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Showing content with the highest reputation on 10/25/2021 in all areas

  1. I've been playing video games for as long as I can remember, beginning with the Atari 2600 and Colecovision. The Atari 2600 was released in 1977 and the Colecovision was released in 1982. I was born in '82, and was on one or the other as a child. As time went on, I got more powerful systems. NES, SNES, N64, PS!, PS3, PS4, Xbox One. I missed the entire PS2 era, due to being homeless during that time. Video games were not exactly a priority. But aside from that, I have been a gamer ever since I had the ability to hold a controller in my hand.
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  2. That would be awesome especially if we could offer the different forum currencies as prizes for the users. It's been somewhat hard to organise it properly with just one community so would love to see all 3 come together.
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  3. Yep, the Bartle Test of Gamer Psychology, aimed more at MMO players but can probably be used in other genres (if used outside of games, I'd be very pessimistic about what the results say.) As for studies and surveys, when I used to frequent r/truegaming, there'd be quite a few studies and surveys there from developers and publishers gauging community interest, or university students asking questions for their dissertations.
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  4. Not any as of recent but there was one shared here by @Withywarlockwhere the survey helps to show your personality or something.
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  5. I don't see anything stopping me from playing games both online and offline till I'm old right now unless my health changes in the future.
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  6. Exactly, it's what the reviews are set up to do and when they fall at doing it, it makes the reviewers work a useless one.
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  7. Tremendous thought, even as a U.S citizen you still wish for same inclusion to other religions to have same good feelings with you through the additional feature.
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  8. The AI backups in the Sci Fi game Destiny 2 are incredibly cool. They are part of why I enjoyed playing the game at all.
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  9. Although we are talking about EA games series, but I'd like to chip in how good Square Enix Final Fantasy series was made.
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  10. In a word, framerates. Most PS3 and even PS4 games were locked to 30 fps. The PS5 is easily capable of playing these games at 60 fps or more should the devs choose to release a patch that allows it, like Guerrilla recently did with Horizon Zero Dawn. At this point we have kind of a plateau in terms of graphical fidelity, so now gamer's have shifted their focus to getting smoother gameplay with higher framerates. So naturally devs and publishers have responded.
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  11. I came across a fellow gamer in this forum who was over 70 years if I remembered correctly. Even @Shagger was shocked with it then when he had a misunderstanding with the name. He gave me motivation to feel like playing till I get old.
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  12. There's an interesting test called Bartle's Test of Gamer Psychology (other names also known), wherein you can find out what kind of archetype you are. Here's my results, which I think reflect my experience rather well: You are 93% Socialiser What Bartle says: ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships. You are also: 67% Explorer 40% Achiever 0% Killer
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  13. I'm sorry, but I cannot regard in-app purchases of any kind being in a game in "beta" as acceptable. The whole point of a beta test is exactly that, a test, to make sure the base mechanics work and find bugs an faults. In app purchases, DLC and deluxe editions have no place in that scenario whatsoever. Keeping the game in "beta" for four years is an excuse to ride on to deny and delay promised features and content to string people along. It's a brilliant idea in terms of business. Only suffer the expenditure to develop half a game the milk the community for years rather than the COD or Battlefield mentality of developing a full game to only take in the money over a year or two at most. It's much easier for to convince a player base to be tolerant and patient for a game that's in a test phase and still in development. I would be no different, but that tolerance evaporates from me the very second that game offers any kind of DLC. A game is supposed be finished before such things are even contemplated, and if the dev's claim a game is in "beta", by thier own admission, the game is not finished. Cash shops, DLC, microtransactions, special editions, there is no excuse to have any of these things in a game that isn't finished, so there's no excuse to have them in a beta. Simple as that. What I describe as the false beta is something that isn't talked about nearly often enough in the gaming, but it is quite possibly the worst practice a game company can indulge in. It's manipulative, greedy and downright lazy. PUBG was a good example. Even when the game launched ON DISK for consoles they were still claiming it to test as an excuse for the outdated graphics and lack of full game features. The crown jewel of false tests has to be the aforementioned Star Citizen though. A "game" that's been in alpha, not even beta, for nearly a decade but still managed to take it over $300 million and counting from it's fans with pay-to-win DLC packs, some as expensive as a brand new 5-Series BMW. Escape from Tarkov may not be as extreme, but the similarities are undeniable. A "beta" that lasts as long four months would be suspect, never mind four years. I hate to bring it to you, but that game is never coming out as a complete game. If I were you, I'd jump ship before it sinks. But at the very least, please do not spend one penny more on it.
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  14. There is an absolute zero of pay-to-win features in the game. Except you can purchase a larger pack of the game when it releases, including all future DLCs, which will give you a bit more inventory space. That can be unlocked quite fast by just looting some stuff and crafting the space tho. The currencies are USD, EUR and Roubles. There will never be microtransactions. Contrary to what it might sound like, I am more worried for when it leaves beta - because if they don't continually reset the game as it is now, it gets stale. They change things, balance out things, reset, give all players the same start, but a bit different set of viable attachments and such, so that the meta doesn't stay stale. You COULD buy anything you want from "real money traders", but it is against the game rules, and if you get caught spending money to get an advantage over other players, you get banned. It might sound awful, but it really isn't. I don't think anyone that plays it actually cares about it being in beta. They keep adding more stuff and maps all the time, and the game is far from being abandoned. They want to release a few more maps before they go out of beta, as far as I can gather. Realism is a big thing in Tarkov - and it's lovely. You aim somewhere, as long as you have your sights set correctly relative to the distance you're shooting, the only thing preventing you from hitting your target is your own skills of aiming. It does not favour players that pay - quite the opposite. You can go Rambo and have a good time guns blazing, but probably die a lot, or you can do what I do - lurk in the shadows, and strike at my unsuspecting prey while gathering up loot to extract back to my hideout with to profit. Ammunition is a big part of the game. You can have the best gun, with the fanciest attachments, but if you're using terrible ammunition, it's gonna be bad. However, if you use a crappy single-shot shotgun, but load it with the correct slug ammunition and aim well, you can devastate the enemy with it. The loot system is the best I've ever seen. You kill someone, you can take their face-accessories, their helmet, gun(s), body armour, backpack, every single piece of random garbage in the backpacks etc. It's not so much "bad balance" that makes the game hard for newer players, as it is lack of map knowledge, and what ammo to use in what situation. You can stack bullets individually if you want, so that say every third round you fire is a tracer, or armor penetrating, or hollow point, or whatever you need/want it to be. It's actually great. I'm currently waiting for the game to reset again, because when that happens... it's honestly such an awesome gaming experience. Everyone running around with sub-optimal gun-builds, whatever ammo they can get a hold off, trying to slowly progress the gear that they can take with them into raids, while also focusing on the numerous tasks in the game that various traders have for you. The traders also are your main source of ammunition, and all other gear until you hit level 20, when you can access the flea market and trade with other players. The before you hit level 20 gameplay is what I wish the entire game always was. Struggling to get by. Saving up ammunition and weapon attachments you manage to find so that at some point you can use a certain weapon in a certain configuration with a certain type of ammunition. Early in the game you can't just kill someone who has extremely durable body armour, and a seriously pimped out weapon, as there isn't anyone that has these things. And that keeps the game going at an interesting rate, where everyone's fighting for survival, and scared out of their wits trying not to lose what they have already acquired. I love it. As the game progresses, everyone starts using the best type of gear, and armor becomes irrelevant as everyone's using ammunition that goes right through it anyway, making the game kinda stale and boring, imo. But the months after a reset leading up to that... it's pure gaming gold. No ridiculous spray-patterns to learn. No bullets going above your crosshair. Heck. There even is no crosshair. So you better be real confident in where you're pointing the gun if you don't want to properly aim. When you do properly aim - the bullets will go exactly where you point the gun, unless targets are far enough away for you to have to worry about bullet-drop, or having picked up a weapon from someone that didn't bother maintaining it in good condition. Really an awesome game. Worth giving a shot.
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  15. Prevention is better than cure is the word for me. In as much as there is a vaccine now, it's better not to have yourself exposed if you can help it.
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  16. Exactly - it's actually a new game for a good reason. It's not something that you're already used to, so it's bound to offer up some of challenges.
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  17. Bad posture for gaming is one of them no doubt. And another which is inevitable too, it's the act of playing too long. Those two factors definitely makes me weak.
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