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Crazycrab

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Everything posted by Crazycrab

  1. Looks like more "Live Service" trash to me, which is a shame because Crystal Dynamics is a bloody good developer. Then there's the aforementioned Sony platform exclusive Spiderman bullshit. Much like Anthem this is going to a waste of good talent and license as well.
  2. I had this type of experience with Final Fantasy X on the PS2. The disc scratched so at a certain point in the game it would just freeze up. I ended up buying another (used) copy but that also ended up getting scratched, but at a different point. What I ended up having to do on subsequent re-plays was play the game up to a certain point on one disc and then switch to the other!
  3. Actully I feel the opposite, I thought the large focus on the modern Animus and Desmond stuff in the first 3 games was crap. When they stopped putting so much focus on that the games immediately got better. I personally think Black Flag and Odyssey are easily the two best main games in the franchise. In my opinion they should really just get rid of the Animus shit completely.
  4. Great... another one of those. I'm a PC gamer but I am able to recognise that some people just prefer the convienience and ease of use of a console, It doesn't mean their fucking stuipid! keep your "Master Race" BS outta here. On topic.... Probably PS2, unless it turns out that you can play all the previous generation on PS game's on the PS5 in which case I'll cheat and say that.
  5. I currently own everthing except the Switch, I use my PC and PS4 but I haven't turned my XBox One in months. The main reason for that being I can use most of my XBox One games oin my PC anyway.
  6. In a word, overheating. repeated electrical loading and unloading of the CPU, GPU and RAM would cause these components to repeatedly heat up and cool down. As this happens the solder used to connect these to the main board would sometimes fracture under the stress and eventually disconnect, and bingo, "Red Ring of Death". Lots of people seemed to single out microsoft and their design of the XBox 360 and it got quite a reputation for it which is a bit unfair. The truth is this was a fairly common failure in other consoles (I mentioned the PS3’s I went through) and various Laptop and desktop computers as well even to this day. They seem to have improved the cooling systems so thankfully it’s not as common in the XBox One and PS4 as it was last gen.
  7. I never had an XBox 360 but I did get the "Red blinking Light of Death" on a few PS3's". I managed to get one or two replaced under warrenty.
  8. Yeah I just realised that, I posted the wrong picture., I'll make a follow up ost correcting this.
  9. I assume the splitter splitter that came with the headset is something like this: If that's the case you will also need a cable like this (AUX to RCA): What you need to do is first connect the male AUX cable to the headset to the splitter's headphone jack (which may be indicated with a green line and//or an image of a headset), then you need to connect a 3.5mm to 3.5mm cable (I'm assuming one must have come with the headset) to the audio jack on the controller. This will give your chat audio and microphone. Then use the AUX to RCA cable pictured above and connect the other side of the splitter to the DAC, this will give you your in-game audio.
  10. A bit of life advice as a consumer, don't be loyal to any company. Outside of how much money they can extract form you bank they don't give a squit of piss about you, so why should you be loyal to them?
  11. I've been playing Assassin's Creed Odyssey a lot lately. I'm 86 hours in and only NOW have I got to level 50. The size of this game is friggin insane!
  12. I would say it’s a good thing that EA has some competition in the market, but not only is that not exactly true but 2K is just as bad as EA now, I think it was Angry Joe who said "2K, one of the heroes of old, has lived long enough to become the villain themselves." and he's right.
  13. I admit I'm not exactly an expert, but that's debatable. Personally when I think of modern martial arts, especially where grappling is concerned, I think of MMA, Wrestling, modern day Judo and such. Those kind of arts evolved from Ancient Greek Pankration which WAY pre-dates anything from Feudal Japan. Maybe there is something older from east that I'm not aware of and I would appreciate being filled in if I'm wrong.
  14. I play alot of 3rd person type action games and RPGs like Assassins Creed, Tomb Raider, Horizon Zero Dawn, Uncharted and so on and I'd have to disagree with you. I usually hold the left "movement" stick in the forward position and the right "camera" stick to effectively steer. That way I'm always facing where I'm going and even if I need to adjust like tot to scan some of the terrain on the right I simply push the left stick left to keep my character moving in the right direction. Generally the only times (at least percivablably) when the camera moves without any input that I can recall is when climbing. The camera pans and circles around and you move up, down and around different faces on the wall, cliff or whatever... and that's exactly what I want and expect it to do. The only times I would want the camera to point in any direction other than directly at me and the face of what I'm climbing on is if I want to look at where I want to climb next or to look straight down to check the terrain is safe before I drop. Then after I drop I obviously want to level out automatically because it's obvious I don't want to move forward while staring at the floor! If I had to make every adjustment manually it would be a pain in the ass! It's not like these are new mechanics, they've been around since the early days of the Playstation One and Nintendo 64. You see now that's your problem, you can't cant compare games like these down to the bare mechanics like your doing becuase they are fundamentally diferent. Games like Gears of War generally have a more linear design where most of your focus is on the goal and enimies that are in front of you. It's also gennerally the same gameplay beat of moving to cover, shooting down enough of the enemy until you can make it another spot and and do it moving to the goal. It's focues on strafeing and charging forward and your not really concenrd with what's already dead behined you. You see now that's your problem, you can't compare games like these down to the bare mechanics like you're doing because they are fundamentally different. Games like Gears of War generally have a more linear design where most of your focus is on the goal and enemies that are in front of you. It's also generally the same gameplay beat of moving to cover,shooting down enough of the enemy until you can make it another spot and and do it again moving to the goal. It's focused on strafing and charging forward and you're never really concerned with what's already dead behind you. In "Nerdy RPG's" which generally have an open world design the in game mechanics you use including the camera are obviously going to be designed differently because in a game like this the goal can be in multiple ways that the player needs to be able to control. This might include things like stealth, the aforementioned climbing and multiple combat options at different ranges.. So the camera design in a game like that has more focus on being able to scan the environment rather than driving them forward at where they need to go. I think I tried to explain in another thread of yours that the systems that work in type of gameplay don't necessarily work in another. Like the same strafing movement and gun mechanics that exist in Gears of War aren't needed in something like Assassin's Creed Odyssey. The same stealth and climbing mechanics that exist in Assassin's Creed Odyssey aren't required in Gears of War. That's why their in game systems, including the camera, are designed differently. You seem to have this black and white idea that what works in one game will alwys work in another but that's just simply not the case.
  15. It's "One hundred and twenty-five" ASCII code.
  16. 100,000 bonus nerd points to whoever can figure this one out! 079 110 101 032 104 117 110 100 114 101 100 032 097 110 100 032 116 119 101 110 116 121 045 102 105 118 101
  17. Crazycrab

    Valorant

    The gameply seems to be pretty good but the amount of money they charge for skins is bloody insane, upwards of $100 in some cases.
  18. Right now Epic is throwing a lot of Fortnite and Unreal Engine licensing money mucsle at the service in order to catch up to Steam. The problem is money flows faster than progress. Epic is still light years behind in terms of functionality and they know it. No proper drive managment, no sharing, hell hey don't even have a friggin shopping cart and it's been well over a year since it launched. It's smart that they are throwing their money around for giveaways and exclusives, but that is NOT going to keep them in competition forever. The service and storefront needs big improvements.
  19. What happens is you get people that use stolen credit card or bank information to buy and bunch of game and software keys that they then sell on these websites. Then when the theft of the credit card is reported the credit company/bank refunds the original owner and then back-charges the publisher/developer for the original sale AND has to pay additional fees. So not only do they lose the money they made on the original sales of the game, then also have to pay the credit company out of their own pocket. Not to mention the key becomes blacklisted so the one who bought the key form the re-seller can't use it anymore. Meanwhile the thief and the re-seller are laughing to bank, it doesn't affect them either way.
  20. Most of the games on my list have had re-masters, re-makes or re-boots allready. The only one I can think of is Magic Carpet, there is lots of directions you could go with it form an open world RPG, MMO, PvE, PvP... a ton of possibilites.
  21. Just looks like barely interactive porn with a budget to me. Not interested.
  22. Ok.... What the hell is your problem? All I said is that the demo was from an earlier build, which it was, and you think I'm perpetuating some fanboy excuses and you lose your shit. I'm genuinely baffled as to what I did to trigger you here. I said what now? What infinite concept? I said that I was afraid the term "Infinite" seemed to imply that this game would turn out to be a live servive and that I was very glad that it wasn't.
  23. I would actually like to add here that I might be one of the few that graphics aside (because that's... not important) actually became more optimistic about HALO Infinite after watching the presentation. When it was first announced I was convinced especially with a title like "Infinite" that this was going to be some ongoing live service in the same vein as Anthem of Destiny. It seems like I was wrong and looks like a game far more up my street, extensive single player campaign, Chief centric story, open world(s), side quests… Yeah this seems to be right in my wheelhouse.
  24. Well, there is something else about the event that has come to my attention which might explain some things about HALO Infinite. Alanah Pearce posted this video report on some information she received about the demo and how it is apparently from an earlier "Work-in-Progress"build of the game and it does not represent the final product. Ok, fair enough... But apparntly they showed a later and superior version of the build... after the presentaion was over! That just confuses the shit out of me.
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