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Showing content with the highest reputation on 12/26/20 in all areas

  1. For frequency Intel tried the RAM-less HD solution recently but the frequency often is not the issue but more of the capacity considering the apps require capacity and not the speed.
    1 point
  2. When I worked as a Software Test Engineer at a previous company, there were tons of game development testers that had lost their job due to the company not doing too well shortly after. The only plus is you see games before they are released. The cons are HUGE including; Doing every level, multiple times in a row various different ways. Crunching before the release of games and before patches go out to make sure they are correct. Trying to play games in ways that they shouldn't be played or trying to bypass areas in open world games.
    1 point
  3. Shagger

    Games with High Risk

    Dark Souls as a single player RPG that lacks this basic feature of convenience to accommodate a completely pointless online mechanic is one of several reasons I can't stand those games. This doesn't make the game more challenging, just more annoying and that makes it a flaw and a major flaw at that. All to appease the game's own ego, it's ridiculous. At least in Deamon's Souls enemies stayed with certain areas and didn't respawn, so they was safe places to stop if you had to stop playing for a moment, the same way as MMO's tend to work.
    1 point
  4. Yes it does defeat the purpose. I started leveling up too fast in Odyssey. But since they increased the skill level to 99 before I was even at 50 made it all ok. The enemy skill level usually stays around the same as mine. But for other games, a boost in XP could offset quest levels.
    1 point
  5. Doesn't that defeat the purpose and remove the accomplishment factor in the game? Let's see, I can earn my XP and gain that level 50 status, or I can buy it for $5.
    1 point
  6. Empire

    Slime Rancher

    For sure, this game is very good. At first, I thought it would be weird, a farm game of slimes where you collect their poop? (POOP HYPE) I never thought it would be so funny and relaxing at the same time and even more funny watching others do it. Mate of mine has played more than 90 hours at Steam, I don't know why, but I really liked it and also he does to, maybe it's because it's the perfect game for who wants to play and listen a podcast while, or maybe because I keep waiting for each update to see what's the newest slime added, or maybe because this game is the best game indie in months. It had a very nice feedback loop in its gameplay, of maybe 5-10 minutes of hunting out slimes and their food (among other things too), and then back to the ranch to store it all and keep everyone fed and happy, and then right back out to it. Very colorful and fun with a layer of strategy and planning that becomes more obvious after the first hour. I can see even me easily, putting 20+ hours in it, if I was to get it.
    1 point
  7. This may not be a popular opinion, but in answer to the question are video games art my answer is a definitive no. Let me explain. Imagine you are laying out cards for a game of solitaire or setting up a chess board, is there any art in that? No, it's all about structure and rules to set up a challenge. That's what a game is. Games can't be art because they have a function. For something to be art, it has to have no purpose other than itself. However, cards and chess pieces have a design, a style that has no bearing on their purpose and that IS art. Just because a game, video or otherwise, is not art doesn't mean art can't be found in its make up can't help define it. More specifically, video games as a purpose exist to challenge and/or provoke a reaction from the player, but they always have an indigenous design and style that sets them apart each time, just like how chess sets and playing cards can have a variety of designs. So no, video games are not art, but art is an important it what video games what they are.
    1 point
  8. Yes it's art. It's no different than music or movies. It's a medium that people use to show their artistic side. Some do other things. My art is the written word. I've written 2 novels, several short stories, and a hell of a lot of unconventional poetry. Some prefer a brush. Some prefer a saw and hammer. It's art from those that have the drive and knowledge to create it. There are games I personally just aren't into all the way to others that I despise. But my feeling on those games does not negate the fact that they are still art.
    1 point
  9. For me death, ending of relationship and ending of quests that made you sweat is kind of heartbreaking. I can name a lot of games but I want to keep the sentimental part out for a moment and say a lot of times I feel that constant grind of enemies and hard level is lot better than end.
    1 point
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