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Showing content with the highest reputation since 08/14/2019 in Posts

  1. 5 points
  2. 4 points
    The problem with the Wii is that it's not 4rth best-selling home console of all time, it's the worlds best-selling dust collector. Parents bought it for family to enjoy at parties, then it spends the rest of life in a cupboard somewhere. It's a level of casual only appeal that makes mobile gaming look like Dungeons and Dragons. Everyone bought the console, but nobody played it, and if need to I can even prove it. You see, I've doing some maths, and based on sales totals of every game that sold 1 millions units or more for the Wii, the average Wii owner owned less than four games for the system, and that includes Wii Sports, a game that bundled with every console outside of Japan. People call it a success, but just wasn't.
  3. 4 points
    I nominate @Shagger @Crazycrab @StaceyPowers @skyfire @killamch89 @Alyxx
  4. 4 points
    Thank you, @The Blackangel I second @killamch89 and @kingpotato and also nominate @DylanC, @Alyxx, @Executor Akamia, @Crazycrab, @LadyDay, @skyfire.
  5. 4 points
    I nominate @Shagger, @LadyDay , @Crazycrab , @Executor Akamia & @Alyxx Thanks for the nomination @The Blackangel
  6. 4 points

    Dose the VGR forums have a Discord server?

    Hi @Shagger, thanks for creating this thread. I'm appreciative of how quickly you've become involved with our community. It really means a lot. I am personally against a Discord because this is already a pretty tight knit community as it is and my concern is that a Discord server would take away from the activity on the forums. It's already easy for people to communicate here through PMs, various forum threads, and the General Chat. I'll leave this topic open for you to reply to and others to weigh in but I think it's best for us to continue without Discord, at least for the time being.
  7. 3 points
    Shagger Says: It took me a while, but I finally found the time to stitch this review together. This isn't an easy one, not just because I'm keeping it spoiler free, but this game has divided opinion so much since it launched that it's hard to say weather or not you trust yourself and your own views any more. But I thought about it, and decide to go for it as it's impossible to avoid invoking somebody's ire with ones view on this game anyway. So my disclaimer is, take it, or leave it. I also do this on the assumption that whoever's reading this has played the first game, so even though I wish not to spoil The Lust of Us: Part 1 or 2, there may be references to The Last of Us part one that may include spoilers for that game. If anyone is interested, please check out my synapsis and analysis review on the first game here. As useual, I appoligise for any typo's and such. I try my best, but's not easy for me. So let's get to it. What did you see? What did you hear? (Graphics, sound and voice) The developer Naughty Dog is a well funded developer, one the largest and most reputable game studios in the world, working under the banner of Sony Interactive Entertainment, one of the most dominant conglomerates in the entertainment and electronics business with may decades of experience and even more billions of dollars at their disposal. So yeah, it's hardly surprising the game looks like this; (The first two screenshots are from the net as I never thought to take any envirmoental shots while playting, but the last one is my own.) Yeah, you can spend a lot of time gawking at the photo mode. Graphical fidelity and the insane attention to detail really help this come to life. Everything, the tracks left in the snow and mud, the blemishes and imperfections on people's skin, dirt and marks on clothing, the weather, the discarded bullet canisters flying out guns, blood splatters that appear on the characters when you attack close, the natural and varied ways bodies fall and rest, the way foliage and branches are disturbed as you brush past them, the difference in appearance between wet and dry cloths, I could on forever, but what this building to is a game that pushes the boundaries of graphical fidelity and attention to detail unlike any game I've ever seen. Even by Naught Dog's own impeccable standard, this is impressive. I'm on an original PS4, not the Pro, and I was still blown away. I've played games on $6,000 gaming PC's that don't look half as detailed and rich as this. A great looking game isn't just about graphics, in fact it's not even mostly about graphics. Art style and design also come into it as well. Obviously, The Last of Us is meant to simulate our world... twenty or so years after a cordycepts pandemic that wiped out over half the world's population and forced who was left to abandon society as we know it to survive, but the point is it's not going to be the most unique nor creatively adventurous game in the world. Not to mention it's a sequel, so has a base pattern to follow. Despite that, this does have an instantly recognisable visual identity, and with this identity still intact, I'd say that Naughty Dog have improved the way this game looks a surprisingly large amount from the first game. The environments, especially the cites, feel more overgrown, a greater scene that nature has taken over. Human character models are nicely detailed and look like they belong in the environments they preside with exceptionally well animated faces, especially on the main characters. The infected, especially the Clickers, also look more detailed and less like each other than in the original. They're also naked now, and I thought it was odd for them to be wearing cloths in the first game. Feel free to laugh on you own time, I'm actually being serious, why would someone who's been wondering around pretty much mindlessly for years with fungus growing out their walking remains still be wearing their cloths? Fabric would get worn, torn and ripped over time and it's not like a clicker is self conscious or has the wherewithal to find something else to wear. So I like that change.... … SHUT UP!!! I do NOT enjoy looking at naked clickers! Anyway, this is a visual masterpiece and anyone can appreciate the time and effort put into the fine details. You get you chances to appropriate the beauty of this game and revel in it. There's even a bigger variety of environments to explore in this as well, so the game can look very different from one part to next. The more fundamental things are also well done. I like the new layout of the in game menus, I like how the weapon upgrades now both a cosmetic and visual change (that may have been in the first game, but if it was, it wasn't nearly as noticeable) and the new animations you see as you upgrade them. The death animations are also more numerous, savage and brutal that ever. I just love it. I don't what that says about me, I just appreciate the effort that went into this... NO!!! I DO NOT LIKE LOOKING AT NAKED CLICKERS!!! SHUT THE HELL UP!!! Sound design can also make or break immersion in a game. This was of my favourite things technically about the original. I loved the soundtrack and the sound effects really do their thing to make feel the environments and action like you are really there. This isn't really an improvement as such, like I said the first game was superb with this as well, so what they've really is the same. Nothing wrong with not fixing what isn't broken. The one thing that did annoy was the sound cue that game gives to indicate an enemy is about to see you. They used the same sound cue in the first game (difficult to describe, kinda sounds like a build up of wind) , but this time it felt a lot louder and more, let's say, paranoid than before. I kept hearing it when I knew the enemy in question was miles away and/or not a threat in that moment and that's annoying. One thing that was not gonna go wrong was the acting. Honestly, there isn't even much to say. It's still at same industry changing standard it was in the first game. All the main performers, new and old, offer memorable and pitch perfect performances. I'll talk about the improved AI in a later section (spoiler alert, the AI has improved), but this improvement asks a lot or out of the VA's doing the smallest roles, like your human friends and foes out in the field. Communication, coordinating (in the case of the Seraphites/Scars, that involves of whistling in some some kind of code, an interesting touch) and even getting upset, screaming their friends names when watch them get killed and standard does not drop at all in the voice acting in these moments. You wanna take The Last of Us Part II on? Don't bother. It doesn't matter what systems you have or what games you have played, even by the standards of their own day, when it comes to presentation, this is the best game to date. Beyond any question or shadow of doubt. “You wanna fuck 'em up?” (Gameplay) First off, there's a guitar playing mechanic; Now onto the rest. I need make it clear, gameplay has improved subtly in certain areas, but has not fundamentally changed. Like the first game, The Last of Us Part 2 is a linear third person shooter with a strong emphasis on stealth, exploration and survival balanced to offer the player a choice in the moment on how to get past a section based you current resources and play style. So really, this about where it's changed and how it's changed since before, and that gives me an idea. What I'll do quote from the other post I made on the first game about the gameplay and then describe the differences because I think that will be more informative than simply “Telling you what it's like”. “Stealth feels dynamic because of the various ways the enemies in the game react, especially the infected runners and clickers. Runners can see and the can move fast, but take less damage than clickers and can be taken out with your fists. Clickers “see” using sound and if alerted, it’s a one hit kill if they get to you, so use stealth tactics whenever possible. Larger enemies called Bloaters you engage as bosses. They take a beating, attack at range and deadly up close. Avoid them if you can, but big weapons, Molotov cocktails and nail bombs will get the job done.” I mentioned how the AI improved early in human characters. Well, as strange as it is to say, the AI powering the infected has also an upgrade. Runners and Clickers behave pretty much the same, but Bloaters feel more dangerous now. As well as the long ranged acid balls, they can now charge at you, powerfully enough to smash through walls and destroy your cover, forcing you out in the open. I don't think there was ever a point in the first game that ever encountered or fought a bloater alone, you always had a partner in combat, but the enemy AI would definably pick on little old you. Irritating would be the word. Now, though, you can duck out and let your partner (if you have one) take some aggro whilst you find an angle, and the enemy AI does respond. As of course, so does you partner, who feels feels mare capable in this game and save saved my useless ass a few times. It's so much less predictable and fun to do play with than it was in the original. Moltov's have definatlly been nerfed in this game though, I don't think they should have been. There's other things to. In my quote up their I didn't even mention one of the infected types, the Stalker. Why? Because there was no point. They had a different visual design, somewhere in between a Runner and a Clicker, but they behaved pretty much as the same Runners did. Not this time though. They're slightly harder than runners to kill, but more importantly the name “Stalker” has purpose, because these things are silent and can't be detected in the “listening mode”. They silently crawl and clamber around like Gollum on mission to eat, well, your head I suppose. They game also come along with a new infected type, between a Clicker and Bloater called a Shambler and, unfortunatly, I feel this is a miss step. Don't get me wrong, I love the design... … but they suck. All they do charge at you and grab you like most infected do, but then produce a cloud of acid that can drain your health before you have chance to fight free, it feels cheap. They're pretty tough, but much more than a Clicker, so they're not actually that hard to take down at a distance, the only safe way to fight them because, unlike Bloaters, they can't attract at range, but also can't be taken with stealth. So basically, they exist to bleed you ammo. The “best” thing though is, after you take them down, they explode in a cloud of acid hurting you badly if you anyware near them. It's a complete beginners trap and hate it when games do cheap shit like that. I was looking forward to seeing a new form of infected and was very disappointed to see what Naughty Dog came up with here. There is one other new infected in the game, but I'm not gonna say anything, just tease you instead... (That one is also one of my own) “The human enemies are OK to fight with, but are only varied by the weapons they carry and certain very enjoyable set prices the game has to offer and, at times, armour, but the level layout helps make engagements enjoyable enough. The AI is not that sophisticated , but it’s adequate and does offer enough sentient behaviour, opposing tactics and challenge to suit in this game. These sections I’d say weren’t quite as much fun as battling infected, but still very good.” I'd say there's more of an emphasis in combat against people in this game than before. I said that the “AI is not that sophisticated” in The Last of Us Part One, but it's all change here. I touched on it earlier that the AI is more communicative and emotional. They're also much more effective, and you can find yourself out flanked or even surrounded very easily if you don't position yourself well and anticipate their tactics. There's now brutes that can't be stealth killed in one hit, making stealth more risky and less reliable than before. They find a body, they'll behave differently. More cautiously. They will also search more thoughtfully and in areas they wouldn't have in the first game. They tended to just wonder around before, but now they'll look under cars, check buildings, cover each other as they do and even sometimes have dogs to sniff you out. One of things I loved in The Last of Us: Left Behind was the opportunities to pit human enemies and infected against each other. It's such fun, and there's plenty of opportunities to do the same thing in this game. I'm so glad that happens here as well, and it's a more tense dynamic with that improved AI. “Resource management and exploration are critical as you use supply’s, scrap and what I think is medicine you find in the world for crafting items and upgrading weapons and skills. Again, it’s pretty light mechanics, but smart as crafting items use common ingredients and you only find so much medicine and scrap, so your choices really matter in the crafting. There’s also a limit to the ammo capacity, so you need to use your weapons wisely as well.” Pretty much the same, not much to say. You have to find manuals now to unlock new skill tree's to upgrade and there's the aforementioned visual improvement to the weapon crafting, but other that it is a slightly expanded version of the same system. You play as two characters in this game, Abby and Ellie, and what is cool is that they each have different load-outs and access to different crafting recipes the other doesn't. It can be annoying when, for example, have to make shivs as Abby when Ellie has her pocket knife, or if you are Ellie and miss the superior firepower of Abby's crossbow and hunting pistol, but that's the game. I'd say while both characters load-outs are different, they're well balanced and I didn't feel stronger playing as one over the other. The partner AI is also more reliable than before and actually, you know, does stuff. Like I said earlier, it saved me more than once. They still do that thing where enemy AI can't see them even if your parter passes right in front of them, but think about it. How annoying would it be for your cover to get blown because of something you parter AI did? It looks ridiculous, don't get wrong, but it's defiantly the lesser of two evils hear and helps with actual gameplay. “Allot of these games that focus mostly on single player have tacked on multiplayer modes that feel half assed and just not worth it (Dragonage Inquisition multiplayer anyone? What, wanna do something more fun like carve yourself a new, wider path for your bladder to empty? Can’t say I blame you.). The Last of Us actually had a fun and fresh idea that involved linking your Facebook account to import “survivors” from your real life friends list if you wanted the allying yourself to either bandits or the Fireflies to then go out and compete against other players for your clans survival. The crafting, focused hearing mechanics and of course combat were taken from the main game and implemented well in a very tactically focused team death-match. Of course it wasn’t as extensive as other more multiplayer-centric games, but for a side dish it was a very tasty and surprisingly substantial part of the meal.” No Multiplayer in the The Last of Us Part 2. Yeah. I get it, they wanted to focus more on the single player game and that's the real point of the franchise, that's fine, but to see multiplayer disappear is a bit of a shame, especially when it was so unexpectedly good in the first game. There is a number things to talk about in gameplay that I didn't mention before. Movement has improved... in part. There more control options and ways to explore the environment including proning on the ground and using climbing ropes, neither of which you could do before and the natural cover feels a little easier to use. The one problem is sprinting. It feels slower than before and it's use is forced on you make jumps, and in that situation, it just doesn't feel intuitive at all. A lot of your movement is upgradable. This can be a good or a bad thing. It really depends of whether the character feels unnaturally slow and hindered without the upgrade, or it they feel normal without the upgrade and badass with it. In The Last of Us 2, it's a bit of a mix of both. For example, crouching whilst aiming feels terribly crippled until you improve it, whilst proning felt fast enough considering and I didn't feel the need to upgrade it. It's a similar story with the shooting. It's feels good with realistic weapons sway and recoil that can be improved through the crafting an upgrade systems, great sound to. Naughty Dog know how to make a 3PS. But yet, one thing was really annoying. I felt I got knocked down by enemy gunfire very easily, and natural instinct when I get shot is to keep my finger on the aim button to find my target, but when you do that you find yourself laying down on your back in a “reverse prone” position pointing the gun out in front of you completely out of whatever cover you were in. It takes a valuable few seconds to get out of this to get up and into cover and it happened all the time, really grating on my patience. Even got me killed on a few occasions. Overall, it's a very solid 3PS, and the enemy AI in particular makes up for some of the game's minor control issues. Another big part of the game is exploration. Now, people might be surprised to see somebody say this, but exploration is not Naughty Dog's strong suit. Not at all. In Uncharted 4, exploration was nothing more that vanity hunt to let the game laugh at people chasing a platinum trophy, and honestly, the only reason reason you strive to search every thing and look everywhere in The Last of Us is because you have to. You need the training manuals, you need to find the workbenches, you need the crafting resources, you need the pills to upgrade your skills, the parts to upgrade your weapons, but face the facts TLOU fans, it's a padded out chore and, deep down, we all know it. It's only made bearable buy the notes and some of the collectibles that can be interesting at times. I bring this up because I'm about to talk about one of the very real problems I have with the game. I talked about how in the original how the environment was actually a joy to explore because of how the environment itself told a story. This made the exploration mechanics themselves, even though they were a chore, easy to bear with. The Last of Us part 2 has a signifiant downgrade in the quality of this. This time the “environmental storytelling” as I called it is mostly done through the notes you find, so you have engage in the aforementioned “chore” to even get them, and it's mostly pointless, fairly forgettable stuff with only a few intersting finds along the way. The environments themselves feel larger with more in them than before, and whilst that's good for the gameplay, makes the environment feel more empty and less interesting to be in with less personality. It's not that game doesn't try, and in some sections really does well. The Hospital is Seattle is a fine example of this. Don't worry, I won't spoil, but the point is that's an environment that's fascinating and with a strong indigenous identity with it's story to tell just by being in it. The first game, I can think of several places like that. The Storm Drain where the inhabitants met a tragic fate, the University of Eastern Colorado abandoned by the Fireflies, The Ruins of Salk Lake City where escaped Zoo animals have taken over, Bill's town where he clearly dose everything possible to avoid anyone and everyone, the Hotel set up to host a high school prom, the suburb where the inhabitants clearly turned on each other with the ice cream truck and Ellie doesn't know what it is. In the sequel? Including the hospital, I can think of two, maybe three at push, environments that felt that way, and in a game that's twice as long as the original, that's a problem. Speaking of storytelling, it's time for the big one. “See, they should be terrified of you...” (The Story) Let me make this 100% clear. This is a Spoiler Free review, so I expect a spoiler free response section. I'll soon open up a discussion thread for spoilers, I even invite you do do the same thing if you wish, but please do not post any spoilers here. You may not know this, but The Last of Us's name has more significance than you might think. The original story was all about finding was left of humanity. Not humanity physically obviously, but our soul, our heart as species, as a people amidst the very worst of circumstances. An inspiring story of hope where it'll all bout finding the light in the darkness, telling us we could be redeemed. Again, if you wish, please go back to my other post on the first game to get the full scope, but this is a bit of I said at the time; “This has meant so much to so many and I for one, learned how important it is to embrace hope even when life is at it’s worst and life is only worth who you choose to share it with. We live in vain, materialistic world and ironically it’s a video game, a impractical indulgence that can only find a home in that world is what helped me see more clearly what is truly valuable. The Last of Us may have impacted you in a different way or even not at all, but whatever the case that experience belongs to you, so treasure it.” So I've been thinking, if this game, with it's tone and it's lesson had actually come first, what would they have named it to suit like the way “The Last of Us” suits the original? I think I've got it. This is not a story of hope, but hatred. Not inspired by redemption and love, but by darkness and revenge. A story of two young woman, corrupted by their own tragic pasts, driven into a new existence of violence and pain. This is, without doubt, the darkest, most shocking, provocative and uncomfortable experiences you can have playing a game. It's brutal, savage, unfeeling, upsetting, unapologetic and, quite frankly... ...Brilliant! Now, very many will disagree, and I completely understand... that they don't understand. It's upset them, pissed them off, but with all due respect, they have been too self centred to realise that's the point. This is not a shining smile meant to make you feel better, it's a dark beauty meant to be evocative and emotional in very different way from the first game. I'm glad I took a few days before sitting down to write this because to really understand this, you need to reflect and, well, calm down. This game does rattle you, it upsets it makes you angry by design. It does what it set out to, and teaches you what it tries to teach. The story is about hatred and how powerful it is, but in the end only has the power to take, not give. To embrace hate is to embrace you own destruction. There's other things to live for, better thing to live for. Given how hatred and prejudice has followed the people who review bombed this because because of the strong LGBTQ themes in it, it's a little sad, because they probably need that lesson more that the rest of us. Even so, this not for everyone this story. A plot this malevolent will not sit comfortable in righteous heart. A presentation this violent has no place in a civilised mind. Then again, maybe you need those things to come through it with anything resembling a positive outlook at all. It also makes the point that we're all the hero's in our story, that's the kind of selfish creatures we are, but it's possible we're the villain in somebody else's story, and who get's who's right? Do I like it, though. Well, too say like I like the story would be similar to “liking” somebody's obituary on Twitter or Facebook. You wanna express you sentiment, appreciation and respect, but “liking” it just feels...wrong. Now, dose it have problems? Oh, hell yes it does! Now, I already talked at length about the environmental storytelling has been downgraded, that's the first issue. No point going there again, but it's worth bearing in mind. The story in the original wasn't actually unique, not really, it's the way it was told that made it work. A liner, well paced tale that had it's life berthed into through progress and steady, well timed in game expositions and cut scenes. Now, for the The Last of Us 2, not only did they switch around the tone and message, they also swapped around the strengths and weakness of the storytelling experience. The last of Us 2 has more unique story, but it's not nearly as well told. These aren't spoilers, this right at the start of the game, this is just how it's set up. You start in Jackson, the town where Tommy and his wife Maria have settled. It's been five years since the events at the end of the first game. Ellie has grown up in service to the town, made a few friends and is now part of the teams that patrol outside Jackson to keep up observations on the infected. We also are quickly introduced to a new character Abby (that's the buff lady from the early trailer). Abby is also just outside Jackson with her own motives that, for reasons that become obvious, aren't made clear. One morning, Ellie heads out on patrol with Dina (That's the girl she kisses in the other trailer) and all seems well. That's when REDACTED happens, and the story begins in earnest. Now, you've most likely noticed something already, you play as two different protagonists. Abby and Ellie; Abby Ellie Now, this isn't a problem in itself, but it dose inevitably cause one. You play through the game with your time split between these two playing the same time period occurring after REDACTED. First one, then the other, to then switch again THEN again, for the final part of the game. Each individual story is also laced with flashbacks, that are playable, witch is cool, but fragments the flow of the story. The very fact you switch between the two characters also fragments the story. This does not flow very well and causes it's own pacing issues. So you end with is exposition drip fed to in chunks in whatever flashback or playible character you happen to be at the time. The character might know something that you don't or vice verser, leading limited understanding of the characters motivations or making some of the story after the switch kind of redundant because you already know, at least to some extent, what's going to happen. It feels a padded out as well sometimes because of this. As a result, it's more difficult to connect to the characters, especially the new protagonist Abby and those around her, until the later point of the game. Now, I get it, I totally understand why they did this, and if I'm honest, it dose actually work. You need to spend time with Abby to connect with her, especially after REDACTED and get to know who she is, but it does take some patience to get through to this point, and I'm not surprised to see some people just not have enough of it. So ultimately, that's issue. Not the story, but the way it's told. Like I said I understand, and I mean complexly understand why they told the story the way they did, and in may ways works, but without cost. “You really gonna go through with this?” (Conclusion) This is gonna sound like a weird question after all the time like question after you just spend all this time reading this idiots opinion for the last several minutes, but how do you review a game? Do you base it on did whether or not you enjoyed it, how adept it is technically and aesthetically, or whether it met the developers ambitions for it as a creative endeavour? Respectively, is it a Monopoly board, a painting or a book? As a Monopoly Board, there's not enough plastic hotels and a couple of chance cards have gone missing. However, it's still Monopoly damn it and the only reason you wouldn't like it is because you knew you didn't like Monopoly, and if so, why play it? As a painting, it belongs in the Louvre. An eternal and undeniable masterpiece that marks a precious and rare achievement. As a book, this is a novel that had the reader jump paragraphs back and forth, but it's still a good, memorable and evocative story that stays with you. You may be better or worse for it, but you are different. Looking back, despite the frustrations you had trying to get through that book, you did, and you were angry, even furious at times, but you were never, ever bored. My love for the last game made me hold this one to a higher stranded than I would do with most games and that may have helped what problems it undeniably has stand out, but this si still one the very best video games I've every played. Stronger that it's predecessor in so many ways, but also weaker in others, but one way this is better than any game I've played. It has courage. It takes a serious set to make a game like this in these days. The world is so self centred, entitled and opinionated that's impossible now to follow your own vision knowing it's controversial and stick with it, knowing you're about to piss a lot of people off. Love it or loathe it, this game needed to exist even if just to show important it is to stand up for your creative vision. It has it's issues, and they aren't minor, so I have to reflect that in the score, but it's still a masterpiece and well worth considering if you're willing to accept what you are in for. My Final Verdict.
  8. 3 points
    Fitting isn't it?
  9. 3 points

    Forum Mod to Combat Spam.

    Now, @DC, I don't think a single person will doubt what you do as an admin is anything less than a commendable effort. You have all our admiration and respect. The contest's, the points, giveaways and forum moderation, you do an amazing job. However, we're at the point where the spam that's flooding the forum is in need of new policy to combat and, I'd say, an additional moderator to help enforce it because it is becoming a problem. I think I speak for all of us, [email protected] Blackangel @Crazycrab, @skyfire, @StaceyPowers and everyone else when I say we do not doubt your commitment nor ability for second, but you can't do this alone any more. You can't monitor this forum 24/7, that's the curse of being a human being. I'm asking, please consider giving a trusted member mod' rights, not admin rights, mod' rights, to help run the forum.
  10. 3 points

    Official Pro Wrestling Discussion Thread

    Fake is the wrong word. Scripted, pre-planned, a show, stunting, yes, but nobody goes through the kind of risk, injuries, pain and wear and tear on their bodies that pro-wrestlers do by doing something "fake".
  11. 3 points
    The Blackangel

    I'm officially retiring from gaming

    Well, it's time. I hate to do it, so I just want to say one last thing to everyone here before I leave the forum... APRIL FOOLS!!!!
  12. 3 points
    The Blackangel

    I'm gonna pop my cherry

    I've finally decided to take the plunge. When I post again on this thread I'll no longer be a virgin. I'm going to play Skyrim for the first time. I'll let everyone know how it goes.
  13. 3 points
    I noticed that @DylanC posted a topic "Games you love that no-one else likes" (LINK). But as far as I can tell, there was no thread for the opposite. Since every Ying needs a Yang I decided to start it myself. So here it is, a thread to bash the games that everyone seems to love that you can't stand. That particular game gets a bunch of praise from your fellow gamers and/or a ton of awards from critics and you can't figure out why. The games or genres that your friends are all playing that you can't get into. Maybe even an upcoming release that has everyone hyped, but your not interested and your sick of hearing about it! I'll start with a selection of mine: Middle-earth: Shadow of Mordor As a fan of open-world action games like Assassins Creed and as well as Lord of the Rings, this is a game that should have been right up my ally and seemed to please everyone else but I was VERY disappointed. What I expected from the trailers was a game where you where a lone Gonorian Ranger that would have to use stealth and strategy to combat the hordes of Orcs in Mordor. The game in truth is more like... actually no... EXACTLY like this! You were so ridiculously overpowered and the stealth detection was so hilariously broken that the only aspect that is any legitimate threat to you is you own lapsing concentration! You can sprint straight across open fields and through crowds still get stealth kills, be surrounded by and slaying dozens of enemies that will barley score any hits, they will lose track of you after breaking the line of sight for only a few of seconds and even if you do manage to die it doesn’t even matter since you are resurrected with the enemy Orcs raising level which you'll likely be welcoming. Then there's the story and characters which are even worse, their so bland and that an hour after playing I couldn’t even remember anything that happened except for the truly atrocious ending. How the fuck did this get an 8.0 user score on metacrtic? The Legend of Zelda: Breath of the Wild There is a lot of positive things to say about this game from it's visual and sound design, combat, brilliant AI, the fun puzzles and very well designed levels. But, it is also one of the most frustrating gaming experiences I have ever had in my entire life. For everything that is great, there is something else needlessly tedious or hair-pullingly annoying. Not to mention I blew about £300 on it, a Switch and accessories in order to play it! The most consistent complaint I hear is the breakable weapons and that is irritating but for me, the biggest was the sheer size and design of the map. It makes the simple process of going from A to B a total pain in the ass. Mounts are useless since there is a deep chasm, sheer cliff or a group of enemies a 10-second gallop in every direction forcing you to abandon it and when you do they don't back to their stables! I spent about 12 hours playing about 90% of which was on shrines and towers because the game didn't push me to do anything expect unlock more fast travel points and expand my stamina and health gauges. I'm sure with a lot of time there is an amazing game here but I didn't have the patience to find it. Burnout Paradise I was once a Burnout mega-fan and consider Burnout 3: Takedown one of the best racing games of all time if not THE best. So I was deeply saddened that the fifth (and as of now, last) main installment of the Burnout franchise replaced classic arcade racing with one very stupid idea which inexplicably stuck... MAKE IT OPEN WORLD! This was a move that I'm convinced to this day was done for no other reason than EA's sheer unfettered greed, forcing players to buy their own copy of the game in order to play together. Split-screen and Crash party... GONE! Instead, you drive across what's effectively an open-world menu completely wasting your time whenever you need to change your vehicle or start an event. Most consider Paradise a classic and will never be able to understand why. Well that's my contribution to pissing everyone off, how about you!
  14. 3 points

    The Last of Us HBO Show

    So the irrelevance makes it, well relevant. That's actually a great point. Ellie being gay doesn't make any difference and that's the way it should be. I would say it would be great to have to these barriers break without the world ending but let's face it! In just the first few months of this year, the US tried to start World War 3, half of Australia has been on fire and now there is a global pandemic where people are going bonkers over bog roll. I think it's time all people, regardless of nationality, political standpoint, religions beliefs, sexual orientation, gender identity or race stand together and declare in one voice!......(LINK)
  15. 3 points

    The Last of Us HBO Show

    But Ellie is gay 😆 Have you played the Last of Us game ?
  16. 3 points

    Violent Games and Life

    Why aren't you posting links? I know, because those studies are corruptly funded by the NRA and other such organizations who want to deflect blame on gun violence to anyone else. @Crazycrabactually posted evidence, why aren't you?
  17. 3 points
  18. 3 points

    Last Game Played

    Goat Simulator , I'm starting to doubt if goats can really headbutt a car into the air , I dont think this is an accurate simulator. xD
  19. 3 points

    Happy New Year!

    From a Scotsman to the rest of the forum as it is past midnight local time, it's Hogmanay! Happy New Year!
  20. 3 points
    Sorry, but that's not entirely accurate. Going back to the 80's, 90's and into the 2000's, PC 's (Personal Computers) were all designed as a utility for what you described as the "routine work" with some capacity for playing games on them. However, and very recently, PC's changed. And they changed because they had to. The utilities these large, impractical and expensive devices became more accessible on newer devices like cheap laptops, tablet computers and phones. Even offices began using more efficient servers with connected workstations rathen than individual computers. The Utility PC, us pretty much dead. Gaming PC'S, or at least as we know, are also comparatively new. Obviously, PC gaming itself is not new, but the technology that defines them today exsist because gaming is why and how PC's stayed relevant in this modern age. The utility capacity for PC's is not lost, so technically @skyfireisn't wrong, but it's not really an advantage anymore. The point is you don't need a gaming PC when a simple notebook or even tablet can do the utility work just as well, so that doesn't sell PC's anymore. The only thing traditional desktop computers still exist for in 2020 (and most of the previous decade) is gaming. The expensive, arbitrary luxury that is the Gaming PC. It's also perfectly possible to stream from a console as well, so I really don't know you said that. And combine a simple laptop with a game's console and you would have the bases covered and it still cost less than a gaming rig, making PC gaming still more expensive. @Crazycrabtouched on how PC game deals don't make the platform much more affordable these days either. It's just not as good as it used to be with digital console games having more competitive sales and the advantages of physical media, but there's another factor. People have lost the difference between cost and value. Value us defined buy the individual as to how much said product or service is worth to them, so each to their own to define it. Cost is simply what one parts with for that service, it's a simple fact that cannot be debated, and that's whare the PC has a problem. Yes, it's very possible to draw better value out if the fact PC's do still have better game deals and the fact you don't pay to play online. However, you only get that extra value back a little bit each time you buy a game, so to offset the significantly higher cost of the hardware, that means buying a lot of games. That COSTS more money, even it it may offer more VALUE, see the difference? For someone who would buy a few AAA titles and exclusives a year, that would just not be worth it. In conclusion, the PC is more expensive. By miles.
  21. 3 points
    I'm sorry but that is simply not true. PC's are FAR more expensive than consoles to buy and upgrade and you save next to nothing in the cost of buying games. New releases are maybe £5 to £10 cheaper but useually not even that. The deals you get Steam sales or whatever aren't any better than XBox Live or PSN either, not to mention used games and services like XBox Game Pass. Even if the games were legitimately and consistently cheaper on PC in the current climate of publishers relaying more on recurrent user spending models like DLC and Microtransactions the upfront cost barely matters anyway. In this day and age the only way that PC gaming is cheaper that consoles is if your pirating.
  22. 3 points
    I'm sorry @StaceyPowers, but even this very question grinds my gears. There's swings and roundabouts, but just asking said question implies console and PC gamers have to agree that there's an overall advantage to one or the other and I hate that. I'm a multiplat gamer, and could do into detail about the differences between the platforms and make clear how I feel about them, but why? Nobody would learn anything. The only thing I'm willing to dedicate myself to is that PC fanboys are the worst, but I still dread the social media garbage we're inevitably due from console fanboys with the next generation over the next few months. Like I said, there's ups and downs to both consoles an PC's, but what really matters to me as a multiplat gamer is games. So, just play fucking games!
  23. 3 points
    If 19 of them stop playing, the last one will get what we all wanted, a single player Fallout game.
  24. 3 points


    Share some heavy tunes. The metal shred thread! Kicking it off - Haiduk Melodic black /death metal
  25. 3 points
  26. 3 points
    "Overall… yeah while I may subjectively enjoy Andromeda because of my own tastes, it is hard to call this a good game. And it makes me sad because this could’ve been a lot better than it ended up being. What we’re left with is a rushed product that ultimately doesn’t really add much to the franchise and feels really clunky and unpolished, which is a real shame. That being said, the positives are there. The game’s strong combat, gorgeous environments, witty character dialogue that genuinely brought a smile to my face and weak but enjoyably cheesy story makes this a game you might want to consider at a bargain price." Read the rest of my review of Mass Effect Andromeda in the link 🙂 https://www.vgr.com/mass-effect-andromeda-review/
  27. 3 points
    The Blackangel

    Too Much Gaming!

    How the hell is gaming going to get “abusive”? Unless someone is cracking you in the head with an Xbox, gaming isn’t abusive.
  28. 3 points
    Hi everyone! I want to say thank you to each and every one of you for your wonderful contributions to our forum. We have something really special going on with this community. We’re small, we’re tight-knit, and we’ve got incredible rapport between our members. Every day, we’re sharing our passion for gaming, and the atmosphere here is welcoming and respectful. I don’t think I need to tell you what a rarity that is online today. When I started VGR, that was exactly what I hoped to build, but I’m blown away by how it’s actually come together. And that is because of you. So thank you so much for your continuing participation. We do want to keep growing our community so that more great people can be a part of the conversations and relationships we’ve built here. And the only way we can do that is with your help. I would love it if you would invite some of your friends to join VGR! As our community grows, we’ll be able to offer more contests and video game giveaways, and that is something I want, because it is another way for me to thank each of you for being a part of this. So let’s grow our forum. Please tell friends, family, co-workers and fellow gamers to drop on by, check out the conversation, and open an account. We look forward to welcoming new loyal members to our awesome community! @skyfire, @kingpotato, @UleTheVee, @killamch89, @StaceyPowers, @DylanC, @The Blackangel, @Aerielle del Rosario, @Alyxx
  29. 3 points
    I agree Nintendo seems to be the company that values the quality of their content, except maybe how the current online nintendo service is going on with the lack of a good interface and content but aside from that you rarely get to see microtransactions on a Nintendo game.
  30. 3 points
    Hi all, I'm new here 🙂 Thought I'd ask an interesting question. If you could combine certain features of 2 games together, what would they be and what would you make? Now I guess I better start. I'd make a Witcher 3 MMORPG by combining the story, characters, and world of Witcher 3 with Black Desert Online, which has a really good combat system, graphics, and is a decent all around good MMO in my opinion (apart from the upgrade system).
  31. 3 points

    Ion Fury Giveaway Competition

    So it's time for a competition. This time I'm giving away a copy of Ion Fury for PC (Steam). https://store.steampowered.com/app/562860/Ion_Fury/ The only thing you need to do is answer correctly and a winner will be randomly chosen from those who have answered correctly. So here we go!
  32. 3 points
    Completely get that yeah. Skyrim has fun combat and it's interesting but it's slot. Fast paced action hack n slash style with a bunch of effects is always a winner to me
  33. 2 points
    Love them and treat them with kindness. My sperm donor (AKA father) beat me every day of my life to the point that I started sleeping with a loaded rifle when I was 12, until he finally died when I was 18. My egg donor (AKA mother) got her kicks reminding me every day how worthless I am, how stupid I am, and that she wished she had aborted me. The rest of my bloodline, on both sides, joined in for the "fun" as well. My brother and sister however, walked on water. Social situations (school for example) were the same. Abuse (physical, verbal, emotional) was the daily norm for me. I grew up thinking that it was normal and that's just how the world works. I never had one single friend my entire childhood and on into adulthood. I finally mad a friend and we became closer than sisters. We're not lesbians, not that there's anything wrong with that. We actually live together, and I refer to her as "my girl" all the time. When we met and I saw her family love each other, I told her for years that her family was weird. I had never seen anything like that before. The only person that treated me with any kindness and love was my paternal grandmother. But she never knew the meaning of the word hate. She was the kindest most loving person that ever lived. She would rival any loving god you can think of. So just love them, and remind them that they have value. Never tear them down. Instead build them up. Encourage them. Don't let them turn out like me. I get pleasure of watching others get hurt, and go through the most extreme pain most can't even fathom.
  34. 2 points
    The only good thing I can see from the delay is right in what he said. "The good news is, we're nearly done with development of The Last Of Us Part II. We are in the midst of fixing our final bugs." Every game, despite honest efforts of honest developers has bugs when it hits the shelves that they didn't catch before it was released. So this delay can give them time to weed out bugs that they missed and give the initial release a better game. I'm not trying to shit on anyone. No one is perfect. But, in my eyes, more time to develop equals better results on the finished product.
  35. 2 points
    Thanks @The Blackangel! I nominate; @The Blackangel @StaceyPowers @Shagger @Dead2009
  36. 2 points
    I've just seen Mark Cerny's breakdown of the PS5 and although it's how it looks on paper, it's not completely true and there is a bit more to it, the PS5's GPU has less Compute Unit's so It can run at higher clock speeds, the TFLOPS are lower but the actual game performance depends on whether the game want's to process faster or want a larger chunk of data each time it cycles. I agree that the CPU in the XBox has the legs and I do like the fact that developers have to choose between SMT threading and higher clock speeds, I'd really like to know if they can do with a selection of cores or if they have to disable SMT for all 8. When it comes to storage and expanding storage, I have some issues with both of them. First of all wether, it is 1TB of 825GB is arbitrary to me since neither one is going to be large enough anyway. I get why they aren’t bigger of course, high-speed SSD’s are very expensive the architecture in both systems has been designed specifically to work with them. A regular HDD or even a lower speed SSD simply would not cut it, especially for XBox Series X or PS5 games. So in terms of balancing cost and storage, the ~1TB is a compromise that I am prepared to accept. The difference here is in expansion options and again, I have issues with both. The PS5 will allow you to use M.2 SSD’s but you can’t just use ANY M.2 SSD. It has to be a PCI 4.0 NVMe M.2 SSD that runs at 5.5GHz or better that fits in the SSD tray in the console. Mark Cerny mentioned that there will be a certification process but not in time for the launch. This is potentially a big problem because some people will want to expand the storage right away and I think ALLOT of users are going to end up buying the wrong thing. With that in mind, XBox would seem to have a better solution with the proprietary storage cards, but these have problems too. First of all they are almost certainly going to be VERY expensive. I actully think they will be more expensive than the equivalent M.2 SSD you could get for the PS5 and you will need to buy another 2 or 3 over the course of the generation. Also proprietary storage like this can be a real headache since it gives you less choice, just any anyone who has ever owned a VITA about the Memory Sticks! Overall, I actully prefer the PS5 architexure because of the only differnce which I think is significant but a lot of people might not take much notice of: XBox Series X PS5 The PS5 will demand specifically a PCI 4.0 NVMe SSD for a reason! The XBox might have slightly more powerful components, but the silicone fabric linking them all together has only around half the bandwidth. This means that there is a significantly larger chance of bottlenecking between the CPU/GPU and the SSD storage, which means it's going to have to use more RAM to keep the data it needs closer to home and overall just be less efficient. Whether this makes any difference further down the line only time will tell but Sony has definitely designed the more robust architecture here.
  37. 2 points

    Violent Games and Life

    No....no there arent. Anyone who blames video games as a reason for violence is just looking for a scapegoat. It was movies in the 2000s and it was rap/metal in the 90s. Nobody wants to take actual responsibility for anything nowadays.
  38. 2 points
    Before I get to my games, I wanted to respond to this. The people that pull this kind of shit, well I have two words about that: FUCK THEM. Not everyone is going to get along, or agree on everything. It's ridiculous to think otherwise. I can't say anything about Daemons Souls because, while I have the game, I have yet to actually play it. I know, I'm lazy. It's your right to not like a game. I personally hate Halo and GTA. Many people think I'm fucking nuts. Some will agree with me. But all in all, stick to your guns, and tell the others to piss off. You and I didn't exactly start off on the best foot, but I think we've moved past it. We choose to stay, or we choose to leave. Who gives a shit? +++++++++++++++++++++++++++++ Now on to my game entry. I would have to put DarkStone for PS1 on this list. The game is impossible from the start. The paths through the forest outside the town are so monotonous and many so well hidden that you can never find your way around. The enemies pop up out of nowhere and before you know it you're dead. Finding your way back to town, even with your map, is a whole quest in itself. The game is absolutely terrible. One that while I can enjoy, but can't stand at the same time is Zelda: Goddess Of Wisdom. It's a ROM-hack, but it is so god damn hard that it's next to impossible. I've been playing it for three years, and have only just found a third dungeon. I say A third dungeon because none of them are labeled in any way, and I have no fucking clue if I'm going in the right direction or not. The items I need, I'm not getting. I don't know if they're dungeon items, or something I'm supposed to find somewhere on the world map. It's honestly one of the hardest games I've ever played. One that I'll keep playing until I beat it, not because I enjoy it, but because after 30+ years of trying is Legacy Of The Wizard. I've talked about it before. You have to find 4 crowns to release and awaken a dragon so that you can kill the dragon. I have so far found only one crown. I'm too stubborn to give up. But once I do beat the damn thing, I highly doubt I'll ever play it again. It's gotten so bad that I've devolved to using a Game Genie to power up my characters to try to make the game easier. It doesn't help.
  39. 2 points
    All I want for the future is good games, honestly when it comes to performance of consoles I'm pretty comfortable. Personally I'm not looking or expecting any innovating stuff but at the same time I feel that releasing a new console is pointless because there will be nothing "new" just improvements on what already exists, so the only thing I hope for the future is better games since for me thats what makes a console good.
  40. 2 points
    @Crazycrab @Shagger Thank you very much for your detailed comments on all of this. The very fact I am going to have to re-read both of your posts multiple times to grok the levelling system tells me how convoluted they made it ... I screwed up levelling in Skyrim on my first playthrough but easily figured out what went wrong and how to fix it next time. And I am now almost positive I have levelled badly so far in Oblivion.
  41. 2 points
    Has anyone else done this? I bought Festers Quest (NES) a few years ago, and never had any real intention of playing it. The reason I bought it was because I remember seeing the commercials for it when I was a kid, and I remember desperately wanting it. Now that I'm an adult, I was finally able to get it. I've seen the gameplay, and know the mechanics of the game are pure shit. So if I was to play it, for me it would require a Game Genie. So it may have been a bit of nostalgia that led me to buy it. I'm not sure. But I was just curious if anyone else has ever done this.
  42. 2 points
    That's true, Kojima definitely takes things deeper. And in fact the thing about the game is it can be possibly a new franchise with multiple sequels if they decides to extend the universe with various stories. I guess some people just dont' appreciate such depth.
  43. 2 points

    Best defense against video game rage?

    I think not expecting much from games and the players in it. That's the only way we can avoid rage. That's what we do in real life too. We don't hold much expectations from people and system. And so we control our rage in real life. Same applies in games too.
  44. 2 points
    Probably about 10 hours several times, back when I used to play Halo 3 on the online multiplayer.
  45. 2 points
    The Blackangel

    Too Much Gaming!

    Physical exercise is somewhat impossible for some people. Myself being one. I’m in a wheelchair for the rest of my life. I have advanced muscular dystrophy. It deteriorates the body’s muscular system and is a terminal disease. I’ll die in a wheelchair. I don’t have many options to stay occupied or entertained anymore. I can’t work due to the MD. I’m stuck at home.
  46. 2 points
    Thank you! I second these nominations, and also nominate @The Blackangel!
  47. 2 points
    Skyrim becomes so ridiculously easy at higher levels that I find myself having to do ridiculous stuff like running around naked and try to complete the game with a pickaxe, a fork( not even kidding about this one) and all kinds of crazy challenges just to challenge myself in-game. Come to think of it, I haven't tried playing Skyrim blindfolded...
  48. 2 points
    As a kid, this one always creeped me out.
  49. 2 points
    Hello everyone! For my masters project I'm investigating why people own games which they do not play. If you have a spare 5 minutes please could you fill out the questionnaire linked below? All the unplayed games Thankyou!
  50. 2 points
    The moment I saw your thread title, I was like "Dark Souls."
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