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  1. I nominate @The Blackangel @kingpotato @DylanC @UleTheVee @xXInfectedXx @Alyxx @Executor Akamia @killamch89 @LadyDay All have been very active contributing to conversation this month!
    8 points
  2. Shagger Says: It took me a while, but I finally found the time to stitch this review together. This isn't an easy one, not just because I'm keeping it spoiler free, but this game has divided opinion so much since it launched that it's hard to say weather or not you trust yourself and your own views any more. But I thought about it, and decide to go for it as it's impossible to avoid invoking somebody's ire with ones view on this game anyway. So my disclaimer is, take it, or leave it. I also do this on the assumption that whoever's reading this has played the first game, so even though I wish not to spoil The Lust of Us: Part 1 or 2, there may be references to The Last of Us part one that may include spoilers for that game. If anyone is interested, please check out my synapsis and analysis review on the first game here. As useual, I appoligise for any typo's and such. I try my best, but's not easy for me. So let's get to it. What did you see? What did you hear? (Graphics, sound and voice) The developer Naughty Dog is a well funded developer, one the largest and most reputable game studios in the world, working under the banner of Sony Interactive Entertainment, one of the most dominant conglomerates in the entertainment and electronics business with may decades of experience and even more billions of dollars at their disposal. So yeah, it's hardly surprising the game looks like this; (The first two screenshots are from the net as I never thought to take any envirmoental shots while playting, but the last one is my own.) Yeah, you can spend a lot of time gawking at the photo mode. Graphical fidelity and the insane attention to detail really help this come to life. Everything, the tracks left in the snow and mud, the blemishes and imperfections on people's skin, dirt and marks on clothing, the weather, the discarded bullet canisters flying out guns, blood splatters that appear on the characters when you attack close, the natural and varied ways bodies fall and rest, the way foliage and branches are disturbed as you brush past them, the difference in appearance between wet and dry cloths, I could on forever, but what this building to is a game that pushes the boundaries of graphical fidelity and attention to detail unlike any game I've ever seen. Even by Naught Dog's own impeccable standard, this is impressive. I'm on an original PS4, not the Pro, and I was still blown away. I've played games on $6,000 gaming PC's that don't look half as detailed and rich as this. A great looking game isn't just about graphics, in fact it's not even mostly about graphics. Art style and design also come into it as well. Obviously, The Last of Us is meant to simulate our world... twenty or so years after a cordycepts pandemic that wiped out over half the world's population and forced who was left to abandon society as we know it to survive, but the point is it's not going to be the most unique nor creatively adventurous game in the world. Not to mention it's a sequel, so has a base pattern to follow. Despite that, this does have an instantly recognisable visual identity, and with this identity still intact, I'd say that Naughty Dog have improved the way this game looks a surprisingly large amount from the first game. The environments, especially the cites, feel more overgrown, a greater scene that nature has taken over. Human character models are nicely detailed and look like they belong in the environments they preside with exceptionally well animated faces, especially on the main characters. The infected, especially the Clickers, also look more detailed and less like each other than in the original. They're also naked now, and I thought it was odd for them to be wearing cloths in the first game. Feel free to laugh on you own time, I'm actually being serious, why would someone who's been wondering around pretty much mindlessly for years with fungus growing out their walking remains still be wearing their cloths? Fabric would get worn, torn and ripped over time and it's not like a clicker is self conscious or has the wherewithal to find something else to wear. So I like that change.... … SHUT UP!!! I do NOT enjoy looking at naked clickers! Anyway, this is a visual masterpiece and anyone can appreciate the time and effort put into the fine details. You get you chances to appropriate the beauty of this game and revel in it. There's even a bigger variety of environments to explore in this as well, so the game can look very different from one part to next. The more fundamental things are also well done. I like the new layout of the in game menus, I like how the weapon upgrades now both a cosmetic and visual change (that may have been in the first game, but if it was, it wasn't nearly as noticeable) and the new animations you see as you upgrade them. The death animations are also more numerous, savage and brutal that ever. I just love it. I don't what that says about me, I just appreciate the effort that went into this... NO!!! I DO NOT LIKE LOOKING AT NAKED CLICKERS!!! SHUT THE HELL UP!!! Sound design can also make or break immersion in a game. This was of my favourite things technically about the original. I loved the soundtrack and the sound effects really do their thing to make feel the environments and action like you are really there. This isn't really an improvement as such, like I said the first game was superb with this as well, so what they've really is the same. Nothing wrong with not fixing what isn't broken. The one thing that did annoy was the sound cue that game gives to indicate an enemy is about to see you. They used the same sound cue in the first game (difficult to describe, kinda sounds like a build up of wind) , but this time it felt a lot louder and more, let's say, paranoid than before. I kept hearing it when I knew the enemy in question was miles away and/or not a threat in that moment and that's annoying. One thing that was not gonna go wrong was the acting. Honestly, there isn't even much to say. It's still at same industry changing standard it was in the first game. All the main performers, new and old, offer memorable and pitch perfect performances. I'll talk about the improved AI in a later section (spoiler alert, the AI has improved), but this improvement asks a lot or out of the VA's doing the smallest roles, like your human friends and foes out in the field. Communication, coordinating (in the case of the Seraphites/Scars, that involves of whistling in some some kind of code, an interesting touch) and even getting upset, screaming their friends names when watch them get killed and standard does not drop at all in the voice acting in these moments. You wanna take The Last of Us Part II on? Don't bother. It doesn't matter what systems you have or what games you have played, even by the standards of their own day, when it comes to presentation, this is the best game to date. Beyond any question or shadow of doubt. “You wanna fuck 'em up?” (Gameplay) First off, there's a guitar playing mechanic; Now onto the rest. I need make it clear, gameplay has improved subtly in certain areas, but has not fundamentally changed. Like the first game, The Last of Us Part 2 is a linear third person shooter with a strong emphasis on stealth, exploration and survival balanced to offer the player a choice in the moment on how to get past a section based you current resources and play style. So really, this about where it's changed and how it's changed since before, and that gives me an idea. What I'll do quote from the other post I made on the first game about the gameplay and then describe the differences because I think that will be more informative than simply “Telling you what it's like”. “Stealth feels dynamic because of the various ways the enemies in the game react, especially the infected runners and clickers. Runners can see and the can move fast, but take less damage than clickers and can be taken out with your fists. Clickers “see” using sound and if alerted, it’s a one hit kill if they get to you, so use stealth tactics whenever possible. Larger enemies called Bloaters you engage as bosses. They take a beating, attack at range and deadly up close. Avoid them if you can, but big weapons, Molotov cocktails and nail bombs will get the job done.” I mentioned how the AI improved early in human characters. Well, as strange as it is to say, the AI powering the infected has also an upgrade. Runners and Clickers behave pretty much the same, but Bloaters feel more dangerous now. As well as the long ranged acid balls, they can now charge at you, powerfully enough to smash through walls and destroy your cover, forcing you out in the open. I don't think there was ever a point in the first game that ever encountered or fought a bloater alone, you always had a partner in combat, but the enemy AI would definably pick on little old you. Irritating would be the word. Now, though, you can duck out and let your partner (if you have one) take some aggro whilst you find an angle, and the enemy AI does respond. As of course, so does you partner, who feels feels mare capable in this game and save saved my useless ass a few times. It's so much less predictable and fun to do play with than it was in the original. Moltov's have definatlly been nerfed in this game though, I don't think they should have been. There's other things to. In my quote up their I didn't even mention one of the infected types, the Stalker. Why? Because there was no point. They had a different visual design, somewhere in between a Runner and a Clicker, but they behaved pretty much as the same Runners did. Not this time though. They're slightly harder than runners to kill, but more importantly the name “Stalker” has purpose, because these things are silent and can't be detected in the “listening mode”. They silently crawl and clamber around like Gollum on mission to eat, well, your head I suppose. They game also come along with a new infected type, between a Clicker and Bloater called a Shambler and, unfortunatly, I feel this is a miss step. Don't get me wrong, I love the design... … but they suck. All they do charge at you and grab you like most infected do, but then produce a cloud of acid that can drain your health before you have chance to fight free, it feels cheap. They're pretty tough, but much more than a Clicker, so they're not actually that hard to take down at a distance, the only safe way to fight them because, unlike Bloaters, they can't attract at range, but also can't be taken with stealth. So basically, they exist to bleed you ammo. The “best” thing though is, after you take them down, they explode in a cloud of acid hurting you badly if you anyware near them. It's a complete beginners trap and hate it when games do cheap shit like that. I was looking forward to seeing a new form of infected and was very disappointed to see what Naughty Dog came up with here. There is one other new infected in the game, but I'm not gonna say anything, just tease you instead... (That one is also one of my own) “The human enemies are OK to fight with, but are only varied by the weapons they carry and certain very enjoyable set prices the game has to offer and, at times, armour, but the level layout helps make engagements enjoyable enough. The AI is not that sophisticated , but it’s adequate and does offer enough sentient behaviour, opposing tactics and challenge to suit in this game. These sections I’d say weren’t quite as much fun as battling infected, but still very good.” I'd say there's more of an emphasis in combat against people in this game than before. I said that the “AI is not that sophisticated” in The Last of Us Part One, but it's all change here. I touched on it earlier that the AI is more communicative and emotional. They're also much more effective, and you can find yourself out flanked or even surrounded very easily if you don't position yourself well and anticipate their tactics. There's now brutes that can't be stealth killed in one hit, making stealth more risky and less reliable than before. They find a body, they'll behave differently. More cautiously. They will also search more thoughtfully and in areas they wouldn't have in the first game. They tended to just wonder around before, but now they'll look under cars, check buildings, cover each other as they do and even sometimes have dogs to sniff you out. One of things I loved in The Last of Us: Left Behind was the opportunities to pit human enemies and infected against each other. It's such fun, and there's plenty of opportunities to do the same thing in this game. I'm so glad that happens here as well, and it's a more tense dynamic with that improved AI. “Resource management and exploration are critical as you use supply’s, scrap and what I think is medicine you find in the world for crafting items and upgrading weapons and skills. Again, it’s pretty light mechanics, but smart as crafting items use common ingredients and you only find so much medicine and scrap, so your choices really matter in the crafting. There’s also a limit to the ammo capacity, so you need to use your weapons wisely as well.” Pretty much the same, not much to say. You have to find manuals now to unlock new skill tree's to upgrade and there's the aforementioned visual improvement to the weapon crafting, but other that it is a slightly expanded version of the same system. You play as two characters in this game, Abby and Ellie, and what is cool is that they each have different load-outs and access to different crafting recipes the other doesn't. It can be annoying when, for example, have to make shivs as Abby when Ellie has her pocket knife, or if you are Ellie and miss the superior firepower of Abby's crossbow and hunting pistol, but that's the game. I'd say while both characters load-outs are different, they're well balanced and I didn't feel stronger playing as one over the other. The partner AI is also more reliable than before and actually, you know, does stuff. Like I said earlier, it saved me more than once. They still do that thing where enemy AI can't see them even if your parter passes right in front of them, but think about it. How annoying would it be for your cover to get blown because of something you parter AI did? It looks ridiculous, don't get wrong, but it's defiantly the lesser of two evils hear and helps with actual gameplay. “Allot of these games that focus mostly on single player have tacked on multiplayer modes that feel half assed and just not worth it (Dragonage Inquisition multiplayer anyone? What, wanna do something more fun like carve yourself a new, wider path for your bladder to empty? Can’t say I blame you.). The Last of Us actually had a fun and fresh idea that involved linking your Facebook account to import “survivors” from your real life friends list if you wanted the allying yourself to either bandits or the Fireflies to then go out and compete against other players for your clans survival. The crafting, focused hearing mechanics and of course combat were taken from the main game and implemented well in a very tactically focused team death-match. Of course it wasn’t as extensive as other more multiplayer-centric games, but for a side dish it was a very tasty and surprisingly substantial part of the meal.” No Multiplayer in the The Last of Us Part 2. Yeah. I get it, they wanted to focus more on the single player game and that's the real point of the franchise, that's fine, but to see multiplayer disappear is a bit of a shame, especially when it was so unexpectedly good in the first game. There is a number things to talk about in gameplay that I didn't mention before. Movement has improved... in part. There more control options and ways to explore the environment including proning on the ground and using climbing ropes, neither of which you could do before and the natural cover feels a little easier to use. The one problem is sprinting. It feels slower than before and it's use is forced on you make jumps, and in that situation, it just doesn't feel intuitive at all. A lot of your movement is upgradable. This can be a good or a bad thing. It really depends of whether the character feels unnaturally slow and hindered without the upgrade, or it they feel normal without the upgrade and badass with it. In The Last of Us 2, it's a bit of a mix of both. For example, crouching whilst aiming feels terribly crippled until you improve it, whilst proning felt fast enough considering and I didn't feel the need to upgrade it. It's a similar story with the shooting. It's feels good with realistic weapons sway and recoil that can be improved through the crafting an upgrade systems, great sound to. Naughty Dog know how to make a 3PS. But yet, one thing was really annoying. I felt I got knocked down by enemy gunfire very easily, and natural instinct when I get shot is to keep my finger on the aim button to find my target, but when you do that you find yourself laying down on your back in a “reverse prone” position pointing the gun out in front of you completely out of whatever cover you were in. It takes a valuable few seconds to get out of this to get up and into cover and it happened all the time, really grating on my patience. Even got me killed on a few occasions. Overall, it's a very solid 3PS, and the enemy AI in particular makes up for some of the game's minor control issues. Another big part of the game is exploration. Now, people might be surprised to see somebody say this, but exploration is not Naughty Dog's strong suit. Not at all. In Uncharted 4, exploration was nothing more that vanity hunt to let the game laugh at people chasing a platinum trophy, and honestly, the only reason reason you strive to search every thing and look everywhere in The Last of Us is because you have to. You need the training manuals, you need to find the workbenches, you need the crafting resources, you need the pills to upgrade your skills, the parts to upgrade your weapons, but face the facts TLOU fans, it's a padded out chore and, deep down, we all know it. It's only made bearable buy the notes and some of the collectibles that can be interesting at times. I bring this up because I'm about to talk about one of the very real problems I have with the game. I talked about how in the original how the environment was actually a joy to explore because of how the environment itself told a story. This made the exploration mechanics themselves, even though they were a chore, easy to bear with. The Last of Us part 2 has a signifiant downgrade in the quality of this. This time the “environmental storytelling” as I called it is mostly done through the notes you find, so you have engage in the aforementioned “chore” to even get them, and it's mostly pointless, fairly forgettable stuff with only a few intersting finds along the way. The environments themselves feel larger with more in them than before, and whilst that's good for the gameplay, makes the environment feel more empty and less interesting to be in with less personality. It's not that game doesn't try, and in some sections really does well. The Hospital is Seattle is a fine example of this. Don't worry, I won't spoil, but the point is that's an environment that's fascinating and with a strong indigenous identity with it's story to tell just by being in it. The first game, I can think of several places like that. The Storm Drain where the inhabitants met a tragic fate, the University of Eastern Colorado abandoned by the Fireflies, The Ruins of Salk Lake City where escaped Zoo animals have taken over, Bill's town where he clearly dose everything possible to avoid anyone and everyone, the Hotel set up to host a high school prom, the suburb where the inhabitants clearly turned on each other with the ice cream truck and Ellie doesn't know what it is. In the sequel? Including the hospital, I can think of two, maybe three at push, environments that felt that way, and in a game that's twice as long as the original, that's a problem. Speaking of storytelling, it's time for the big one. “See, they should be terrified of you...” (The Story) Let me make this 100% clear. This is a Spoiler Free review, so I expect a spoiler free response section. I'll soon open up a discussion thread for spoilers, I even invite you do do the same thing if you wish, but please do not post any spoilers here. Update August 19nth 2021 The age of the game and the age of this thread is such that I've decided to open the comments to spiler talk. Knock yourselves out. You may not know this, but The Last of Us's name has more significance than you might think. The original story was all about finding was left of humanity. Not humanity physically obviously, but our soul, our heart as species, as a people amidst the very worst of circumstances. An inspiring story of hope where it'll all bout finding the light in the darkness, telling us we could be redeemed. Again, if you wish, please go back to my other post on the first game to get the full scope, but this is a bit of I said at the time; “This has meant so much to so many and I for one, learned how important it is to embrace hope even when life is at it’s worst and life is only worth who you choose to share it with. We live in vain, materialistic world and ironically it’s a video game, a impractical indulgence that can only find a home in that world is what helped me see more clearly what is truly valuable. The Last of Us may have impacted you in a different way or even not at all, but whatever the case that experience belongs to you, so treasure it.” So I've been thinking, if this game, with it's tone and it's lesson had actually come first, what would they have named it to suit like the way “The Last of Us” suits the original? I think I've got it. This is not a story of hope, but hatred. Not inspired by redemption and love, but by darkness and revenge. A story of two young woman, corrupted by their own tragic pasts, driven into a new existence of violence and pain. This is, without doubt, the darkest, most shocking, provocative and uncomfortable experiences you can have playing a game. It's brutal, savage, unfeeling, upsetting, unapologetic and, quite frankly... ...Brilliant! Now, very many will disagree, and I completely understand... that they don't understand. It's upset them, pissed them off, but with all due respect, they have been too self centred to realise that's the point. This is not a shining smile meant to make you feel better, it's a dark beauty meant to be evocative and emotional in very different way from the first game. I'm glad I took a few days before sitting down to write this because to really understand this, you need to reflect and, well, calm down. This game does rattle you, it upsets it makes you angry by design. It does what it set out to, and teaches you what it tries to teach. The story is about hatred and how powerful it is, but in the end only has the power to take, not give. To embrace hate is to embrace you own destruction. There's other things to live for, better thing to live for. Given how hatred and prejudice has followed the people who review bombed this because because of the strong LGBTQ themes in it, it's a little sad, because they probably need that lesson more that the rest of us. Even so, this not for everyone this story. A plot this malevolent will not sit comfortable in righteous heart. A presentation this violent has no place in a civilised mind. Then again, maybe you need those things to come through it with anything resembling a positive outlook at all. It also makes the point that we're all the hero's in our story, that's the kind of selfish creatures we are, but it's possible we're the villain in somebody else's story, and who get's who's right? Do I like it, though. Well, too say like I like the story would be similar to “liking” somebody's obituary on Twitter or Facebook. You wanna express you sentiment, appreciation and respect, but “liking” it just feels...wrong. Now, dose it have problems? Oh, hell yes it does! Now, I already talked at length about the environmental storytelling has been downgraded, that's the first issue. No point going there again, but it's worth bearing in mind. The story in the original wasn't actually unique, not really, it's the way it was told that made it work. A liner, well paced tale that had it's life berthed into through progress and steady, well timed in game expositions and cut scenes. Now, for the The Last of Us 2, not only did they switch around the tone and message, they also swapped around the strengths and weakness of the storytelling experience. The last of Us 2 has more unique story, but it's not nearly as well told. These aren't spoilers, this right at the start of the game, this is just how it's set up. You start in Jackson, the town where Tommy and his wife Maria have settled. It's been five years since the events at the end of the first game. Ellie has grown up in service to the town, made a few friends and is now part of the teams that patrol outside Jackson to keep up observations on the infected. We also are quickly introduced to a new character Abby (that's the buff lady from the early trailer). Abby is also just outside Jackson with her own motives that, for reasons that become obvious, aren't made clear. One morning, Ellie heads out on patrol with Dina (That's the girl she kisses in the other trailer) and all seems well. That's when REDACTED happens, and the story begins in earnest. Now, you've most likely noticed something already, you play as two different protagonists. Abby and Ellie; Abby Ellie Now, this isn't a problem in itself, but it dose inevitably cause one. You play through the game with your time split between these two playing the same time period occurring after REDACTED. First one, then the other, to then switch again THEN again, for the final part of the game. Each individual story is also laced with flashbacks, that are playable, witch is cool, but fragments the flow of the story. The very fact you switch between the two characters also fragments the story. This does not flow very well and causes it's own pacing issues. So you end with is exposition drip fed to in chunks in whatever flashback or playible character you happen to be at the time. The character might know something that you don't or vice verser, leading limited understanding of the characters motivations or making some of the story after the switch kind of redundant because you already know, at least to some extent, what's going to happen. It feels a padded out as well sometimes because of this. As a result, it's more difficult to connect to the characters, especially the new protagonist Abby and those around her, until the later point of the game. Now, I get it, I totally understand why they did this, and if I'm honest, it dose actually work. You need to spend time with Abby to connect with her, especially after REDACTED and get to know who she is, but it does take some patience to get through to this point, and I'm not surprised to see some people just not have enough of it. So ultimately, that's issue. Not the story, but the way it's told. Like I said I understand, and I mean complexly understand why they told the story the way they did, and in may ways works, but without cost. “You really gonna go through with this?” (Conclusion) This is gonna sound like a weird question after all the time like question after you just spend all this time reading this idiots opinion for the last several minutes, but how do you review a game? Do you base it on did whether or not you enjoyed it, how adept it is technically and aesthetically, or whether it met the developers ambitions for it as a creative endeavour? Respectively, is it a Monopoly board, a painting or a book? As a Monopoly Board, there's not enough plastic hotels and a couple of chance cards have gone missing. However, it's still Monopoly damn it and the only reason you wouldn't like it is because you knew you didn't like Monopoly, and if so, why play it? As a painting, it belongs in the Louvre. An eternal and undeniable masterpiece that marks a precious and rare achievement. As a book, this is a novel that had the reader jump paragraphs back and forth, but it's still a good, memorable and evocative story that stays with you. You may be better or worse for it, but you are different. Looking back, despite the frustrations you had trying to get through that book, you did, and you were angry, even furious at times, but you were never, ever bored. My love for the last game made me hold this one to a higher stranded than I would do with most games and that may have helped what problems it undeniably has stand out, but this si still one the very best video games I've every played. Stronger that it's predecessor in so many ways, but also weaker in others, but one way this is better than any game I've played. It has courage. It takes a serious set to make a game like this in these days. The world is so self centred, entitled and opinionated that's impossible now to follow your own vision knowing it's controversial and stick with it, knowing you're about to piss a lot of people off. Love it or loathe it, this game needed to exist even if just to show important it is to stand up for your creative vision. It has it's issues, and they aren't minor, so I have to reflect that in the score, but it's still a masterpiece and well worth considering if you're willing to accept what you are in for. My Final Verdict.
    6 points
  3. My girl and I are going to be starting a YouTube channel where we are streaming some games. I'm starting out with RDR2, and she's thinking of starting with the Fable series. Obviously these are somewhat older games, but still really popular. We'll be branching out into other games, but those are the starters. I don't know exactly when the channel will be up, we just have to get a good amount of content ready first.
    5 points
  4. I am extremely trypophobic. What that is, is a fear of small holes in large groups. Unfortunately mine also extends to bumps as well. In my case it is also potentially lethal. I would like to ask that if you are going to post an image in a thread you create, to put a tag or something in the title that would let me, (and others like me) know that there is something that would trigger the phobia, so that we know to stay the hell out of the thread. If you want an example of what I'm talking about you can see one in this thread here. There are also tons of images on google, but I'm not going to try to link any, as doing so could possibly stop my heart in the process. I know this is asking a lot, and I don't have the right to have everyone make special accommodations just for me. But if you can at least give a warning on posts like this, it could prolong my life and at least let me die peacefully instead of literally dying of fright. So I would appreciate it more than you could ever know. I'm sorry if this sounds overly dramatic, but on my end it's an extreme situation. My girl often has to come home from work just to "talk me down" so to speak, and get me through it.
    5 points
  5. I am amazed consistently at how helpful our members are. I can think of multiple times I have asked questions about games and folks here have gone above and beyond with sharing their experiences or even researching answers to troubleshoot. So, I just wanted to say thanks to y’all for being so awesome 🙂
    5 points
  6. There’s no beating around the bush; 2020 has been a tough year for most of us. But while we may be missing our local friends and family, we have a great online community here at VGR that has helped us all to feel connected, to share some laughs, and to get through the hard times. And that is thanks to the contributions of our wonderful members. We appreciate every thoughtful post made by every member here. We cannot recognize everyone, but we want to give special thanks to the following core members for enriching VGR Forum. @StaceyPowers As a VGR staff writer, we know you are busy, but you still find time to swing by and start new topics to keep the conversation going. We appreciate that. @Kane99 You have started a lot of compelling threads since joining us. Your topics and your posts have led to many rich conversations, especially with respect to imagining future possibilities regarding consoles and games. Thank you for your consistent thoughtful posts. @The Blackangel We’ve had the pleasure of having you here with us for more than two years now, making you one of our longest-standing core members. Thank you for adding your point of view and continuing to spark thoughtful dialogue. @skyfireYou’ve been with us for almost two years now, and you have been one of our most consistent posters over all that time. We especially appreciate your regular Gaming News contributions, making sure our members never miss out on any exciting announcements. @m76 Already, it is hard to believe you have only been with us a few months. In just that short span of time, you have become one of the most familiar posters here, always ready to engage your fellow members in thought-provoking conversation. We appreciate you becoming such a consistent poster. @Reality vs Adventure You’re a member that has only been with us a few months, and has already become a core part of our community. Thank you for writing out so many detailed, thoughtful replies. @Shagger You’ve been a fantastic contributor here for over a year, standing out for not only the quality of your posts, but also your fairness. To that end, we have been happy to call you our first moderator here on VGR Forum. Thank you very much for all of your hard work helping out our members and moderating our community! @Crazycrab You’ve been called our resident “tech guru,” and it is a well-earned title. Not only that, but your posts are always detailed and insightful across a range of topics. For more than a year now, you’ve been one of our top contributors, so thank you for everything you bring to our forum. @Withywarlock As one of our newer members, we are just getting to know you. But you have made it easy to do that by being such a solid contributor. We appreciate your eagerness to leap into the conversation, and look forward to getting to know you more. @killamch89 Anytime a member has a question or needs help with something, you always seem to be ready with a response, even going out of your way to conduct research on behalf of other members. Thank you for always being so helpful. Every one of you has been essential in making VGR Forum the welcoming community it is today with deep discussions on games, systems, and everyday life. We look forward to 2021 with you, and can’t wait to see what topics you create next.
    5 points
  7. There's one person who wasn't mentioned in the list. @DC Thank you for creating and running a forum for gamers to come together and discuss all areas of gaming. From retro/classic gaming to current gen, mobile, and PC gaming. We wouldn't be here if it wasn't for you. So many of us would be completely out of the loop on things if it wasn't for VGR and the work you do. Hell I personally wouldn't even know what the PS5 and Xbox X/S look like. Assuming I knew that they had been released. So many of us have been introduced to games we otherwise wouldn't have known about. We have been able to broaden our horizons here at VGR. And it's thanks to you.
    5 points
  8. Shagger

    Best 2021 Games?

    Okay, okay, please @Heatman and @Justin11. I appreciate the compliments, I really do, but can you please climb out of my ass now? It's starting to hurt.
    4 points
  9. One of the developments that's been a serious issue in the gaming industry is having to deal with a toxic community which we have had so much for so long now. Take a look at how toxic Fortnite community is which most people tend to walk away from as it's not a healthy community in terms of having your peace of mind. So, with all that being said, this community Epal ; if it offers what they quote to offer, it's definitely going to run over with lots of gamers looking for where they would have peace of mind and feel at home. Ps. Epal coming with an app of their own, is one sure way to making it very easy and user friendly to access the site/community.
    4 points
  10. Now a little disclaimer before the mods close the door on this topic. This is NOT about piracy and I would expect any post drawing any attention to sites that allow access to illegal ROM's or BIOS' to be deleted and rightly so. I'm posting this topic because there are points and purposes to emulators that have nothing to do with piracy. The first one I'll point out is preserving gaming history. There are games that were released on older platforms and arcades that now cannot be played in any other way... Unless you have access to the original hardware but that won't last forever. Game's (including demo's like PT) should be archived and be playable because they are part of our culture. With the gaming industry moving more and more into the realms of DRM and digital distribution aspects of this piece of our cultural heritage is a greater risk than ever of being reduced or lost completely. The only way to save it is through emulation. The second is that despite continuous complaint's for publishers, there are game's that they are not making and most likely will never make any money on, often through willful negligence. One example would be Ubisoft and Driver San Francisco. This is considered to one the best if the THE best game in the franchise despite not being a huge commercial hit. To this day Ubisoft do not distribute the game on any platform, not even on their own UPlay storefront on PC. There have even petitions from fans asking Ubisoft to release the game on UPlay but they have refused. So unless you have an original disc there is no way to buy the game outside the second hand market which generates Ubisoft no revenue anyway. So should one really feel guilty about playing this game through other means? It is Ubisoft that continue to slam the door shut on it. The third being that emulators by themselves are not illegal. It all depends on how you get the ROM's. There are exceptions but these are mostly older games that can no longer be purchased by any legitimate means. So if there is no way for the publisher to make money off the game anyway is it really wrong to download and/emulate it for free? Well that's my two cents, how about you? Do you use them and if so which ones? Post but of course keep it clean.
    4 points
  11. The shortest answer. The companies that make consoles lose money on the console themselves and make money on software and peripherals.
    4 points
  12. Well, it's time. I hate to do it, so I just want to say one last thing to everyone here before I leave the forum... APRIL FOOLS!!!!
    4 points
  13. So I'm basically venting my frustration here because I have nobody to really talk to about it in real life. I always say that I don't really have any friends, but I actually do have one, but one who I can only tolerate in small doses. The thing is, she has major anxiety problems (a thing she can't be faulted for), and I guess this carries over into the video game playing experience. The thing is, I've dealt with people of this sort before, who get SO angry when bad things happen (i.e. they die a lot) in a video game and instead of acknowledging that maybe they just need more practice, they start complaining that the game is badly designed, is bad, unfair, too hard, or some other variation/combination of these things. Or even instead of acknowledging anything at all, just remaining calm and not getting very visibly and audibly frustrated in my presence. It really makes me extremely uncomfortable, and takes all the fun out of playing a game together for me. I mean, the whole point of a game is to have fun, but with this kind of person, when they get like that, no matter how much you tell them to calm down and just relax and don't worry about how well you're performing, they just can't do it; they must continually yell at the game and complain about why its unfair and how "this shouldn't be this way" or "that shouldn't be that way" and inevitably, "I can't play this game anymore." *sigh* She's a huge Zelda fan, and she was having one of her fits while we were playing this other game, when she started talking about how this reminded her of the problem she had with Zelda a Link to the Past; that its way too hard because enemies knock you like halfway across the screen when they hit you and you fall and die (her words, not mine). I tried to say that its only seems very difficult because she's not used to that style of game, (because she really isn't. She grew up on Gamecube and stuff after that, and has very little experience playing 2D games), but she -insists- that its a design flaw and a problem with the game, to which I could only try to hide my frustration. All I could really say was that "there's nothing wrong with the game, you're just not good enough." Admittedly not the best choice of words, but if I had said, "there's nothing wrong with the game, you just need more practice is all." (which is what I really should have said), it would have basically conveyed the same message. Anyway, I guess that's the end of my rant. Sorry for subjecting you all to this.
    4 points
  14. There is no such thing as security online. Even if you surf the surface web through TOR and use a VPN, you're still not secure. Someone is always watching, and hackers are getting more and more skilled every minute. The pentagon, FBI, and CIA have all been hacked more than once. And their infrastructure is some of the most heavily guarded and well protected in the world. If their top secret files were released to the public, that would constitute treason on the part of the one who leaked them, and would warrant an immediate "kill on sight" execution to prevent further leakage. There's most likely some government asshole (🖕fuck you you bastard🖕) who's watching me type this right now. They have programs designed and built specifically for them that allow them to watch people online in real time. They use specific terms to search for and spy on what they deem to be suspicious activity or suspicious sites. I doubt they care much about a video game forum, as they probably think we're all a bunch of angsty 12 year olds. But there's nothing they can't do. And there's nothing they won't do.
    4 points
  15. Being a classic gamer, I can guarantee that as long as I can play, the old stuff will never be forgotten. I got my PhD in Console Emergency Surgery when I was 5. I know how to administer CPR to a Nintendo better than anyone. So I’m going to keep them all alive.
    4 points
  16. It's very rough since the model was created through 3D reconstruction aka. photogrammetry using screenshots from the model viewer. If I could get my hands on the actual models from the game it would be much better.
    4 points
  17. Second person is something pretty much impossible to contemplate in a video game because the 2nd person is the perspective of your subject. In Call of Duty, this would be controlling the game from the view of whoever it was you were trying to shoot, or in something like Assassin's Creed, you'd be trying to control your character from the perspective of the guards. The camera angels you described in a racing game are still third person, just from a different angle. There are video games, especially racers, that have cinematic camera that take the view of how a motorrace looks on TV, for example. That is a second-person perspective, but nobody making a genuine effort to control the game accurately would actually use them. They're just for show.
    4 points
  18. The problem with the Wii is that it's not 4rth best-selling home console of all time, it's the worlds best-selling dust collector. Parents bought it for family to enjoy at parties, then it spends the rest of life in a cupboard somewhere. It's a level of casual only appeal that makes mobile gaming look like Dungeons and Dragons. Everyone bought the console, but nobody played it, and if need to I can even prove it. You see, I've doing some maths, and based on sales totals of every game that sold 1 millions units or more for the Wii, the average Wii owner owned less than four games for the system, and that includes Wii Sports, a game that bundled with every console outside of Japan. People call it a success, but just wasn't.
    4 points
  19. I nominate @Shagger @Crazycrab @StaceyPowers @skyfire @killamch89 @Alyxx
    4 points
  20. Thank you, @The Blackangel I second @killamch89 and @kingpotato and also nominate @DylanC, @Alyxx, @Executor Akamia, @Crazycrab, @LadyDay, @skyfire.
    4 points
  21. I nominate @Shagger, @LadyDay , @Crazycrab , @Executor Akamia & @Alyxx Thanks for the nomination @The Blackangel
    4 points
  22. Hi @Shagger, thanks for creating this thread. I'm appreciative of how quickly you've become involved with our community. It really means a lot. I am personally against a Discord because this is already a pretty tight knit community as it is and my concern is that a Discord server would take away from the activity on the forums. It's already easy for people to communicate here through PMs, various forum threads, and the General Chat. I'll leave this topic open for you to reply to and others to weigh in but I think it's best for us to continue without Discord, at least for the time being.
    4 points
  23. I liked it when you bought a game and got the whole game, instead of having to wait for devs to fix stuff via patches.
    4 points
  24. I would love to see a game that for once is set outside the US.
    4 points
  25. DarthHazard

    PS Plus Rewards

    Slightly different to Sony Rewards, PS Plus Rewards gives freebies to PlayStation Plus users. I'm not sure if this is a brand new feature or if they have been available for other countries for a while. However, they have two great offers available at the moment. The best offer being free NOW TV Sports pass for 7 days that will expire in 12 months. Unfortunately, I'm not sure if this is available for other countries but it is definitely available for PlayStation Plus users in the UK Get your rewards here - https://www.playstation.com/en-gb/explore/playstation-plus/ps-plus-rewards/
    3 points
  26. Now, The Elder Scrolls one I can almost understand, but why would anyone want to eat food based of food from the Fallout universe?
    3 points
  27. Hi all, I'm new here 🙂 Thought I'd ask an interesting question. If you could combine certain features of 2 games together, what would they be and what would you make? Now I guess I better start. I'd make a Witcher 3 MMORPG by combining the story, characters, and world of Witcher 3 with Black Desert Online, which has a really good combat system, graphics, and is a decent all around good MMO in my opinion (apart from the upgrade system).
    3 points
  28. Yes Anna Ternheim via Alan Wake Garbage via Gran Turismo The Cardigans via Gran Turismo 2 Metric via Test Drive Unlimited
    3 points
  29. @The Blackangel would love to have your skull on her shelf. lol
    3 points
  30. When you say something that's in agreement with something an animated Disney villain from the 1970's said, that's already a worry... But even without that, what you just said is actually quite sexist even if it were true. At least in the world of Robin Hood it makes some sense because it's the middle ages and like it or not the gender roles were what they were, but for TLOU it doesn't make sense at all. Throughout history woman have been robbing people, it's not a gender specific profession. Spoilers Ahead I remember Henry said something about how the hunters in Pittsburgh "Didn't keep woman and kids around", and then there's the thing @Crazycrab mentioned about David's town of cannibals. Between those two area's, the Soldiers in Boston (many of them are female if I remember correctly), Robert's goons and the Fireflies at the end, that's pretty much all the human's you fight in the game. You're probably right @StaceyPowers, TLOU is a bit bit of a sausage-fest, but there is some logic to it. The second game was a lot better in this regard, though.
    3 points
  31. The next forum upgrade should resolve this. There will be an upgrade available in a few weeks. Thanks for the heads-up.
    3 points
  32. DC

    Milestone Thread

    75,000 forum posts by the end of July? That would be very impressive. I must say the forum has been quite active the past 2-3 weeks. Thanks all for your contributions and continued support!
    3 points
  33. I would think this should be something that the parents choose for their families and not something that any government should impose. Yes, children's brains and health are at risk if they are constantly are glued to a video game. But parents should be the ones who step in and set boundaries.
    3 points
  34. Yes, all the time. You carry and seve the "bestest" weapons for whatever and you end up finishing the game with a pea shooter. I think this just goes back to bad game design. Like the typhoon in deusex human revolution. You find maybe 3 shoots for it through the entire game.
    3 points
  35. I enjoyed dying lights take on open world quite a bit. You really felt like you were in the slums of some poor country when you were exploring the first large map. The map flow was very good as well, you were basically just running from one side of the map to the next hitting zombies with weapons but it never felt boring because you could do it in different ways each time. The movement system that game offered made it feel very organic when you traversed the world. And the world complemented that by being set in the middle of a south american city, whose types of cities are generally have building very close together. Not to mention that artistically it fit. You felt like you were in the slums, and you felt like you were in the rich district in the second area in comparison. Dying light was really overlooked in a year of the witcher 3, but it was very solid and had it had a better story would have been serious competition.
    3 points
  36. @Gamertotheend I don't think there is a single thing you said that I disagree with, and that's coming from a newly appointed mod' that's desperate to make an example out of somebody 😂.
    3 points
  37. But Ellie is gay 😆 Have you played the Last of Us game ?
    3 points
  38. kingpotato

    Last Game Played

    Goat Simulator , I'm starting to doubt if goats can really headbutt a car into the air , I dont think this is an accurate simulator. xD
    3 points
  39. Sorry, but that's not entirely accurate. Going back to the 80's, 90's and into the 2000's, PC 's (Personal Computers) were all designed as a utility for what you described as the "routine work" with some capacity for playing games on them. However, and very recently, PC's changed. And they changed because they had to. The utilities these large, impractical and expensive devices became more accessible on newer devices like cheap laptops, tablet computers and phones. Even offices began using more efficient servers with connected workstations rathen than individual computers. The Utility PC, us pretty much dead. Gaming PC'S, or at least as we know, are also comparatively new. Obviously, PC gaming itself is not new, but the technology that defines them today exsist because gaming is why and how PC's stayed relevant in this modern age. The utility capacity for PC's is not lost, so technically @skyfireisn't wrong, but it's not really an advantage anymore. The point is you don't need a gaming PC when a simple notebook or even tablet can do the utility work just as well, so that doesn't sell PC's anymore. The only thing traditional desktop computers still exist for in 2020 (and most of the previous decade) is gaming. The expensive, arbitrary luxury that is the Gaming PC. It's also perfectly possible to stream from a console as well, so I really don't know you said that. And combine a simple laptop with a game's console and you would have the bases covered and it still cost less than a gaming rig, making PC gaming still more expensive. @Crazycrabtouched on how PC game deals don't make the platform much more affordable these days either. It's just not as good as it used to be with digital console games having more competitive sales and the advantages of physical media, but there's another factor. People have lost the difference between cost and value. Value us defined buy the individual as to how much said product or service is worth to them, so each to their own to define it. Cost is simply what one parts with for that service, it's a simple fact that cannot be debated, and that's whare the PC has a problem. Yes, it's very possible to draw better value out if the fact PC's do still have better game deals and the fact you don't pay to play online. However, you only get that extra value back a little bit each time you buy a game, so to offset the significantly higher cost of the hardware, that means buying a lot of games. That COSTS more money, even it it may offer more VALUE, see the difference? For someone who would buy a few AAA titles and exclusives a year, that would just not be worth it. In conclusion, the PC is more expensive. By miles.
    3 points
  40. The Sims and most other games with that kind of RTS isometric design are better suited to a PC interface. The experience on console can feel a little cumbersome. In case of Skyrim and similar games (especially from Bethesda) you can use debug consoles and/or mods to bypass certain issues or make the game easier. Beyond those two situations and bad ports aside (like Arkham Knight on PC for instance) I can't really think of any other situation where playing on a PC (or a console) makes the game any easier. For the most part it doesn't make any difference.
    3 points
  41. "Overall… yeah while I may subjectively enjoy Andromeda because of my own tastes, it is hard to call this a good game. And it makes me sad because this could’ve been a lot better than it ended up being. What we’re left with is a rushed product that ultimately doesn’t really add much to the franchise and feels really clunky and unpolished, which is a real shame. That being said, the positives are there. The game’s strong combat, gorgeous environments, witty character dialogue that genuinely brought a smile to my face and weak but enjoyably cheesy story makes this a game you might want to consider at a bargain price." Read the rest of my review of Mass Effect Andromeda in the link 🙂 https://www.vgr.com/mass-effect-andromeda-review/
    3 points
  42. Hi everyone! I want to say thank you to each and every one of you for your wonderful contributions to our forum. We have something really special going on with this community. We’re small, we’re tight-knit, and we’ve got incredible rapport between our members. Every day, we’re sharing our passion for gaming, and the atmosphere here is welcoming and respectful. I don’t think I need to tell you what a rarity that is online today. When I started VGR, that was exactly what I hoped to build, but I’m blown away by how it’s actually come together. And that is because of you. So thank you so much for your continuing participation. We do want to keep growing our community so that more great people can be a part of the conversations and relationships we’ve built here. And the only way we can do that is with your help. I would love it if you would invite some of your friends to join VGR! As our community grows, we’ll be able to offer more contests and video game giveaways, and that is something I want, because it is another way for me to thank each of you for being a part of this. So let’s grow our forum. Please tell friends, family, co-workers and fellow gamers to drop on by, check out the conversation, and open an account. We look forward to welcoming new loyal members to our awesome community! @skyfire, @kingpotato, @UleTheVee, @killamch89, @StaceyPowers, @DylanC, @The Blackangel, @Aerielle del Rosario, @Alyxx
    3 points
  43. I started to play guitar because of Guitar Hero 3.
    3 points
  44. I'd say Stellaris, which is a grand strategy game I've been playing for the last few weeks, but honestly, the difficulty is mostly artificial in that game. AI empires are dumb as rocks, but fast as Sonic the Hedgehog on a good day, and difficulty settings don't really improve their intelligence at all; they just give them bonuses that more easily compensate for their stupidity. Human players are the real threats, though for obvious reasons, they aren't a factor in single-player mode. Honestly, I think in general terms, the Halo series has done a good job about this. I mean, I never noticed the AI getting smarter there either, but in the FPS genre, this matters less. The higher difficulty you play, the more you get punished for being out of position. This doesn't fully translate to the multiplayer, as human players are less predictable than AI under most circumstances and most multiplayer maps aren't structured in the same way campaign maps are, but you will definitely learn to appreciate cover after it has kept you from getting your face blown off by a deadeye Jackal sniper or three.
    3 points
  45. Hi guys. I could use some advice on what games to play. I'm pretty new to video games. Except for the Sims franchise. I've played some Borderlands and Left4Dead 2 with a friend, but that's a pretty long time ago (that was so much fun, but I don't think I'd enjoy playing them alone). However, recently I've fallen in love with Skyrim. I'm having so much fun, and that has made me want to explore more games. Browsing around for other games I might enjoy I've come across The Witcher 3 and Assassins Creed Oddyssey. Both look so beautiful and sound amazing. My worry is that they'd be too hard for me to have fun with. The thing is, because of the treatment of a chronic disease I have, my reaction speed is bad. I also easily lose overview over situations and don't multitask well. Skyrim on normal (Adept) mode is perfect for me, hard enough to be a challenge, but not hard enough to get me frustrated with my own limitations. I can charge in with a two hand weapon and bash the baddies to death. However it sounds to me like these two particular games I've gotten my eyes on may be too hard to be fun for someone with my particular challenges, even on easy mode. I don't enjoy getting killed 20 times in a row, I like to feel like I'm making some progress with the game and not just sucking. The obvious answer is to just try the games and see what happens. Problem is that to play these (gorgeous) new games I have to invest in new CPU and graphics cards, so that suddenly becomes a big investment for the sake of two particular games, when I could just have stuck with old games (I plan on trying out Kingdoms Of Amalur: Reckoning once I'm feeling done with this play through of Skyrim). However if I feel confident I'll have fun, in the long run, with these and other new games I'm willing to make the investment. What do you guys think? If I can handle Skyrim on normal mode, can I also handle these two games without getting defeated? I'm not opposed to easy mode. I'd also love to hear other suggestions for games that I might enjoy. They need to be single player and available for PC. I am not comfortable playing with complete strangers, I don't like having to constantly share my whole illness history with random people so that they'll understand why I suck compared to them, and I don't have gaming friends. I like the open world and freedom to explore of Skyrim. It's nice to be able to chill with some smithing between fights, get the adrenalin down a little :D I don't enjoy puzzles (the ones in Skyrim annoy me, despite not being hard). Alright, this post is getting long. Sorry about that. Thanks for helping.
    3 points
  46. StaceyPowers

    Gaming in prisions

    I believe depriving a person of their freedom is already a harsh punishment, and that the main purpose for doing so should be for the safety of others, not for punishment or justice. Ideally, I'd prefer a system geared toward rehabilitation. I see no reason not to give prisoners video games, especially if they behave. In all frankness, a lot of the crap that goes on in prisons probably could be reduced if prisoners were not so bored to begin with.
    3 points
  47. Katri Marcell

    Reading

    You can always read VGR! Has news 24/7 and we love the things we write about 😛 Other than that, you can visit n4g.com for a quick overview of what's hot in video game news every day. If you're really into reading and are looking for books as well, humblebundle.com has great book bundles for cheap. You can check it out!
    3 points
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