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Showing content with the highest reputation on 11/05/2021 in Posts

  1. Pretty much took the words out my mouth. I tend to play fantasy games or games otherwise detected from reality. I'm not sure even EA are shameless enough to have a barbarian warrior charge at you, stop just before he swings his battle-axe, smile and then say "Drink Pepsi". Outside of sports sims and sports emulation, a world that whores itself out so constantly to the point where having no adds could even spoil the immersion, the only real way to promote things in games is through skins and themed items. Marvels Avengers was regarded as being infinitely shameless having, for example, Version Media themed skins in that game. I mean, what the fuck? I don't mind it when it's at least done with at least some tact. For example, I started playing a game called Two Point Hospital on steam a few days back. The game is published by SEGA, who are celebrating the 30th anniversary of thier most famous icon Sonic, and boy do they want the people playing TPH to know it. You can decorate the Hospital with Sonic rugs, Sonic plants, Sonic wall art and even Sonic rings on pedestals, it's complete madness! I've also been playing Tales of Arise that's been really pushing DLC costume packs themed around what I think is Sword Art Online, then there was the free Phantasy Star 2 and Nier Automata skins in Gravity Rush 2. Outside of sport sims, it's far more subtle because it has to be, but @StaceyPowers, it IS there, more often than you think.
    3 points
  2. If you play sports or auto racing games, ads in games and billboards and the like are more common.
    2 points
  3. The other day, a friend said that after he fails a video game task a certain large number of times (i.e. a few dozen), he would prefer if the game offers to skip him past it or offer a workaround. Would you want a feature like this, or would you not?
    1 point
  4. I notice I almost always have to lower the default volume of music and effects in games, or I miss a lot of dialogue and have to strain to hear. Does anyone else consistently have the same problem with audio volume defaults?
    1 point
  5. Please do and when you have done that, feel free to ask me about anything about it, I'm willing to put you through.
    1 point
  6. If I'm in the habit of gaming at a certain time, then it does help regulate the mood. If I game for an extended period and completely shut out my pets from existence, then I feel a sense of regret; so it deregulates me. Imagine what goes on in a pet's mind while we game. They think we entered the world of insanity and half dead. To pets, it's like an old person staring at the wall twiddling their thumbs.
    1 point
  7. I think a moral victory is what sells. Imagine a game where there is an immoral victory. It will leave the game seeming unfinished. Even in horror games that seem unfinished at the end hinting that the evil still exists, still has a satisfying ending where there was a moral victory. What would be the point playing a game where you just constantly lose and even ends in a loss. It was all for naught. Optimism is what keeps us playing a game and that is the single most important factor. It’s the basis for every story and for a protagonist’s existence. The majority of people favor moral victories. I’m not sure if that preference is innate or something engrained in us from childhood with all the fairy tales. Optimism and moral victory is what drives life. But again I question if morality is innate or something taught. Being driven by an immoral victory can have the same optimism, but it’s less popular. A society driven by immoral victory could change that trend in what sells.
    1 point
  8. Game Publishers want you to pre-order because; The buyers don't get to see reviews before buying, so the company in question gets the money before the buyer even knows if it will be worth it. The publisher get's money, and give the person back absolutely nothing. They only get a "promise" that they'll get a game. I's the ultimate transaction to favour a cooperation. It forces players to pay full price. That suits the publisher better than people buying a game at a reduced price father down the road. It looks good to shareholders and investors when a publisher says "Look how much money we've made before we have even put out any kind of product." Scammers want ALL the money, they wanted all the money YESTERDAY and they want to give you NOTHING for it, and that's essentially what a pre-order is. As aforementioned, you given them money, and they give you absolutely nothing in return except a "promise". So calling it a "scam" is not that far from the truth. It's not like they're gonna run out of stock for the game, especially with digital distribution, so pre-ordering to secure your copy of the game is just not a reason to pre-order anymore. The only reason I would pre-order a game now is if there was a lot of games I was interested in releasing at roughly the same time. I would consider pre-ordering a couple of them to "spread the cost" as it were, but that's only time I would do it. I certainly don't trust game companies even slightly any more. I was burned by Destiny and No Man's Sky, and after that, I was done with that shit.
    1 point
  9. Deals are crap anyway, I say this eacry year that before the long weekend sales they put all the prices up then they drop them down real good. What are you really saving though? Need to save up for my February spending, have to renew things. If I see a game that I want that's VERY VERY low good deal them maybe.
    1 point
  10. PGen98

    How Big Is Your Backlog?

    Oh absolutely, it's not hard to build up an extremely large backlog very quickly and cheaply. Agreed, it's very rare that you complete your backlog of games, because most you pick up and play for a little bit and then forget about, ignore, or just plain don't like, so that backlog keeps on growing and growing.
    1 point
  11. DC

    Community Chat #1

    This may be aggressive but 100,000 forum posts milestone over the weekend?
    1 point
  12. Honestly, I don't think game difficulty can be an accessibility issue because that is not where accessibility issues exist when they do. Problems with accessibility don't really come form video games themselves, but from some form of incompatibility from the individual playing the game. Difficulty is different, that is something developed within the core design of the game itself. Just because your reaction times, level of practice or stratagems aren't effective in one's efforts to succeed at a game, that does not make it an accessibility issue. All that really means is that you're... well... just not very good at that game or you have you difficulty set to high (I'll get back to that point). Accessibility, as well as the quality and compatibility of said accessibility, is all about how good and suitable the user interface (UI) is. That is how one physically recognises and interacts with the game. This interface comprises of two base elements, input and feedback. Input is, obviously, whatever one physically uses to actually control the game along with the software that tells the game how to respond to said control inputs made of what device it is. Feedback are the methods that a game will employ to show the player what effects thier control inputs are having as well as providing the information the player needs to make the decisions to make those inputs. Now, if one of those systems, input of feedback, has a flaw or fault, that is a problem to directly associate with UI itself. This could be a hardware issue like faulty control device (Werther it be mouse, keyboard, gamepad, racing wheel or whatever), a faulty monitor/TV or an issue with sound playback. It could also be a UI issue software if a game was to have bad graphics that don't convey the information accurately or in a way that's easy to understand of if the game is buggy or doesn't run well. This becomes a problem with accessibility when the UI works as specified, but has a compatibility problem with players with some form of impairment indigenous to themselves. A typical controller may work fine, but can only really be used by somebody with two functional hands, so that's an accessibility issue for someone who only has the full use of one hand. The solution of that comes from somebody developing controllers that can be used buy people accurately with only one hand. Likewise, the display and graphics may be very clear and conveys all the information accurately, but if someone has issues with thier sight or there's a language issue, that's not a problem with the game, that's an accessibility issue. That's where game developers can take steps to improve accessibility as part of the process to develop a game. Colour blind friendly options, subtitles, larger text displays, audio cues and so on. Getting back to the point I left at the start, I can think of one exception to rule that difficulty in games can't be an accessibility issue, and that would be difficulty settings in games. Like it or not, there are people who play games just to experience them as a narrative to explore. It is perfectly possible that thier reason for this could tie into a physical or metal ailment they have. So an argument could be made that difficulty is an accessibility issue when single player games only offer one difficulty option. That's another good reason games with one difficulty setting should not exist. This is especially true when the game is only interested in being as hard as possible (Looking at YOU the so-called "Soulsborne" games and all the hacks that copy them). There are obviously exceptions, I'd say certain platformers and interactive narratives can't really apply for example, but exceptions aside multiple difficulty options can help make a game accessible to wider variety of players and is a good thing. It doesn't actually take difficulty away either. If anything, it opens the door to more challenging experiences to those that want them. I know I said that stuff before, but there are folk in the gaming world who desperately need this drummed into thier skull, so I'll keep saying it until I'm cold and blue. Multiple difficulty settings in single player games are a good thing and should always be included minus some exceptions.
    1 point
  13. That all sounds awesome, but unless I can do it in secret I'm not doing it.
    1 point
  14. There is one winner. Understand, maybe the next one. Feel free to share the contest with your friends and family located in the US.
    1 point
  15. If you are talking about a new game that I would like to play that's yet to be released, it's surely going to Call of Duty Vanguard. I'm working on getting Battlefield 2042 as soon as December.
    1 point
  16. I'm not holding out hope. Black Friday has become a throwaway phrase here in Europe, there are literal companies that have a "black friday sale" all year long. And some do their own "black friday" one week before or after the actual black friday. They can do this because black friday is not an official thing here since there is no thanksgiving either. Still if there are some unmissable deals I might go for them, but I doubt it.
    1 point
  17. Justin11

    How Big Is Your Backlog?

    When a video game become boring in my backlog I have no option other than 'delete. I save games or keep games in my gallery which increases my immersion or pushes me hard to game on.
    1 point
  18. Assume I didn't delete some of my PC games that are simply occupying space for nothing, I could've reached 100 installed games on my PC by this time.
    1 point
  19. Heatman

    How Big Is Your Backlog?

    The more you purchase, is the more you have your backlog keep increasing because it's always rare to complete most games bought before buying a new one.
    1 point
  20. Boblee

    How Big Is Your Backlog?

    If you keep adding one or two new games every year without completing both games that same year, if you do the match, you are having over 300 games waiting for you.
    1 point
  21. Looking at my started games list, I quite fancy playing through Majin and the Forsaken Kingdom (PS3). It's a game I started back in 2017, so I'll probably have to start over since I don't remember too much about it. Luckily I don't think I got particularly far.
    1 point
  22. I never owned a Sega Saturn, and nor have I ever really played on one.. Back then I still relied on my parents for my gaming purchases, and we decided to go for a PlayStation instead. I regret nothing! 😝
    1 point
  23. Thanks a lot, I've checked it, the console is looking like a rebranded version of tje retro Sega console. Is it still possible to purchase this console at any online store outlet?
    1 point
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