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Crazycrab

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  1. Thanks
    Crazycrab got a reaction from Ryan Blake in What according to you is the most challenging location in any open world game that you played?   
    The Frozen Wilds Expansion from Horizon Zero Dawn is pretty challenging.
  2. Like
    Crazycrab got a reaction from Shagger in [Sponsored] MetaRace.io - breed horses, race & trade - virtually and in real life   
    Sorry @DC, I'm out to.  I know you need sponsors to keep the website going, but I can't in good conscience get involved with something like this and will confirm I won't be checking it out.  Much like @Shagger I have made my feelings about NFT's and so called "play to earn" Blockchain games clear on other threads and, let's just say they are not favourable.  
     
    Even if I did believe in NFT's and investments in the metaverse, their value has fallen through the bottom of barrel and it's just not a smart thing to invest one's money or time in.
  3. Like
    Crazycrab got a reaction from Heatman in If you could go back in time and give your child self one video game available today …   
    If you play then you know better than me.  I'd imagine a violin is more difficult but I think in either case it's practice.
  4. Thanks
    Crazycrab reacted to m76 in People will get used to NFTs - Ubisoft CEO   
    Sure they'll get used to it
    NFT Market down 92% since it peaked last year.
  5. Like
    Crazycrab got a reaction from Family sedan in What game-related TV series are you most excited for going forward?   
    Only certain models of the PS3 are backwards compatible.
     
    https://gamingsection.net/news/what-playstation-3-models-are-backwards-compatible/#:~:text=60GB model numbers that begin,backward compatible via software emulation.
  6. Like
    Crazycrab got a reaction from StaceyPowers in Why are open world games buggier than linear games?   
    I'd say it's because they are have much bigger areas to load and tend to have a lot more systems running in the background.
  7. Like
    Crazycrab got a reaction from Boblee in Video game music covers   
    I think this artwork was made specifically for this project.  It sorta resembles the cover art used in some FPS franchises like Battlefield and COD but It's not the cover art for any specific game.
  8. Haha
    Crazycrab got a reaction from StaceyPowers in The Forsworn in Skyrim: Opinions?   
    I think their kinda sexy.
  9. Thanks
    Crazycrab got a reaction from kingpotato in Last Game Played   
    I second that.
  10. Like
    Crazycrab reacted to kingpotato in Last Game Played   
    Horizon Zero Dawn
    Here is my lazy attempt at photo mode
     

  11. Like
    Crazycrab got a reaction from Family sedan in Get to a point where games can be played in our heads?   
    The sad truth is, whether you think it's right or not, the majority of mankind's advances in Medical Science have been achieved by experiments and testing on other animals. From basic First Aid and CPR to life saving drugs, inoculations, radiotherapy have been achieved by experiments and testing on other animals. Even techniques in medical training like stitching and surgery are taught using animal carcasses.  If it weren't for animal testing the polio vaccine, which pretty obliterated the disease in the 50s and 60s many of us and our parents wouldn't be alive to have this conversation.  I'm all for aminal welfare but in my opinion people come first.
     
    With that being said I agree @Reality vs Adventure with regard to Elon Musk and these experiments.  The technology is interesting and impressive in theory but at the end of the day it's for little more than toy's, not medicine.  It's not worth that kind of suffering for these monkey's.
  12. Like
    Crazycrab got a reaction from Shagger in Burnout   
    From the very first entry Burnout was always an intense, edge of your seat type of racing experience.  I always remembered watching this first trailer.
     
     
    I'll be honest, the original Burnout wasn't that great a game especially when compared to the titles that would come from the franchise later on.  What it do a brilliant job at was selling it's concept.  The tension and intensity of racing through traffic was friggin awesome!  The crashing along with all the realistic physics and deformation was super cool, but the problem was that they kinda put those aspects left, right and centre and didn't focus enough on the actual racing.
     
    They no doubt realized this and put way more focus on the racing in the sequel, Burnout 2: Point of Impact
     
     
    This was fucking spectacular!  They absolutely nailed it this time with much better presentation, track design, new modes like crash party, improved mechanics and the time to recover from crashing was significantly reduced making a much smoother racing experience.  I actually remember thinking at the time "they cannot possibly make this any better"....
     
    .... Thankfully, I could not have been more wrong!!!!
     
     
    Burnout 3: Takedown!  This in my opinion is hands down the greatest arcade racer of all time!  It takes all the intensity and excitement of Point of Impact and ramps it all the way up to Spinal Tap!
    Every new element that it introduces was gold.  Crash radio, a fantastic soundtrack (an actual legit benefit to having EA at your back, credit where it's due), a reworked crash party where the result was less dependent on luck and visuals so fucking good it could easily be mistaken for a XBox 360/PS3 game. But none of these had as big an impact as the stroke of genius that was Takedowns.  If you drove a rival off the road your boost bar would expand and fill completely, but if you were taken out your boost bar would empty and reduce.  It encouraged ruthlessly aggressive driving even more so than its predecessors.  The perfect arcade racer.
     
    Then came Burnout: Revenue
     
     
    This was another fantastic game, very similar to but not quite as good as Takedown.  There actually a handful of improvements here.  The crash party was reworked with a cleaner less distracting visuals and the new crashbreaker explosion.  It introduced network play, some new racing modes like elimination and the great new revenge mechanic which highlighted the last competitor to take you out making your piss boil and you become lazer focused on them for a revenge takedown.
    There were some downgrades though.  The soundtrack and crash radio presentation weren't as good.  It indroduced shortcuts, a cool feature in other racers but here in my opinion works against what Burnout is about.  The worst thing, however was the new traffic checking mechanic which allowed you to just drive straight through traffic going same direction as long as it wasn't a bus or a truck.  This was a really stupid idea because it took a way so much of the tension.  Still a great game, but it doesn't hold up to the masterpiece that is Takedown.
     
    Then came Burnout Paradise,  which I refuse to dignify with a flashy video so instead here is a picture of something that more accurately represents it...
     

     
    Burnout Paradise is a near perfect execution..... OF SOME OF THE WORST FUCKING IDEAS IN THE HISTORY OF GAME DESIGN!!!!  I've seen so many people that defend that abomination and it makes me sick.  If the earlier games where sitting in the driver's seat with you butt clenched desperately trying to survive, this one was slouching back with one hand on the wheel and the other grabbing a bottle of cheap whisky looking for a place to die.
    @Shagger already discussed the flawed concepts with the open world and the bullshit removal of local play so I won't rant about them to much but there is more I would like to add.
    The intense edge of your seat concept we had with the other games is only delivered in short bursts at best.  You spend most of your time driving across what is essentially and open world menu selecting your vehicle, event and so on.  Then when done with the even you go back to the open world menu to select you next event your next event and vehicle rinse and repeat.  The main concept that EA and Criterion sold this game on's main purpose is there to literally waste your fucking time.
    Even if you are one of those people that do genuinely like Paradise you have to a least acknowledge this.  It is NOT a Burnout experience.
     
    After this Burnout was essentially folded into the Need For Speed franchise never to be seen again, but considering their idea of "Paradise", that's probably for the best.
  13. Like
    Crazycrab reacted to Reality vs Adventure in Atheism   
    Time is irrelevant. To us, time is an orbit around the sun which causes seasons to change. Then we created minutes, hours, days, and years to coincide with the orbit around the sun. The sun itself is a star. Stars are born and stars die. When stars die they give off energy and elements. Energy is what keeps things in motion and the elements are available to randomly create life where it can form an organism that can survive its environment. Then it evolves in a long process. Every generation the genetics change. You carry traits from each parent. Many of us has neanderthal DNA. 
    On this planet we have the laws of thermodynamics where energy is neither created nor destroyed. It gets transferred. Energy is basically what time is. The second law of thermodynamics is that energy constantly works towards disorder of a system or the entropy of a system. Entropy is basically what death is. Aging is entropy that constantly heads towards disorder. And finally death is the transfer of energy. 
    The universe is constantly in motion. That motion is based on energy that humans define as being time. That's all time is. It really isn't anything at all except an increase in entropy and the transfer of energy. I guess you can say the measure of time is chemistry and physics. 
    I see God as none other than an effigy of the properties of chemistry and physics. If a person believes that humans were just born and placed in a suitable environment by God, then they have to say that their beliefs also rejects all the properties of chemistry and physics because that is what time is.  Since energy is neither created nor destroyed, time is neither created nor destroyed. 
     
  14. Like
    Crazycrab got a reaction from DC in VGR Member of the Month - April 2022 Nominations   
    I'll cast my vote for @Boblee, active and his posts been improving significantly as of late.
  15. Like
    Crazycrab got a reaction from Shagger in noob trait #101   
    I think it's a forum game kinda thing.  We post examples of things gamers do as a "noob".
     
    Picking up everything in an RPG because you don't know what's useful.
  16. Like
    Crazycrab got a reaction from Heatman in Games that are bleaker than they first appear   
    Given what this game is I find that VERY unlikely.
     
     
    If you're curious the best thing to play it yourself.  There's almost nothing I can say that wouldn't be a major spoiler.  Like I said earlier the Steam version is completely free and it doesn't exactly require GTX 3090Ti GPU to run either.
  17. Like
    Crazycrab reacted to NightmareFarm in Video game music covers   
    I haven't even played undertale but this is a banger
     
     
  18. Haha
    Crazycrab reacted to kingpotato in VGR Member of the Month - April 2022 Nominations   
    Not wanting to hug a guy because it might feel gay is also gay...

    Handshakes are also gay btw so you might as well embrace it lol

     

  19. Thanks
    Crazycrab got a reaction from Boblee in VGR Member of the Month - April 2022 Nominations   
    I'll cast my vote for @Boblee, active and his posts been improving significantly as of late.
  20. Like
    Crazycrab got a reaction from Boblee in Games that are bleaker than they first appear   
    Games that are bleaker than they first appear....
     
    I don't think there exists a more extreme example of something that seems innocent but is truly diabolical than with Doki Doki Literature Club.
     

     
    https://store.steampowered.com/app/698780/Doki_Doki_Literature_Club/
     
    If you haven't played this before, I strongly recommend you go in as blind as possible.  It's not at all what it seems and your in for a VERY interesting experience. also, it's free (the PC version at least).
  21. Sad
    Crazycrab got a reaction from Justin11 in Burnout   
    I'm sorry you had to miss out on when the franchise (and I think by extension the whole genre) was at it's best.  Don't get me wrong there has been evolution in sim racing with the GT Series and licenced products like F1 and WRC.  Open world racing games have gotten a lot better too with titles like Forza Horizon.  Unfortunately the drifting, nitro boosting, vehicle smashing, fuck realism, balls to the wall arcade racers that I used to love like Burnout 3 are all but destroyed.  Thanks largely to EA and Burnout Paradise.
  22. Sad
    Crazycrab got a reaction from Boblee in Burnout   
    I'm sorry you had to miss out on when the franchise (and I think by extension the whole genre) was at it's best.  Don't get me wrong there has been evolution in sim racing with the GT Series and licenced products like F1 and WRC.  Open world racing games have gotten a lot better too with titles like Forza Horizon.  Unfortunately the drifting, nitro boosting, vehicle smashing, fuck realism, balls to the wall arcade racers that I used to love like Burnout 3 are all but destroyed.  Thanks largely to EA and Burnout Paradise.
  23. Like
    Crazycrab got a reaction from Boblee in The Elder Scrolls 6   
    Given the lore and how the Dragons were presented in Skyrim I wouldn't make a lot of sense to make them a main feature again.  I could see there being some fights or maybe even some Dragon NPC's in Elder Scrolls 6 but they won't be the focus.
  24. Haha
    Crazycrab got a reaction from Reality vs Adventure in Trampoline or Rebounder   
    What the hell is a Rebounder?  It sounds like a cross between a trampoline and a sex swing!
  25. Like
    Crazycrab got a reaction from NightmareFarm in Unpopular Opinion: All games should have a difficulty slider   
    It's not always that simple.  Sometimes rebalancing a game's difficulty is just a case adjusting health and damage.  There are times when that's not enough.  It might mean adjusting the balance of in game items like health potions or even making changes to enemy AI.
     
    This is another argument that defenders of the "Git Gud" mob like to make.  They say that including other difficulty modes would "take development time away from the game".  What a shame it would be to take another 2 or 3 months (probably less) to do the rebalancing for an easy mode so you can sell the game to a wider audience which would make up the additional cost and generate more profit....  Yeah, can someone explain to me why they don't do that again?
     
    Wether you look at it from a business or gameplay standpoint it's still totally brainless.  There are tons of developers that find the time to do the extra work even when it does take diving deep into the games code and put out critical and commercial successes.  This is laziness that these fans inexplicably just let them get away with.
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