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Crazycrab

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Everything posted by Crazycrab

  1. Honestly this completely slipped my mind!
  2. I think it's a forum game kinda thing. We post examples of things gamers do as a "noob". Picking up everything in an RPG because you don't know what's useful.
  3. It's a grain whisky or a blend of multiple grains with no malt. In my experience grain whisky's usually kinda suck. I only know of maybe 2 or 3 other brands that even sell grains to the end customers. Almost the entire grain whisky produce is sold to other distilleries to make regular blends like Grouse or Bells.
  4. Given what this game is I find that VERY unlikely. If you're curious the best thing to play it yourself. There's almost nothing I can say that wouldn't be a major spoiler. Like I said earlier the Steam version is completely free and it doesn't exactly require GTX 3090Ti GPU to run either.
  5. So your standards on what qualifies as homo-erotic are pretty low then....
  6. I'll cast my vote for @Boblee, active and his posts been improving significantly as of late.
  7. Games that are bleaker than they first appear.... I don't think there exists a more extreme example of something that seems innocent but is truly diabolical than with Doki Doki Literature Club. https://store.steampowered.com/app/698780/Doki_Doki_Literature_Club/ If you haven't played this before, I strongly recommend you go in as blind as possible. It's not at all what it seems and your in for a VERY interesting experience. also, it's free (the PC version at least).
  8. Given the lore and how the Dragons were presented in Skyrim I wouldn't make a lot of sense to make them a main feature again. I could see there being some fights or maybe even some Dragon NPC's in Elder Scrolls 6 but they won't be the focus.
  9. It's not always that simple. Sometimes rebalancing a game's difficulty is just a case adjusting health and damage. There are times when that's not enough. It might mean adjusting the balance of in game items like health potions or even making changes to enemy AI. This is another argument that defenders of the "Git Gud" mob like to make. They say that including other difficulty modes would "take development time away from the game". What a shame it would be to take another 2 or 3 months (probably less) to do the rebalancing for an easy mode so you can sell the game to a wider audience which would make up the additional cost and generate more profit.... Yeah, can someone explain to me why they don't do that again? Wether you look at it from a business or gameplay standpoint it's still totally brainless. There are tons of developers that find the time to do the extra work even when it does take diving deep into the games code and put out critical and commercial successes. This is laziness that these fans inexplicably just let them get away with.
  10. What the hell is a Rebounder? It sounds like a cross between a trampoline and a sex swing!
  11. Crazycrab

    Burnout

    I'm sorry you had to miss out on when the franchise (and I think by extension the whole genre) was at it's best. Don't get me wrong there has been evolution in sim racing with the GT Series and licenced products like F1 and WRC. Open world racing games have gotten a lot better too with titles like Forza Horizon. Unfortunately the drifting, nitro boosting, vehicle smashing, fuck realism, balls to the wall arcade racers that I used to love like Burnout 3 are all but destroyed. Thanks largely to EA and Burnout Paradise.
  12. If you ask me there are already WAY to many of those games as it is. In many cases you can barely describe them as games at all.
  13. I don't care what those selfish and elitist fans of the "Soulsbourne" genre think. Their is absolutely no good reason to not have difficulty options in a single player action game. You want a challenge, great more power to you but some might want a different experience. They want to explore, check out the lore or experience a story without the gameplay being so strenuous. They constantly argue somebody playing the game a different way would ruin the experience for them. To that I say, GET YOUR HEAD OUT OF YOUR FUCKING ARSE! That makes no fucking sense! I like a challenge, I genuinely do but if someone else wants to play on an easier mode I don't care! It doesn't affect my playthrough!
  14. Asking questions like "What happened before the Big Bang?" or "What existed before time?" is a bit like asking "What is further North of the North Pole?" or "Who wrote the Elder Scrolls?" "It would take a month to explain to you why that very question doesn't even make sense" ...... So yeah, for similar reasons it's kinda hard to explain and nobody even has a complete understanding of it but I'll do my best. Going back to the North Pole example. Picture yourself standing right on the geographical North Pole, what would if you tried to go further "North" from that point? At that point you can't go further North because North itself no longer exists. It's the opposite to North, as in South in every direction. Even if you start moving in same direction you were going when you arrived, North is now behind you and your suddenly moving South. So let's say you went back to the beginning of the universe, to the beginning of time, t=0. It's a similar kind of situation. You can't go any further back in time, there is nothing further back in time because their no more time to exist. There has been and sure there will continue be a ton of theorising and speculation about what happened before "time". Scientifically this might be something forever beyond our compression, we may never have the answer. I know a bunch of theists like to use this excuse science can't answer it so therefore science is wrong and God is real. As disingenuous as that is I respond with "whatever". If you want to believe time and the Big Bang started with God carelessly throwing away a lit match I wouldn't care. Just because science can't answer doesn't automatically mean that religion is right.
  15. I don't even see where they think their coming from. What does Disney extending a trademark have to with any of this? I don't think they even need approval from Congress to to do that! This is incredibly immature.
  16. Life is Strange, I'd say who it is but I know that there are people on the forum who are playing and I don't want to spoil it for them. But it is a total cunt on so many levels!
  17. Aside from the obvious Vid-eA-gaMez!! Guitar, I've been learning but my progress has been admittedly slow. I'm hoping now with somewhat of an instructor I can make better progress. Pretty much this to, I started to get into it last summer. I'm hoping to take it a step forward this summer with longer routes and perhaps taking my guitar and jamming along the way.
  18. I dismissed the idea of Sony buying a major publisher in the OP, but it might actually be a possibility now. We know that Sony are keen to buy and it seems like Ubisoft are keen to sell: Imagine that! All future Assassin's Creed, Tom Clancy, Watch Dogs and more games all under the PlayStation umbrella. I'm not sure how I would feel about this, I guess it really depends on how PlayStation might choose to go about it. On one hand they could merge with Ubisoft's UPlay service on PC to make more of their games accessible there, but it would really suck if they just made all Ubisoft titles PS only. I do think Ubisoft titles would suit Sony though, games like Assassin's Creed fit in well with the corner of the market they have.
  19. Crazycrab

    Burnout

    Burnout Legends is a PSP game so outside of emulation you would need a used copy and a PSP in order to play it. It's on the Nintendo DS as well but from I understand that port is vastly inferior to the PSP version. I'd recommend playing Burnout 3 over Legends. Don't get wrong Legends is great but they did have to make some compromises in order to make it work on the handhelds. Burnout 3 on the home consoles is the full experience.
  20. Crazycrab

    Burnout

    I forgot about that one, your right it is a cracker! It's basically a portable version of Burnout 3.
  21. Crazycrab

    Burnout

    From the very first entry Burnout was always an intense, edge of your seat type of racing experience. I always remembered watching this first trailer. I'll be honest, the original Burnout wasn't that great a game especially when compared to the titles that would come from the franchise later on. What it do a brilliant job at was selling it's concept. The tension and intensity of racing through traffic was friggin awesome! The crashing along with all the realistic physics and deformation was super cool, but the problem was that they kinda put those aspects left, right and centre and didn't focus enough on the actual racing. They no doubt realized this and put way more focus on the racing in the sequel, Burnout 2: Point of Impact This was fucking spectacular! They absolutely nailed it this time with much better presentation, track design, new modes like crash party, improved mechanics and the time to recover from crashing was significantly reduced making a much smoother racing experience. I actually remember thinking at the time "they cannot possibly make this any better".... .... Thankfully, I could not have been more wrong!!!! Burnout 3: Takedown! This in my opinion is hands down the greatest arcade racer of all time! It takes all the intensity and excitement of Point of Impact and ramps it all the way up to Spinal Tap! Every new element that it introduces was gold. Crash radio, a fantastic soundtrack (an actual legit benefit to having EA at your back, credit where it's due), a reworked crash party where the result was less dependent on luck and visuals so fucking good it could easily be mistaken for a XBox 360/PS3 game. But none of these had as big an impact as the stroke of genius that was Takedowns. If you drove a rival off the road your boost bar would expand and fill completely, but if you were taken out your boost bar would empty and reduce. It encouraged ruthlessly aggressive driving even more so than its predecessors. The perfect arcade racer. Then came Burnout: Revenue This was another fantastic game, very similar to but not quite as good as Takedown. There actually a handful of improvements here. The crash party was reworked with a cleaner less distracting visuals and the new crashbreaker explosion. It introduced network play, some new racing modes like elimination and the great new revenge mechanic which highlighted the last competitor to take you out making your piss boil and you become lazer focused on them for a revenge takedown. There were some downgrades though. The soundtrack and crash radio presentation weren't as good. It indroduced shortcuts, a cool feature in other racers but here in my opinion works against what Burnout is about. The worst thing, however was the new traffic checking mechanic which allowed you to just drive straight through traffic going same direction as long as it wasn't a bus or a truck. This was a really stupid idea because it took a way so much of the tension. Still a great game, but it doesn't hold up to the masterpiece that is Takedown. Then came Burnout Paradise, which I refuse to dignify with a flashy video so instead here is a picture of something that more accurately represents it... Burnout Paradise is a near perfect execution..... OF SOME OF THE WORST FUCKING IDEAS IN THE HISTORY OF GAME DESIGN!!!! I've seen so many people that defend that abomination and it makes me sick. If the earlier games where sitting in the driver's seat with you butt clenched desperately trying to survive, this one was slouching back with one hand on the wheel and the other grabbing a bottle of cheap whisky looking for a place to die. @Shagger already discussed the flawed concepts with the open world and the bullshit removal of local play so I won't rant about them to much but there is more I would like to add. The intense edge of your seat concept we had with the other games is only delivered in short bursts at best. You spend most of your time driving across what is essentially and open world menu selecting your vehicle, event and so on. Then when done with the even you go back to the open world menu to select you next event your next event and vehicle rinse and repeat. The main concept that EA and Criterion sold this game on's main purpose is there to literally waste your fucking time. Even if you are one of those people that do genuinely like Paradise you have to a least acknowledge this. It is NOT a Burnout experience. After this Burnout was essentially folded into the Need For Speed franchise never to be seen again, but considering their idea of "Paradise", that's probably for the best.
  22. I think it was Bender in the episode of Futurama "The Bots and The Bee's" he said: That pretty much sums up how I feel. I drink beer but I'm more of a spirit's man.
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