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Crazycrab

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  1. Like
    Crazycrab got a reaction from Withywarlock in Sony Interactive Entertainment CEO "Expect More Aquisitions"   
    As the OP I feel I need to step in.  The same points are getting repeated and were starting to drift a little off topic.
     
    This is about Sony's current and potential future acquisitions.  I'm not saying the latest points about monopolisation and competition are totally off the rails but the points have been made several times.  I would appreciate it if future posts could contribute with a new point or at a new perspective of current points.
  2. Like
    Crazycrab got a reaction from NightmareFarm in Unpopular Opinion: All games should have a difficulty slider   
    I don't care what those selfish and elitist fans of the "Soulsbourne" genre think.  Their is absolutely no good reason to not have difficulty options in a single player action game.  You want a challenge, great more power to you but some might want a different experience.  They want to explore, check out the lore or experience a story without the gameplay being so strenuous.
     
    They constantly argue somebody playing the game a different way would ruin the experience for them.  To that I say, GET YOUR HEAD OUT OF YOUR FUCKING ARSE!  That makes no fucking sense!
     
    I like a challenge, I genuinely do but if someone else wants to play on an easier mode I don't care!  It doesn't affect my playthrough!
  3. Like
    Crazycrab reacted to Boblee in VGR Member of the Month - April 2022 Nominations   
    @Crazycrabget in here mate. I'm nominating you for this months own. Please win it this time 😊. 
  4. Like
    Crazycrab reacted to NightmareFarm in Unpopular Opinion: All games should have a difficulty slider   
    I might get a lot of hate for this but I firmly believe all games should have one. Even games like Souls. Especially games like Souls and games with similar difficulty where you have to die again and again countless times to get past a checkpoint. There is no disadvantage to giving games multiple difficulties. If one wants to play it the traditional way then they can go ahead, but if you just want a fairly challenging difficulty which doesn't constantly halt your progress and doesn't feel like groundhog day having to play the same section over and over then there should be an option for that, that way everyone wins.
  5. Like
    Crazycrab reacted to The Blackangel in Someone Finally Fights Back   
    It's about damn time too!
     
     
  6. Like
    Crazycrab got a reaction from Heatman in Abandoned may have been a scam!   
    Oh for fucks sake!  Are we seriously still on that!  Ok, first it's not Silent Hill.  It was never Silent Hill  It will never be Silent Hill.  There are dozens, maybe even hundreds of games in this style aren't Silent Hill.  It was obvious to anyone that wasn't blowing wildly optimistic fanboy smoke up their own arse that it's not Silent.... Fucking.... Hill! So please stop screwing yourselves over and looking like idiots.
     
    It was even confirmed by multiple sources that it's not Silent Hill, or that it has anything to do with Hideo Kojima over a year ago.  Unless there is conformation from Konami that a Silent Hill is in production or that the IP has been sold to somebody else, Silent Hill is dead, get over it!
     
    The only reason anyone suspect's this game of being a scam is because idiot fanboys breathed to much into it letting themselves think it was something it never was.  If it weren't for everyone would just accept what's going on right now for what it is.  A game from a small studio that's having difficulty's like many small studios do.
     
    Here is a statement from Blue Box:
     

  7. Like
    Crazycrab got a reaction from Ryan Blake in Sony reportedly plans to put ads in PlayStation games - Verge   
    As long as it's only in "free to play" I'm not to fussy, but we all know that's just their way of testing the water.  All the the up front purchases, DLC's, season passes, service charges for online, micro-transactions, special editions, product placements and tax dodging just isn't enough apparently.  They have to include adds in the game's to!  Fuck gaming.
  8. Like
    Crazycrab reacted to Boblee in Burnout   
    I can't thank you guys enough for all the inputs on this racing game Burnout. With the flaws explained in the Paradise edition of the game, I know very well not to waste my dime on the game. 
    The crash impacts in Takedown looks so real from the trailer and I imagine it's going to be a lot more real when you're playing it. 
  9. Like
    Crazycrab reacted to TheFjordFox in Burnout   
    I wholeheartedly agree with the statements towards EA. F them. "It's in the game"... not anymore! Now it might be in the fifteenth DLC!
  10. Like
    Crazycrab got a reaction from Shagger in Burnout   
    From the very first entry Burnout was always an intense, edge of your seat type of racing experience.  I always remembered watching this first trailer.
     
     
    I'll be honest, the original Burnout wasn't that great a game especially when compared to the titles that would come from the franchise later on.  What it do a brilliant job at was selling it's concept.  The tension and intensity of racing through traffic was friggin awesome!  The crashing along with all the realistic physics and deformation was super cool, but the problem was that they kinda put those aspects left, right and centre and didn't focus enough on the actual racing.
     
    They no doubt realized this and put way more focus on the racing in the sequel, Burnout 2: Point of Impact
     
     
    This was fucking spectacular!  They absolutely nailed it this time with much better presentation, track design, new modes like crash party, improved mechanics and the time to recover from crashing was significantly reduced making a much smoother racing experience.  I actually remember thinking at the time "they cannot possibly make this any better"....
     
    .... Thankfully, I could not have been more wrong!!!!
     
     
    Burnout 3: Takedown!  This in my opinion is hands down the greatest arcade racer of all time!  It takes all the intensity and excitement of Point of Impact and ramps it all the way up to Spinal Tap!
    Every new element that it introduces was gold.  Crash radio, a fantastic soundtrack (an actual legit benefit to having EA at your back, credit where it's due), a reworked crash party where the result was less dependent on luck and visuals so fucking good it could easily be mistaken for a XBox 360/PS3 game. But none of these had as big an impact as the stroke of genius that was Takedowns.  If you drove a rival off the road your boost bar would expand and fill completely, but if you were taken out your boost bar would empty and reduce.  It encouraged ruthlessly aggressive driving even more so than its predecessors.  The perfect arcade racer.
     
    Then came Burnout: Revenue
     
     
    This was another fantastic game, very similar to but not quite as good as Takedown.  There actually a handful of improvements here.  The crash party was reworked with a cleaner less distracting visuals and the new crashbreaker explosion.  It introduced network play, some new racing modes like elimination and the great new revenge mechanic which highlighted the last competitor to take you out making your piss boil and you become lazer focused on them for a revenge takedown.
    There were some downgrades though.  The soundtrack and crash radio presentation weren't as good.  It indroduced shortcuts, a cool feature in other racers but here in my opinion works against what Burnout is about.  The worst thing, however was the new traffic checking mechanic which allowed you to just drive straight through traffic going same direction as long as it wasn't a bus or a truck.  This was a really stupid idea because it took a way so much of the tension.  Still a great game, but it doesn't hold up to the masterpiece that is Takedown.
     
    Then came Burnout Paradise,  which I refuse to dignify with a flashy video so instead here is a picture of something that more accurately represents it...
     

     
    Burnout Paradise is a near perfect execution..... OF SOME OF THE WORST FUCKING IDEAS IN THE HISTORY OF GAME DESIGN!!!!  I've seen so many people that defend that abomination and it makes me sick.  If the earlier games where sitting in the driver's seat with you butt clenched desperately trying to survive, this one was slouching back with one hand on the wheel and the other grabbing a bottle of cheap whisky looking for a place to die.
    @Shagger already discussed the flawed concepts with the open world and the bullshit removal of local play so I won't rant about them to much but there is more I would like to add.
    The intense edge of your seat concept we had with the other games is only delivered in short bursts at best.  You spend most of your time driving across what is essentially and open world menu selecting your vehicle, event and so on.  Then when done with the even you go back to the open world menu to select you next event your next event and vehicle rinse and repeat.  The main concept that EA and Criterion sold this game on's main purpose is there to literally waste your fucking time.
    Even if you are one of those people that do genuinely like Paradise you have to a least acknowledge this.  It is NOT a Burnout experience.
     
    After this Burnout was essentially folded into the Need For Speed franchise never to be seen again, but considering their idea of "Paradise", that's probably for the best.
  11. Like
    Crazycrab reacted to kingpotato in Burnout   
    God I hated burnout paradise as well, worst purchase of my life, I remember buying this on my Xbox360. I had the same complaint, I didnt care much for the open world aspect,but my biggest complaint is that the game doesnt have a mini map, not even on the remastered version, so whenever Im on a race I have to constantly pause the game to look at the map and figure out a route , why didnt they just gave you a recommended route to the finish line ? it doesnt matter if it wasnt the fastest but at least you could get an idea as to how to get there. Horrible game, I couldnt bother  more than a day playing it. I just wished they had remaster Burnout 3 instead
  12. Thanks
    Crazycrab got a reaction from Boblee in Burnout   
    Burnout Legends is a PSP game so outside of emulation you would need a used copy and a PSP in order to play it.  It's on the Nintendo DS as well but from I understand that port is vastly inferior to the PSP version.
     
    I'd recommend playing Burnout 3 over Legends.  Don't get wrong Legends is great but they did have to make some compromises in order to make it work on the handhelds.  Burnout 3 on the home consoles is the full experience.
  13. Like
    Crazycrab got a reaction from Boblee in Burnout   
    I forgot about that one, your right it is a cracker!  It's basically a portable version of Burnout 3.
  14. Like
    Crazycrab got a reaction from Knight Plug in Silent Hill may be getting revived by Bloober Team...   
    After all the crap that went down throughout 2015 in particular they probably have a hard time getting people to work with them.  I think Bloober Team might be the first noteworthy developer to do so in years. 
     
    Then there was this statement made by Geoff Keighley the 2015 Game of the Year Awards after which a ton of provident developers publicly stated that they would never work with Fuckonami ever again.
     
     
  15. Like
    Crazycrab got a reaction from killamch89 in Favorite Beer Brand   
    I think it was Bender in the episode of Futurama "The Bots and The Bee's" he said:
     
     
    That pretty much sums up how I feel.  I drink beer but I'm more of a spirit's man.
  16. Like
    Crazycrab got a reaction from Boblee in Sony Interactive Entertainment CEO "Expect More Aquisitions"   
    As the OP I feel I need to step in.  The same points are getting repeated and were starting to drift a little off topic.
     
    This is about Sony's current and potential future acquisitions.  I'm not saying the latest points about monopolisation and competition are totally off the rails but the points have been made several times.  I would appreciate it if future posts could contribute with a new point or at a new perspective of current points.
  17. Thanks
    Crazycrab got a reaction from Boblee in Star Trek Fleet Command   
    I think your getting "Star Trek" mixed up with "Shrek".
  18. Like
    Crazycrab got a reaction from Shagger in Sony Interactive Entertainment CEO "Expect More Aquisitions"   
    As the OP I feel I need to step in.  The same points are getting repeated and were starting to drift a little off topic.
     
    This is about Sony's current and potential future acquisitions.  I'm not saying the latest points about monopolisation and competition are totally off the rails but the points have been made several times.  I would appreciate it if future posts could contribute with a new point or at a new perspective of current points.
  19. Like
    Crazycrab got a reaction from Withywarlock in Capcom's Street Fighter Tournament Licence Controversy   
    I've read the article and essentially what's happening is Capcom have decided to impose monetary restrictions of Street Fighter Tournament Organisers.  Under these terms the prize fund is limited to $2000 per event and $10,000 for a TO per year.  Sponsorship revenue is also limited to $5000 per event and $20,000 per year.  Also under the new terms Capcom retain the rights to any media from any event including photos, video and livetreams.
     
    Capcom are saying they made these changes to the licence agreement to "make organising easier and faster".  On that note I can see what Capcom think their doing.  The idea being that by having these terms fixed in the licence agreement TO's don't have to spend time negotiating the monetary terms with them.  The obvious problem especially for players and TO's of bigger events id that these are very low amounts of money.  So low that it's not even bothering, especially after the costs of trademark fees, renting venues and so on are taken off.
     
    These kind of terms are a fairly common thing in many licensing agreements in professional sports, but Capcom have taken this WAY to far.  These limitations are absolutely absurd.  How the hell are they supposed to attract any top players when the prize pool is only $2000?  It's fucking ridiculous.
  20. Like
    Crazycrab reacted to Justin11 in Would you rather lose the ability to read or lose the ability to speak?   
    Yesterday when I went to visit my college to clear some stuffs out of my head, I met two young and beautiful ladies, unfortunately for them they are dumbed, but that couldn't restrain them from communication, they got understanding because they used sign language to communicate better. I tried to converse with them but couldn't, they mused at me but I couldn't hear the sound because they can't speak. But they write so well, interact with sign language better. 
     
    So, I don't think if someone doesn't speak, their is no means of conversation, since such person can write, learn to use sign language, then the person will move perfectly on conversation. Most people I've met on forums aren't speaking but they can write perfectly, and I interact with them tremendously fine too. For me, if both of them are options for me to choose a single one, then I'll just go for 'being a dumb, but have the ability to write. Because with writing, and using sign language, my communication can never be lost. Their is nothing appealing when I can't write what someone can read and grasp something meaningful from it. Life is worthless that way, because in online, contents matters, that's the best way for communication, just as in VGR. 
  21. Like
    Crazycrab reacted to Heatman in Would you rather lose the ability to read or lose the ability to speak?   
    Exactly!! You're literally reading most of the time and digesting everything that comes your way once seen. You can be at home all day and not talk to anyone but you can listen and read a lot of things. 
    At your workplace where you don't really need to speak much, all you do would be to read and respond to memo sent and other things. I can stay a whole day without saying a word but not sure if it's possible to stay without reading anything in a day. 
  22. Like
    Crazycrab reacted to Altair in Would you rather lose the ability to read or lose the ability to speak?   
    It would be very hard in life to not be able to read. It would make things very difficult. 
    However, I have tried to be deaf for a day due to being it a required class assignment in a sign language class I took and it was a bit challenging It would be less of a challenge as time went on.  ASL (American sign language ) is beautiful and there is such a warm and community feeling with deaf people. So yeah I much rather lose the ability to speak. 
     
  23. Thanks
    Crazycrab got a reaction from Heatman in Would you rather lose the ability to read or lose the ability to speak?   
    I'd much rather loose the ability to speak, I don't think most people could realistically get through a normal day without reading.  I don't think many people realise how much reading you do during the day.  From browsing the internet, signposts, social media, grocery shopping, browsing through Netflix, using in game menus, operating your phone and a ton of other things.  There are, however, plenty of alternatives to speaking especially if you can still read.
  24. Like
    Crazycrab reacted to killamch89 in Capcom's Street Fighter Tournament Licence Controversy   
    It's one of the dumbest decisions I've seen a company make and we've see Ubisoft, EA, Bethesda and others pulling some absolute stupid moves. All they've managed to do is basically alienating a portion of the Street Fighter fanbase - the hardcore players. Fighting tournaments are already dropping Street Fighter - Honestly, I'm still trying to see how they thought this was a good idea...
  25. Like
    Crazycrab got a reaction from killamch89 in Capcom's Street Fighter Tournament Licence Controversy   
    I've read the article and essentially what's happening is Capcom have decided to impose monetary restrictions of Street Fighter Tournament Organisers.  Under these terms the prize fund is limited to $2000 per event and $10,000 for a TO per year.  Sponsorship revenue is also limited to $5000 per event and $20,000 per year.  Also under the new terms Capcom retain the rights to any media from any event including photos, video and livetreams.
     
    Capcom are saying they made these changes to the licence agreement to "make organising easier and faster".  On that note I can see what Capcom think their doing.  The idea being that by having these terms fixed in the licence agreement TO's don't have to spend time negotiating the monetary terms with them.  The obvious problem especially for players and TO's of bigger events id that these are very low amounts of money.  So low that it's not even bothering, especially after the costs of trademark fees, renting venues and so on are taken off.
     
    These kind of terms are a fairly common thing in many licensing agreements in professional sports, but Capcom have taken this WAY to far.  These limitations are absolutely absurd.  How the hell are they supposed to attract any top players when the prize pool is only $2000?  It's fucking ridiculous.
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