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Showing content with the highest reputation on 09/07/2022 in all areas

  1. An article from PCGamesN talks about a hidden cutscene in RDR2, that was cut from the game, likely including a mission where you help someone film him catching a catfish. The cutscene below isn't finished obviously, as it was cut and probably tossed in the back of the code to be forgotten. Yet it looks like someone was able to find it. Heres the article discussing it: https://www.pcgamesn.com/red-dead-redemption-2/hidden-cutscene-cut-content
    1 point
  2. Videogames have always helped me trough some of my most rough times in my life so far eventough i don't really like to talk about it that much When i was playing trough the first State of decay my grandfather was very ill and died a week later after i started playing it so that will always be a game that i consider synonyms with the death of my grandfather. While i enjoyed the game thoroughly i never got around playing the second game maybe that is the reason because i'm scared to. My best friend died of leukemia when we were both 19 years old, adult life was just about to begin so i'd say pretty much any original xbox game we played together during our teenage years helps me get trough hard times, i still have his old xbox with all his saves files and every once in a while i race against his old ghost files in games like rallysport challenge and project gotham or boot up a game and try to beat his scores in tony hawk or continue where he left off in offcourse without saving, i know it doesn't mean much but it keeps my memory of him alive, he gave me one of his most priced possessions a week before he died eventough i find it ugly as fuck it still has a prominent place in my house i'm sure i posted a picture of it before in a thread somewhere. The good thing is that i'm still friend with his parents and i ended up dating his younger sister for 2 years but it just felt awkward because we came together trough sadness, we left on good terms tough, since i'm godfather of her son. Man i would like to mention a few more games but damn i'm getting tears in my eyes so i'll have to end here.
    1 point
  3. But that's one reviewer and one editor who scored it 8/10, so I'm not sure who exactly I should be listening to here. I certainly think it's poor etiquette to have someone who doesn't like JRPGs review them (the only time I think that's OK is when someone's mind is changed by that particular entry, or if they're to provide an alternative viewpoint, but even that's solely with user reviews, not people who are paid to talk about them). You're also doing what the folks who got mad about 'too much water' did, which is reading solely the summary. The full summary is, emphasis my own, "Shin Megami Tensei V's excellent JRPG combat and deeply rewarding customization shine bright, even when it sometimes feels like Persona without the heart." I'd say despite that mention of 'sometimes' lacking in heart Lenna Hafer gave a glowing recommendation, and if that's all I need to know about IGN then I feel they enjoy JRPGs. The only major outlets that rated Digimon Survive highly, and I use the term 'major' very subjectively I appreciate, were GameByte (9/10), Nintendo Life (8/10), Game Informer (73/100), Eurogamer Italy (7/10), Push Square (7/10), and The Sixth Axis (7/10). Not to mention IGN Italy scored it 7.8/10, which then develops the question of which IGN are we talking about, and are we prepared to brand them all the same? Reviewer Cameron Hawkins did not say that anywhere in the article. Quote the beginning, emphasis my own, "It may be held back a bit by its uninspired level design and turn-based battle mechanics, but the story still shines bright enough to help carry it thanks to a diverse cast of characters and engaging themes about what it means to be human." And the combat section, "Combat in Soul Hackers 2 is very familiar if you’ve played a Persona game or Tokyo Mirage Sessions, but doesn’t meet the depth of what came before it. Atlus loves to try out new battle mechanics that you must master in order to maximize your combat effectiveness in every game, and Soul Hackers 2’s flavor of this is building a demon stack. Initially, a stack is made whenever you hit an enemy with their weakness, and at the end of every turn you perform a sabbath – an all-out attack where all the demons in the stack assault the enemies. It’s a fun mechanic that gets the job done, but doesn’t stay consistently engaging due to lack of growth over the campaign. As my party members gained summoner skills by progressing through their respective Soul Matrix, they learned other ways to build a stack, but even with those new additions I never saw a significant increase to my stack count. One of the few things that is unique to Soul Hackers 2 is sabbath skills. These abilities can be used to add another effect to the team assault, like dealing more damage or healing your party. By going to the local circus I could fuse my demons into stronger ones, while going to the local weapon smith would let me gain commander skills, like being able to change demons on the fly or adding more to a stack. However, similarly to the stack mechanic, these features were introduced so early on that it started to get stale by the time I got to later sections." In the verdict, the closest they say to this is, quote, emphasis my own: "Soul Hackers 2 is, at its heart, a streamlined Atlus JRPG, serving as a great entry point for anyone new to the genre or the developer in general. The combat and dungeon delving are entertaining, if fairly familiar, and the charming cast of characters kept me interested all the way through its roughly 60-hour campaign. But a disappointing lack of creativity in its battle systems and a fairly shallow overarching story mean this newly resurrected series will need to do more if it wants to set itself apart amongst Atlus’ best." Again, if we're going to criticise people and companies for doing things, let's criticise them for the things they're actually doing, not ones we think they're doing. I agree, I actually prefer turn-based combat to real-time in an RPG. But that's not what was said in the review. Regarding Persona, it may be because Soul Hackers 2 doesn't take any risks, but I wouldn't know anything about that because I'm going entirely on the review. You have listed "one or two reviews" and the information you've asserted isn't entirely correct, so please accept my skepticism. That's fine. But please say that, and if you want to discuss it further by all means do so with the correct information. If we're not going to do that we're just masturbating over things that are blown out of proportion, which I would like to reiterate, happens all too often in video games discourse. Agreed, once is a mistake. If the editor doesn't have the time to run a review through a plagiarism detector, they need to make time because it could end so much more worse than egg on their face. With the way copyright is today, they should take it a lot more seriously.
    1 point
  4. @Justin11 instead of opening a thread for each new rumour you hear, please consider making a thread along the lines The global football rumour thread and start posting rumours into one dedicated thread because now the entire sports section is out of control because of the many threads you created for let's say topics that aren't really worthy of their own thread like this thread for instance. I get it you like Barcelona, messi, ronaldo and neymar but are they really worth bringing up each time into a new topic, again try and keep the psg/barcelona talk into one global topic from now on.
    1 point
  5. I believe it's subjective, but then again, I feel like words are fickle human inventions that could be open to interpretation over time. Many words have different meanings today from what they were originally defined as. I do see what you're getting at with Stray's scenario, and I guess by its purest definition, it might not be a "puzzle game" in the most obvious sense, but you do still have to figure out the proper mechanism to interact with in the game, and that's what a puzzle is like to me, figuring out things and solving problems. Just because it's an easy puzzle game doesn't make it any less of a puzzle game IMO.
    1 point
  6. Anything that requires a solution to solve maybe? Can be a literal puzzle you put together, a puzzle that requires you to connect wires, etc. I think for me, it's just anything that requires any bit of thought to solve. Like if there is a needed solution to solve it, it imo is a puzzle. At least to me it is.
    1 point
  7. Undertale is the only one I could think of off the top of my head. Pacifism was literally a significant part of its story and gameplay.
    1 point
  8. My guess is that it's not true. It would be odd to make a remake of Silent Hill 2 when I know there are fans of the first game out there as well. It'd be weird not to include a remake ofr SH1 first then SH2 and 3 and maybe 4 idk. I could see them doing just a trilogy remake. Because 3 ties into the first game. Also, the second game is a completely new story. These images could also be of a SH1 remake. Because in that you play as a man, so it could be the guy from the first game. I would love to see a remake for the original games, because I would like to play them with modern controls.
    1 point
  9. Whilst I don't agree with what Sony has done, this price increase in no way vindicates any theory that the sacristy caused by supply issues through the pandemic was a part of any plan from Sony or anybody else. That microchip shortage reached and affected just about every manufacturing industry from games consoles to waste refuse vehicles.
    1 point
  10. Akun

    Last Game Played

    Nah, I think I have enough survival games for a lifetime. lol I get why the challenge of these games is appealing, but I prefer my games to be more relaxing, not stress me out.
    1 point
  11. Like some kind of multiverse scenario - wouldn't be a bad idea at all. It's something very possible in Rick and Morty with all the experiments they do every episode.
    1 point
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