?
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I was a game officer in another community a few years back. That included forum duties, a role in member commincaties between the fourm, PC and console users and led an MMO guild on Neverwinter for the community for a while. I liked it, but that community stated to sink and grew more toxic. Ended up getting myself banned for questioning the way the community was being managed. I enjoyed it at first, but good riddence to 'em. I'm much happier here.
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Why is there so much hate for BioShock Infinite?
Shagger replied to StaceyPowers's topic in Video Games
Did you even read that, especially that sentance, to yourself? Social/political themes were a part of video games for years before Bioshock Infinite came out. The Metal Gear Solid series, State of Emergency, Final Fantasy (especially VII, X and XII) and I'd even include some of the earlier COD and GTA games in that to. Not to mention, of course, the very game this thread discussing. How on earth can you say that Bioshock Infinite, a game with blatant social/political overtones, came out before games had social/political overtones? That makes no sense whatsoever. I hate to be harsh, but either you are being very selectively hypocritical on what you consider to be a social/political theme, or you don't know know nearly as much about gaming, and the wider world, as you think you do. You've made posts on this form before that have made me question your moral compass when it comes to the issue of race, and I considered them to be be coming from an ill informed place. Now though, given the blinkers you apparently wear to completely ignore this as even a theme in Bioshock Infinite, never mind a reflection of a real world issue, I'm not as sure now. I'm not the one who stating ranting about desexulisation, censorship of female characters and feminism like some hormonally insane, teenage boy in topic that had nothing to do with them, that was all you. I was just pointing out how that's a bad look. Like I said, It is impossible to play Bioshock Infinite and not notice this theme. Either you selectively ignored it, or you memories of the game are a very long way from complete and accurate. Either way, it doesn't exactly induce much credibility in your views on the game. That was before, though. You went back to a review you wrote on the game (any chance you could link that please?). So that just leaves "the blinker" as the last remaining possibility, and that's the far worse of the two. I don't think you realise how bad it looks failing to even recognise this in a review is for you. I don't know if I'm really misreading what it is your trying to say, or if you're not expressing it very well, but it's not making much sense to me. You keep speaking as if good storytelling is only possible with the audience and characters being fully aware of what's really happening and that just isn't the case. The audience learns with the characters as they go through the journey, that's how we relate to them. Both the audience and the character won't be aware of all the facts, and may even be misinformed at points, up until a certain point, and all that is part of learning with the characters and relating with them. Wether or not the twist in Bioshock Infinite was a good twist or not is open for debate. Honestly, I didn't think that much of it either. To me, a good twist needs to; Advance the plot instead of dragging it back. Follow the established rules set by the rest of the film/game or whatever. It can't just pull cryptic bullshit from out of nowhere, it has to make sense. Not be so vague that it allows almost any possibly. Teach us something about the plot and characters. Everything mystery left hanging up until that point has to fall right into place. It needs to answer questions, not ask them. You what, that I'll take back. Not enjoying or relating to the outcome of a story doesn't make you stupid, so I apologise for that insinuation. As for the bigot part (your word, not mine) , I feel like I said it already. I find it impossible to believe that that someone could play that game and not recognise that overtone unless, subconsciously or otherwise, they repressed and ignored it as an issue. You can read into that however you want, but I'll just say I think you have something to learn about the world. -
Why is there so much hate for BioShock Infinite?
Shagger replied to StaceyPowers's topic in Video Games
Either you know what you're talking about or you don't. At least be honest with yourself if you can't be honest in your posts. The kindest thing I can say is that your memory of the game is clearly patchy at best, so I would suggest you refresh your memory of the game otherwise it's difficult take your points seriously. -
Why is there so much hate for BioShock Infinite?
Shagger replied to StaceyPowers's topic in Video Games
Interesting debate tactics. You're trying to disprove my point by going on about de-sexulisation and femistist issues in other games when that has absolutely nothing to with what I said. Do you have any idea what all this complaining about sightly less boobage in a video games makes you look like? You want boobies, there's no shortage of them on the Internet,. Nobody will judge you for "taking a break" for a few minutes from a game, or indeed this forum, to give your chap some attention. Maybe once you've done, you'll realise there's more to female characters than cup size, or at least their should be. Next, you can't possibly have played infanite without recognising one it's main themes, either that or you just choose to pretend it wasn't there. Either way, it's not possible that you could have played that game and missed the overtones on race and segregation, so I have little choice but to assume you're not telling truth for the sake of convince to your point. You seem to have spent most of you time on this addressing other games anyway, and that could be why. I also saw your previous post, what said about twists and storytelling is ludicrous; "And the so called "clever twist" in the story is a lie, because the player character must have been aware of it before the reveal, only the player is kept in the dark, which is a big reverse 4th wall break. Any relevant knowledge of to the player character should be readily available to the player. I can accept it if it's only a small part of the story, or in games where there are multiple playable characters, but making the whole story hinge on on hiding a very important fact about the playable character is not clever, it's an insult. And Bioshock Infinite does the exact same thing with the story. The whole premise hinges on the fact that the player is kept in the dark. Which is just lazy storytelling and infuriating when it is finally revealed." Of course you're not supposed to be aware of a twist before it happens, otherwise it wouldn't be twist. Good storytelling is not about instructed on a story's exposition as soon and as often as possible like lecture, it's about establishing a character, setting them on their journey an learning more about them and their world through their journey. The frustration you described, whether you're aware of it or not, is frustration with yourself for not being figuring it out sooner and that's 100% on you. -
Why is there so much hate for BioShock Infinite?
Shagger replied to StaceyPowers's topic in Video Games
I feel a lot of haters of Bioshock Infinite don't like the game because they don't want to admit how the feel about the game's strong message regarding prejudice, race and discrimination. You know, the kind of people who always say "keep politics out of games" when most creative fiction of any medium that's worth a damb has social and/or political overtones. In other words, they're cowardly hypocrites unwilling to admit they're uncomfortable being confronted by these issues because deep down they know they're part of the very problem the game (or whatever media it is) is making a statement against. I will admit the message wasn't exactly subtlety presented, but it wasn't wrong and it made its point. I wouldn't know, but I've also heard it's a bit different from the other Bioshock games. In what way specifically, once again, I'm not the one to ask. -
There's as much variety in JRPG's as there is any gaming genre. What they tend to have in common is stylish graphics and design, big on storytelling and combat that tends to prioritise strategy as much, if not more, than skill. Some JRPG's play more like western counterparts and my be easier to get into such as Dragons Dogma, Kingdom Hearts or, if you're a bit of a sadist who wants to torture oneself, the Souls Games. Others have a greater tenancy to follow tradition and like Valkyria Chronicles, Persona and the early Final Fantasy games. It's the ones in the middle I'd most recommend for people less familiar with the genre like the newer Final Fantasy titles and the Tales series. I'd recommend Tales of Berseria for a start. It's a great game and a great example of a JRPG that isn't to overwhelming.
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What it’s like to be a video game voice actor
Shagger replied to StaceyPowers's topic in Gaming Forum
I think it depends alot on the game and the studio. I remember watching an interview with Ashley Burch who describes a situation very similar to the one you describe when she was working on on Horizon Zero Dawn. Other games more reliant on motion capture, like TLOU, the VA's seam to be more involved and aware of what thier working on. Security and preventing leaks to press also seems to be a varying concern. The VA for Aerith in FFVII Remake is a professional actress, but also has a long running gaming YouTube channel called "Strange Rebel Gaming", so I can only imagine what that must of been like for her to know what the part was and not be able to tell anyone due an NDA. Obviously, she was allowed to reveal the truth eventually. Overall, I feel like this varies greatly between studios and thier publishers because of differences in security protocols, methods of capture and how studio's write scripts. However, I do think the old days of VA's being given a booth, a script and a stern request to not ask questions are starting to fade. -
Why bother coming to VGR then? Let's face it, there's barely a snack here.
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The frozen Wilds expansion for Horizon: Zero Dawn I thought was superb. Challenging, great new story content and side missions, cool and potent new items and added new dynamics to the game. It was also ethically sound have only stated development after the game launched and was fairly priced.
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Just when you thought EA and FIFA couldn't get worse... #EAgate
Shagger replied to killamch89's topic in Gaming News
As much as I hate EA, and I ask others reading this to be honest, if BF2 really is the only EA game you have ever played, then you're missing out. -
I'm sorry, but I don't recall anybody saying the game was unplayable on PC. That description was aimed mostly at the console versions, versions you admit you haven't played, but still you apparently have the right to say "people exaggerated"? What sense does that make when you accuse everyone who speaks ill of the game of lying?. Don't go around accusing people of spreading misinformation whilst saying something that isn't true because hypocrisy doesn't look good on anyone. I admit I haven't played Cyberpunk2077 yet, mostly because I knew this game was in trouble well before the game came out and so avoided pre-ordering it. Now, I'm waiting for the game to come back out on console because by then I'll be confident enough to expect the game that should have been delivered in first place. I've looked at multiple reviews and coverage of the game and that's fed my believe it was not ready, and I've not got that confidence in the game yet I don't think how I feel is unjustified. I'm also well within my right to say to someone "it's probably better to wait" when they are thinking about buying it. You bought the game and saw a minimum amount of problems and enjoyed it, good for you, but that doesn't mean everyone had the same experience. The general consensus between reviewers, youtubers and the gaming community is that the game was buggy and unpolished. It's good to hear from you that the game improved, don't doubt that and know it's appreciated, but show some due respect if it's not too much trouble.
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I believe that I have found the topic you were looking for, but you're right, the search function wasn't much help. This is tricky one, maybe @DChas a better idea about what's gone wrong.
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At the point of typing this I haven't seen the vid, but I'll guess the no1 is Street Figher. Edit. I was wrong. I'm still pretending the winner doesn't exist.
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No doupt @Crazycrab is right, I actually forgot about Star Citizen. That $2,500 ship is the tip of an iceberg. You have to pay for additional character slots, pay for name changes, pay for the games single player component Squadron 42 (something that was promiced to be indluded in the original Kickstarter) and its pay-to-win with upgrades and boosters available as a pay or grind option. Then, there's this; And that $27,000 isn't even the real price. One must have spent at least $1,000 on other purchases just to "earn the right" to even buy this. All this in, as crab said, a game still in pre-alpha after almost a decade, has generated over $300 million in crowfunding and is not free to play. Maybe that's why I forgot about this "game", because it's not a game, it's a scam.
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Deal expired, locking thread Title says it all really. 10 games being offered to anyone who owns a PS4 or PS5 completely free. No need for PS+ or any kind of subscription, no strings attached, they are just simply free. Ratchet and Clank is available until the end of March and all the others become available March 25th except HZD that will be available April 19nth. Full details in this video.
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In the UK, the government set aside a considerable amount of money to offer to businesses struggling to employ people during the pandemic. That kept me employed for almost 4 months without actually going to work. That's what America should have done as well to keep small, attendance dependant businesses open. But, since it's just "good old fationed American capitolisum" to let these businesses close, get ready to pay a hell of a lot more tax to support those now unemployed Americans on welfare. On topic, I cannot see how Activision can justify this. Given how big the digital market is for video games these days. I can understand that video games are more difficult to make for developers and may result in games getting delayed because of this, but for the publishers to lay people off like this is a bad look on their already tainted image. And no, @m76, COVID doesn't justify this. You didn't even give an explanation of how a game's publisher would struggle in this situation. Like I said, because of digital sales, they wouldn't.
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The only game I've earned 100% on is Horizon Zero Dawn. I'm not actually the bothered about 100%-ing a game, but I get the point. It's not an easy thing to achieve and it people who do so deserve a feeling of accomplishment from doing so.
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To me, the winner must be the The Sims 4. The standard game is barely even a fraction of the actual game. There are so many expansion packs that expansion packs are available for the expansion packs, it's unbelievable. EA, they do what they do.
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Just when you thought EA and FIFA couldn't get worse... #EAgate
Shagger replied to killamch89's topic in Gaming News
EA has released an update on the situation, and it's a complete joke. They keep blaming the perpetrators of this black market, that has been created from within their own company, for "upsetting the game balance" and making it "unfair" and "frustrating" for players. No EA, it's the egregious, pay-to-win nature of FIFA Ultimate Team that does all that. All this black market offers is another way to buy these cards that's better than buying your loot boxes. Yes, it is still shady, wrong and obviously against the rules, but EA needs to take responsibility and accept the blame for creating a situation whare paying $2000 directly for a FUT card is better that trying one's luck with their slot machine. YongYea breaks down the statement in more detail if you care to watch the vid. -
I remember whoal thing started with a woman named Zoe Quinn. She was an activist (mostly for woman's rights and other often pretty extreme left wing principles) working in the game industry in some form, then decided to make her own game. It was a completely free, text based story focused game with choices. Think it as something like Life is Strange or a Telltale Game expect no graphics or voice overs. I haven't tried it, but from what I hear it was sub-par even for what it was with nonsensical plot lines, the choices didn't really affect anything and it was prechy. So, a bit of an unimportant, low quality but fairly harmless indie "game" created on a miniscule scale that was never going to leave much impact. However, despite not even meeting the low bar the game had set itself, a number of influecial journalists from the games industry gave it glowing reviews. All of them men, several of them knew Zoe Quinn personality and even had "relations" with her. I'm going to make one thing perfectly clear here, I am not accusing Zoe of "offering favours" in exchange for this good coverage of her game, but normal people could see there was something wrong with this picture as the game clearly wasn't worthy of these positive reviews. Whether she did "offer favours" or not, it was clear her connection to these journalists was what led to these reviews, not the game itself. So, corruption in games journalism seemed to be the only thing that made sense. The rise against that corruption, was #gamergate. Zoe and her friends in both in games journalism and in femist activist groups were not going to take this lying down, though, and fired back at gamers citing the misogyny and prejudices that sadly were (and at least to some extent, still are) rife amongst gamers against them in what, I personally think this was an attempt to burry the talk of corruption. However, far too many idiots on the pre-gamer gate side were all to eager to project and express this stereotype and the tru purpose of #gamergate states to loose traction. Yes, the sexisum, homophobia, misogyny and online bullying that game's journalists were trying to associate with #gamergate instead of the discussion on ethics in games journalism were real things and something gaming culture needed called out on, but this was the game's journalists doing the right thing for the wrong reasons. We could have had game's journalists start to hold themselves to a higher standard to (at leat partiality) eliminate corruption from game journalism and we could have a positive message spread among gamers to be more accepting and and take steps to end misogyny and other deep rooted prejudices within gamer culture, but in the end both these possitve ideas got drowned out by a massive shit flinging contest feed by lies, exaggerations and preconceptions from both sides. Such a shame.
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Loved this game. Deep, engaging story, unique setting, a great looking game and very enjoyable combat. The mechanics revolving arond Scree were also a lot of fun and were very innovative. The 4 demon types added variety and were all fun to play as. Another thing was the soundtrack from 16Volt, a brilliant band and the music fit so well. The game is still available on the PSN store and I would recommend it.
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The short version is the game launched back in December 2020 in the worst possible way with game buggy and unpolished on PC and even worse on PS4 and XB1 to the point it was basically unplayable. It was soon pulled from sale on the digital stores for PlayStation and Xbox and, as far as I know, it hasn't been put back on sale yet. CDPR made this mess even worse by not giving out review copies on console and not allowing reviewers to use their own gameplay footage in their video reviews. In other words, the knew the game was busted and tried to cover it up. To some up, the launch was a complete disaster.
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Just when you thought EA and FIFA couldn't get worse... #EAgate
Shagger replied to killamch89's topic in Gaming News
These cards are a digital good and represent players that you use to create your Ultimate Team that you play with in FIFA online. The higher the stats on the card, the better the player. Cards increce in rarity the higher they rank and thus the advantage they offer also increases. So obviously, the very rarest cards hold significant value to people who play FIFA.
